Commit Graph

10 Commits (40e901b8f2541b5f3a3f900c5fa87cf68f36e1a0)

Author SHA1 Message Date
Slava Pestov aeb2b9d701 Fixing unit test failures 2008-07-02 15:57:38 -05:00
Alex Chapman 4171f445a8 new jamshred collision model almost working (but buggy as hell) 2008-05-29 14:14:18 +10:00
Alex Chapman 3a7faad878 use gl-look-at, and make gl-look-at more elegant 2008-05-17 11:49:19 +10:00
Alex Chapman 9f3baec4d2 jamshred: updates... I don't remember what. But the flicker is gone! 2008-05-17 01:09:23 +10:00
Alex Chapman 347ba14bd1 jamshred: bounce 0.1 away from the wall so we don't see through it 2008-05-09 16:47:13 +10:00
Alex Chapman e22bf77889 jamshred: add copyright notices 2008-01-23 15:13:08 +11:00
Slava Pestov 94a8ce2237 Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!) 2007-10-08 21:23:20 -04:00
Alex Chapman e818a7c71f jamshred playable (just) 2007-10-03 22:26:51 +10:00
Alex Chapman 80f6cb9e4f jamshred updates
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman f4540c0697 first commit of jamshred 2007-09-30 16:48:43 +10:00