Slava Pestov
729f119cc6
gpu.shaders: '[ empty? not ] filter' is 'harvest'
2009-10-23 07:02:11 -05:00
Joe Groff
ee405924e3
gpu.shaders: carry over instances from old shader/program objects when GLSL-SHADER: or GLSL-PROGRAM: forms get reparsed
2009-10-18 13:44:24 -05:00
Joe Groff
e71cef82d0
eradicate string c-types from gpu.shaders
2009-09-28 15:32:01 -05:00
Joe Groff
4a1422e7fe
move some allocation words that don't really have much to do with c types out of alien.c-types into a new alien.data vocab
2009-09-17 22:36:05 -05:00
Slava Pestov
527db8995a
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
ab8429754c
change gpu VERTEX-STRUCT: to make a struct class
2009-08-30 23:06:15 -05:00
Joe Groff
167ad62e14
hyphens>underscores in VERTEX-FORMAT for consistency with UNIFORM-TUPLE
2009-07-30 10:58:34 -05:00
Joe Groff
42556115a2
verify transform feedback format matches requested format after linking program-instances
2009-07-27 13:16:41 -05:00
Joe Groff
1b4ffd8a54
accept transform-feedback-output target from render
2009-07-26 22:24:33 -05:00
Joe Groff
990638e0ad
set transform feedback format at program link
2009-07-25 21:19:56 -05:00
Joe Groff
89236a4b94
add a buffer-range tuple to represent a subset of a buffer. add support for specifying a transform feedback format to GLSL-PROGRAM: syntax
2009-07-25 15:50:38 -05:00
Joe Groff
5baefe91da
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Slava Pestov
bab0705051
opengl is for chumps
2009-07-19 14:34:24 -05:00