Commit Graph

16 Commits (43b51ef2ebf970df7f6c1915253c1097c7f81346)

Author SHA1 Message Date
Keith Lazuka 8f79ea91ba docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
Joe Groff f642b7fb91 catch a one-in-a-million failure in game-input.dinput backend 2009-09-28 19:53:46 -05:00
Joe Groff 4a1422e7fe move some allocation words that don't really have much to do with c types out of alien.c-types into a new alien.data vocab 2009-09-17 22:36:05 -05:00
Joe Groff 94db17f2da fix dinput device hotplug support 2009-09-17 14:22:49 -05:00
Slava Pestov 527db8995a Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff b06626ee46 fix some things that broke in the windows UI/game-input backends 2009-08-31 12:45:39 -05:00
Joe Groff 9cf2345118 clean up some game-input.dinput code to take advantage of structs and specialized arrays 2009-08-31 11:31:01 -05:00
Doug Coleman b70b6ae7da more struct changes 2009-08-27 21:43:29 -05:00
Doug Coleman d1ce837569 Delete empty unit tests files, remove 1- and 1+, reorder IN: lines in a lot of places, minor refactoring 2009-08-13 19:21:44 -05:00
Joe Groff 62ed8d1404 win32 support for window-controls 2009-06-18 11:41:34 -05:00
Doug Coleman dd7b8964d6 fix duplicate using 2009-06-11 16:53:52 -05:00
Slava Pestov 03e6ab0372 Fix conflict 2009-05-16 09:48:42 -05:00
Joe Groff 9a83423a18 move IOHIDManagerSetDeviceMatching call after IOHIDManagerOpen. this prevents IOHIDManagerOpen from failing if it would match an exclusive-opened device 2009-05-15 15:26:41 -05:00
Slava Pestov daec154817 Updating code in basis and extra for stricter vocab search path semantics 2009-05-14 23:23:06 -05:00
Joe Groff 88b91de398 no reason not to use bit-array for game-input key state 2009-05-14 17:26:54 -05:00
Slava Pestov 9de8b5d8c9 Graduation! Move game-input and iokit into basis 2009-05-13 14:18:10 -05:00