Doug Coleman
61184af840
Clarify and reword alarms documentation
2010-05-22 00:17:30 -05:00
Doug Coleman
09d2a7dbc7
Cleaner implementation of alarms. Separate creating alarm from starting/stopping them.
2010-05-21 20:29:25 -05:00
Doug Coleman
61b9f7a6d5
- Change alarms to run in a single spawned green thread instead of spawning a new thread for each iteration of the alarm so game.loop can use alarms -- the old behavior can be embedded by calling in-thread in your alarm handler quotation
...
- Remove current-alarm dynamic variable in favor of optionally passing the alarm on the stack to the quotation
- Reschedule alarms based on a multiple of the interval from the original start time to eliminate alarm drift over time
- Clarify alarm contract in docs
- Fix later example
2010-05-21 12:48:05 -05:00
Doug Coleman
5793d2e2eb
update docs for new alarms changes
2009-11-23 19:49:47 -06:00
Doug Coleman
11c9c6004f
document nano-count, move monotonic-clock to hell
2009-11-18 16:33:10 -06:00
Doug Coleman
49980be091
update docs for alarms
2009-11-30 16:38:57 -06:00
Doug Coleman
f192d59498
better alarms docs
2009-11-14 23:28:18 -06:00
Keith Lazuka
405e5d015b
docs: change $subsection to $subsections
2009-10-02 12:15:48 -04:00
Slava Pestov
93e9e34175
Add $maybe markup element
2008-11-16 06:02:13 -06:00
Slava Pestov
c19f2257f4
Fix permission bits
2008-10-02 08:34:49 -05:00
Doug Coleman
022a90c843
add vocab-link in docs
2008-09-12 12:21:32 -05:00
Doug Coleman
f9a896607b
document every, dt -> duration
2008-09-04 18:14:24 -05:00
Slava Pestov
d66f887736
Create basis vocab root
2008-07-28 22:03:13 -05:00