Commit Graph

12 Commits (947bcc3d3323e9895a8b8ea187a8f1fcfbf08a80)

Author SHA1 Message Date
U-SLAVA-DFB8FF805\Slava 5d3c2c874a Get game-input to load on Windows 2009-03-24 03:58:11 -05:00
Slava Pestov 411ba7473b Clean up some code to not use combinators.lib and sequences.lib 2008-12-17 19:52:47 -06:00
Slava Pestov c5160d76e9 Merge qualified, alias, symbols, constants into core 2008-12-17 18:10:01 -06:00
Doug Coleman 7538928754 game-input doesnt need a backend, now loads dinput or iokit directly 2008-12-16 01:33:51 -06:00
Joe Groff 15a8ff071c Load game-input backend at compile time 2008-08-31 11:00:26 -07:00
Joe Groff bbc3c01a8b clean up game-input.backend init so that loading a backend does not ruin the game-input-backend var and so that client code does not need to explicitly load game-input.backend itself 2008-07-29 19:53:00 -07:00
Joe Groff 0ed6fb0555 Rewrite string>guid and guid>string in windows.ole32 so it can load on any platform. Add an init hook to game-input to put it back in the "off" state on image load. 2008-07-28 22:42:28 -07:00
Joe Groff d6db9897fa bi, is really a better name than bi+. Add analogous bi*, and tri*, words along with unit tests 2008-07-27 11:15:27 -07:00
Joe Groff 9562452ccb MAIN: for joystick-demo. make it ok to open-game-input multiple times 2008-07-25 21:25:46 -07:00
U-VICTORIA\Administrator 816294f4fc Seeds of DirectInput backend for game-input 2008-07-20 18:04:47 -07:00
Joe Groff 42b3d01b94 read-plist word for cocoa.plists 2008-07-19 15:17:12 -07:00
Joe Groff f30042cc8c game-input vocab w/ iokit backend 2008-07-19 11:04:07 -07:00