Slava Pestov
|
5606825e8b
|
vm: remove primitive table, non-optimizing compiler now looks up primitives with dlsym()
|
2010-01-19 20:00:33 +13:00 |
Slava Pestov
|
8836ce2581
|
Fix performance regression in vector ops on specialized arrays, tweak definition of <slice> and 2map-reduce to generate fewer conditionals
|
2010-01-19 17:48:10 +13:00 |
Doug Coleman
|
87c3bc4e69
|
Even better fix for building Factor's shared library
|
2010-01-18 22:14:46 -06:00 |
Joe Groff
|
ace167991d
|
audio.engine initial code dump
|
2010-01-18 14:17:04 -08:00 |
Doug Coleman
|
9233300303
|
Better fix for building dll on WIndows
|
2010-01-18 14:17:03 -06:00 |
Slava Pestov
|
d36b83d6a9
|
Use ParseCommandLineArgvw() on Windows again, instead of hand-rolled parser. Update Nmakefile to link in shell32.dll, where this function is defined
|
2010-01-18 06:12:04 -06:00 |
Doug Coleman
|
c2bdb133d6
|
Don't build the Factor dll twice on Windows
|
2010-01-18 05:21:50 -06:00 |
Slava Pestov
|
ac800e2396
|
compiler.tree.escape-analysis: make tests a bit more robust; a change to boa constructors recently meant dead curries were showing up on certain expansions, this was throwing off the escape-analysis test's unboxed allocation counting. Fix this by having the test run DCE first, and remove a few tests that no longer make sense now
|
2010-01-18 23:32:34 +13:00 |
Slava Pestov
|
c4f19bc117
|
io.servers.connection: accept-loop doesn't need to be 'inline recursive'
|
2010-01-18 22:23:57 +13:00 |
Slava Pestov
|
637a77c018
|
Stop wearing monocle and use the term "entry point" instead of "XT" throughout VM and compiler; also remove two unused relocation types
|
2010-01-18 20:54:00 +13:00 |
Doug Coleman
|
41082b5b12
|
Fix minor typo in <server> docs
|
2010-01-17 23:13:20 -06:00 |
Joe Groff
|
2b96f43929
|
add ALC bindings to openal
|
2010-01-17 16:07:43 -08:00 |
Joe Groff
|
893c365912
|
missing USING:s
|
2010-01-17 16:07:29 -08:00 |
Joe Groff
|
9e0f26f6eb
|
game.loop: fps word to divide a value into 1,000,000
|
2010-01-16 23:25:40 -08:00 |
Joe Groff
|
6ca5aa9994
|
Merge branch 'master' of git://factorcode.org/git/factor
|
2010-01-16 23:15:02 -08:00 |
Joe Groff
|
a146e1a715
|
method-chains docs
|
2010-01-16 23:13:59 -08:00 |
Joe Groff
|
78721348ea
|
document game.loop
|
2010-01-16 23:07:20 -08:00 |
Joe Groff
|
89f104d8ab
|
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
|
2010-01-16 23:06:54 -08:00 |
Slava Pestov
|
64935158a0
|
vm: fix command line parsing on Windows
|
2010-01-17 00:05:52 -06:00 |
Doug Coleman
|
1d2e4747a9
|
Work around gcc bug on openbsd
|
2010-01-16 23:59:16 -06:00 |
Slava Pestov
|
3fba385c74
|
Remove generated file factor.res added by mistake
|
2010-01-17 18:00:26 +13:00 |
Slava Pestov
|
d478fd01f0
|
Nmakefile: build factor.dll and link in resource file
|
2010-01-16 22:41:17 -06:00 |
Joe Groff
|
a2e3d64de6
|
document game.worlds, tweak GAME: syntax
|
2010-01-16 13:13:13 -08:00 |
Joe Groff
|
a2539b784b
|
"a block border" => "a black border"
|
2010-01-16 12:40:07 -08:00 |
Joe Groff
|
f7e1ed18b0
|
Merge branch 'master' of git://factorcode.org/git/factor
|
2010-01-16 12:24:47 -08:00 |
Joe Groff
|
6bbfa0b6d8
|
GAME: syntax for defining game entry point with game-loop attributes
|
2010-01-16 12:18:50 -08:00 |
Joe Groff
|
ab2a61bfa4
|
use MAIN-WINDOW: for key-caps
|
2010-01-16 12:00:00 -08:00 |
Joe Groff
|
47bdab6603
|
formatting ocd
|
2010-01-16 11:46:50 -08:00 |
Joe Groff
|
3d70efd51e
|
hurr semicolon
|
2010-01-16 11:45:20 -08:00 |
Joe Groff
|
afadf303cd
|
use world-attributes pref-dim instead of world pref-dim* method where applicable
|
2010-01-16 11:44:58 -08:00 |
Joe Groff
|
26cbbf1ec1
|
link MAIN-WINDOW: docs into UI docs
|
2010-01-16 11:04:57 -08:00 |
Joe Groff
|
5e87f30695
|
spheres can use MAIN-WINDOW: too
|
2010-01-16 10:46:23 -08:00 |
Slava Pestov
|
e4da687413
|
vm: Tweak Factor VM to compile with Microsoft Visual Studio on Windows, in addition to Mingw. Add an Nmakefile which can be used for this purpose. Rename Makefile to GNUmakefile.
|
2010-01-17 03:43:22 +13:00 |
Slava Pestov
|
9bc328b50d
|
slots: fix declaration unit test
|
2010-01-17 00:30:36 +13:00 |
Slava Pestov
|
0ba1d607b6
|
Merge branch 'mongodb-changes' of git://github.com/x6j8x/factor
|
2010-01-17 00:27:18 +13:00 |
Sascha Matzke
|
d35913ba5f
|
adjusted USING: - removed unix vocab
|
2010-01-16 11:46:00 +01:00 |
Slava Pestov
|
eaff1841fa
|
specialized-arrays: don't define useless empty T-sequence mixin
|
2010-01-16 20:19:35 +13:00 |
Slava Pestov
|
3b5f7a9ecf
|
compiler.tree.propagation: ensure that we don't call 'equal?' or 'hashcode' on literals in words being compiled
|
2010-01-16 20:00:48 +13:00 |
Slava Pestov
|
d0dc6ba8af
|
slots, classes.tuple: make 'integer'-declared slots call >integer on the new value before storing it in, and remove code duplication between type checks in writer methods and boa constructors
|
2010-01-16 19:29:19 +13:00 |
Slava Pestov
|
dd0571e69a
|
io.buffers: fix buffer-until for iota (reported by Sascha Matzke)
|
2010-01-16 18:44:24 +13:00 |
Slava Pestov
|
8c8818b00b
|
ui.gadgets.search-tables: fix breakage
|
2010-01-16 18:44:23 +13:00 |
Doug Coleman
|
00f58f81e1
|
Fix iota bug in io.files.info.windows
|
2010-01-15 21:17:47 -06:00 |
Joe Groff
|
5c52732c0a
|
document MAIN-WINDOW:
|
2010-01-15 17:06:50 -08:00 |
Joe Groff
|
4beb8192c9
|
pry off some ui app boilerplate with a MAIN-WINDOW: syntax
|
2010-01-15 16:55:43 -08:00 |
Joe Groff
|
9dc5d18b1c
|
allow window pref-dim to be provided in world-attributes
|
2010-01-15 15:33:37 -08:00 |
Joe Groff
|
bd62fb22aa
|
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
|
2010-01-15 15:03:33 -08:00 |
Joe Groff
|
9131e16f7b
|
bump game demos up to 60fps. we have the technology
|
2010-01-15 14:36:45 -08:00 |
Joe Groff
|
235d7c9a14
|
Merge branch 'master' of git://factorcode.org/git/factor
|
2010-01-15 14:03:46 -08:00 |
Joe Groff
|
3bc72151a8
|
squeeze some TYPED: juice on gpu.*
|
2010-01-15 14:03:15 -08:00 |
Doug Coleman
|
7455981a0a
|
Merge branch 'mongodb-changes' of git://github.com/x6j8x/factor
|
2010-01-15 05:41:22 -06:00 |