Alex Chapman
ca8685a266
jamshred still buggy, but player now 'slides' on the walls instead of bouncing
2008-05-30 17:38:48 +10:00
Alex Chapman
4171f445a8
new jamshred collision model almost working (but buggy as hell)
2008-05-29 14:14:18 +10:00
Alex Chapman
866d23ff03
jamshred: fix failing unit test
2008-05-12 10:34:51 +10:00
Alex Chapman
347ba14bd1
jamshred: bounce 0.1 away from the wall so we don't see through it
2008-05-09 16:47:13 +10:00
Alex Chapman
052962d3b8
jamshred is playable! (scroll to acc/decelerate)
2008-05-08 13:04:44 +10:00
Alex Chapman
ea2107e463
jamshred: collision detection better, bounce still buggy
2008-05-08 12:17:05 +10:00
Alex Chapman
d61683ecdb
jamshred: collision detection half working (half broken)
2008-05-08 01:08:48 +10:00
Alex Chapman
805f025cc5
jamshred: some very wrong bounce code...
2008-05-07 16:15:14 +10:00
Alex Chapman
78712fef1b
jamshred: some dodgy debug logging, and some dodgy collision detection :)
2008-05-07 13:58:03 +10:00
Doug Coleman
4d0ba8c3c1
reverse args for assoc-diff, diff
...
fix lots of usings
fix help lint
2008-04-26 02:01:43 -05:00
Doug Coleman
72080fda4a
construct-boa -> boa
...
construct-empty -> new
2008-04-13 15:06:27 -05:00
Slava Pestov
c22af5c7a6
Rename 2apply to bi@
2008-03-29 20:36:58 -05:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Slava Pestov
e58cbb2cda
: spin swap rot ;
2007-12-29 11:36:20 -05:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
...
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00