Doug Coleman
69ad465684
audio.engine: Rename audio-orientation
2013-03-23 23:15:16 -07:00
Joe Groff
0efe597249
gpu.util.wasd: new utility word "wasd-pixel-ray" that converts a screen pixel position to a world-space vector, indicating direction from eye location
2010-06-23 00:48:17 -07:00
Erik Charlebois
d8167e178a
More work on fluids
2010-04-06 13:12:10 -07:00
Erik Charlebois
ac5f0aa387
Get fluids working on Mac
2010-04-05 01:38:39 -07:00
Erik Charlebois
8ac11e90f1
Techniques work
2010-04-04 18:57:58 -07:00
Joe Groff
46f79e0542
gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
2010-02-10 15:27:57 -08:00
Joe Groff
c1e49aa74c
add gratuitous audio to gpu.demos.raytrace
2010-01-19 17:54:25 -08:00
Joe Groff
1ab753c552
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
898d678f7d
squeeze some TYPED: juice on gpu.*
2010-01-15 14:03:15 -08:00
Joe Groff
96b9f9200c
clean up some stuff in gpu.util.wasd
2009-10-26 14:25:51 -05:00
Doug Coleman
eaca564456
fix using
2009-10-08 05:03:40 -05:00
Doug Coleman
4c366ea676
move game-* to game.* and update all usages
2009-10-08 01:42:54 -05:00
Joe Groff
ac2f3763e0
update vocabs so a load-all on macosx works without parsing c-type strings
2009-09-27 15:11:21 -05:00
Slava Pestov
527db8995a
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
5baefe91da
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Joe Groff
39a2c89b9c
update gpu.util.wasd to match uniform tuple changes
2009-07-23 14:58:45 -05:00
Slava Pestov
bab0705051
opengl is for chumps
2009-07-19 14:34:24 -05:00