Slava Pestov
18df06fde1
Updating various apps in extra for GL words being moved around
2008-11-11 03:10:41 -06:00
Alex Chapman
620f4e96a3
Jamshred is working again, hopefully even less buggy than ever!
2008-10-10 16:48:07 +11:00
Alex Chapman
2c634cd4ab
Moving Jamshred from unmaintained. It's *almost* working.
2008-10-02 14:27:39 +10:00
Slava Pestov
4bc54497fa
Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff
2008-08-27 16:23:35 -05:00
Slava Pestov
aeb2b9d701
Fixing unit test failures
2008-07-02 15:57:38 -05:00
Alex Chapman
4171f445a8
new jamshred collision model almost working (but buggy as hell)
2008-05-29 14:14:18 +10:00
Alex Chapman
3a7faad878
use gl-look-at, and make gl-look-at more elegant
2008-05-17 11:49:19 +10:00
Alex Chapman
9f3baec4d2
jamshred: updates... I don't remember what. But the flicker is gone!
2008-05-17 01:09:23 +10:00
Alex Chapman
347ba14bd1
jamshred: bounce 0.1 away from the wall so we don't see through it
2008-05-09 16:47:13 +10:00
Alex Chapman
113b895874
Merge branch 'master' of http://factorcode.org/git/factor into experimental
...
Conflicts:
extra/jamshred/authors.txt
extra/sqlite/sqlite.factor
extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov
1c91a286e5
Updating summary and authors
2008-01-27 01:02:31 -04:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Slava Pestov
94a8ce2237
Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!)
2007-10-08 21:23:20 -04:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
...
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00