Commit Graph

17 Commits (2c67a5cd78e5dcffd7146e6fd0eb95f810a497e1)

Author SHA1 Message Date
Doug Coleman 69ad465684 audio.engine: Rename audio-orientation 2013-03-23 23:15:16 -07:00
Joe Groff 0efe597249 gpu.util.wasd: new utility word "wasd-pixel-ray" that converts a screen pixel position to a world-space vector, indicating direction from eye location 2010-06-23 00:48:17 -07:00
Erik Charlebois d8167e178a More work on fluids 2010-04-06 13:12:10 -07:00
Erik Charlebois ac5f0aa387 Get fluids working on Mac 2010-04-05 01:38:39 -07:00
Erik Charlebois 8ac11e90f1 Techniques work 2010-04-04 18:57:58 -07:00
Joe Groff 46f79e0542 gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
Joe Groff c1e49aa74c add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff 1ab753c552 game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 898d678f7d squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
Joe Groff 96b9f9200c clean up some stuff in gpu.util.wasd 2009-10-26 14:25:51 -05:00
Doug Coleman eaca564456 fix using 2009-10-08 05:03:40 -05:00
Doug Coleman 4c366ea676 move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
Joe Groff ac2f3763e0 update vocabs so a load-all on macosx works without parsing c-type strings 2009-09-27 15:11:21 -05:00
Slava Pestov 527db8995a Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff 5baefe91da move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats 2009-07-25 11:30:59 -05:00
Joe Groff 39a2c89b9c update gpu.util.wasd to match uniform tuple changes 2009-07-23 14:58:45 -05:00
Slava Pestov bab0705051 opengl is for chumps 2009-07-19 14:34:24 -05:00