Commit Graph

17 Commits (4f82ebdc2339dc36840ead43f9c69b02d6a6612d)

Author SHA1 Message Date
Alex Chapman ca8685a266 jamshred still buggy, but player now 'slides' on the walls instead of bouncing 2008-05-30 17:38:48 +10:00
Alex Chapman 4171f445a8 new jamshred collision model almost working (but buggy as hell) 2008-05-29 14:14:18 +10:00
Alex Chapman 866d23ff03 jamshred: fix failing unit test 2008-05-12 10:34:51 +10:00
Alex Chapman 347ba14bd1 jamshred: bounce 0.1 away from the wall so we don't see through it 2008-05-09 16:47:13 +10:00
Alex Chapman 052962d3b8 jamshred is playable! (scroll to acc/decelerate) 2008-05-08 13:04:44 +10:00
Alex Chapman ea2107e463 jamshred: collision detection better, bounce still buggy 2008-05-08 12:17:05 +10:00
Alex Chapman d61683ecdb jamshred: collision detection half working (half broken) 2008-05-08 01:08:48 +10:00
Alex Chapman 805f025cc5 jamshred: some very wrong bounce code... 2008-05-07 16:15:14 +10:00
Alex Chapman 78712fef1b jamshred: some dodgy debug logging, and some dodgy collision detection :) 2008-05-07 13:58:03 +10:00
Doug Coleman 4d0ba8c3c1 reverse args for assoc-diff, diff
fix lots of usings
fix help lint
2008-04-26 02:01:43 -05:00
Doug Coleman 72080fda4a construct-boa -> boa
construct-empty -> new
2008-04-13 15:06:27 -05:00
Slava Pestov c22af5c7a6 Rename 2apply to bi@ 2008-03-29 20:36:58 -05:00
Alex Chapman e22bf77889 jamshred: add copyright notices 2008-01-23 15:13:08 +11:00
Slava Pestov e58cbb2cda : spin swap rot ; 2007-12-29 11:36:20 -05:00
Alex Chapman e818a7c71f jamshred playable (just) 2007-10-03 22:26:51 +10:00
Alex Chapman 80f6cb9e4f jamshred updates
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman f4540c0697 first commit of jamshred 2007-09-30 16:48:43 +10:00