Joe Groff
46f79e0542
gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
2010-02-10 15:27:57 -08:00
Joe Groff
7820c4f77b
fix gpu.shaders docs
2010-02-10 14:54:37 -08:00
Joe Groff
d1872e61da
change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
2010-02-10 13:03:44 -08:00
Joe Groff
8ab69e49c4
gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader
2010-01-28 21:48:41 -08:00
Joe Groff
898d678f7d
squeeze some TYPED: juice on gpu.*
2010-01-15 14:03:15 -08:00
Slava Pestov
08b6ebc7fa
Factor source files should not be executable
2009-11-21 17:50:43 -06:00
Slava Pestov
729f119cc6
gpu.shaders: '[ empty? not ] filter' is 'harvest'
2009-10-23 07:02:11 -05:00
Joe Groff
ee405924e3
gpu.shaders: carry over instances from old shader/program objects when GLSL-SHADER: or GLSL-PROGRAM: forms get reparsed
2009-10-18 13:44:24 -05:00
Keith Lazuka
8f79ea91ba
docs: change $subsection to $subsections
2009-10-02 12:15:48 -04:00
Joe Groff
e71cef82d0
eradicate string c-types from gpu.shaders
2009-09-28 15:32:01 -05:00
Doug Coleman
026761ed62
Merge branch 'master' of git://factorcode.org/git/factor
...
Conflicts:
basis/classes/struct/struct-tests.factor
basis/functors/functors-tests.factor
basis/specialized-arrays/specialized-arrays-tests.factor
2009-09-20 23:02:49 -05:00
Doug Coleman
47fab85a00
replace usages of <" with """
2009-09-20 22:42:40 -05:00
Joe Groff
4a1422e7fe
move some allocation words that don't really have much to do with c types out of alien.c-types into a new alien.data vocab
2009-09-17 22:36:05 -05:00
Slava Pestov
527db8995a
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
e48cdd4a2f
fix help lint failures
2009-09-01 13:04:00 -05:00
Joe Groff
ab8429754c
change gpu VERTEX-STRUCT: to make a struct class
2009-08-30 23:06:15 -05:00
Joe Groff
8303ac68d5
gpu.shaders docs corrections
2009-08-22 20:15:13 -05:00
Joe Groff
167ad62e14
hyphens>underscores in VERTEX-FORMAT for consistency with UNIFORM-TUPLE
2009-07-30 10:58:34 -05:00
Joe Groff
42556115a2
verify transform feedback format matches requested format after linking program-instances
2009-07-27 13:16:41 -05:00
Joe Groff
a1416e2091
update gpu docs
2009-07-26 23:00:35 -05:00
Joe Groff
1b4ffd8a54
accept transform-feedback-output target from render
2009-07-26 22:24:33 -05:00
Joe Groff
990638e0ad
set transform feedback format at program link
2009-07-25 21:19:56 -05:00
Joe Groff
89236a4b94
add a buffer-range tuple to represent a subset of a buffer. add support for specifying a transform feedback format to GLSL-PROGRAM: syntax
2009-07-25 15:50:38 -05:00
Joe Groff
5baefe91da
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Slava Pestov
bab0705051
opengl is for chumps
2009-07-19 14:34:24 -05:00