Joe Groff
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ce5cf520b3
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docs for audio.vorbis
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2010-01-25 20:35:36 -08:00 |
Joe Groff
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0cd75fb177
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don't leak the Factor stream when the vorbis-stream finishes
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2010-01-25 20:28:45 -08:00 |
Joe Groff
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9e1f2f422f
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audio.loader docs
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2010-01-25 20:12:22 -08:00 |
Joe Groff
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1da5fe002e
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fix audio.vorbis streaming to read in data from factor stream whenever necessary to feed libogg a full page. fixes premature stops on some test files
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2010-01-25 19:19:17 -08:00 |
Joe Groff
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9cccb39a5a
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-01-25 15:16:05 -08:00 |
Joe Groff
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3487f3a5c5
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tweak queue-clip-buffer to stop bothering the audio generator after generate-audio returns a size of 0 or f
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2010-01-25 14:52:21 -08:00 |
Joe Groff
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bc14a7392b
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docs for audio.engine
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2010-01-25 14:49:11 -08:00 |
Joe Groff
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3a00d2573a
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docs for "audio" vocab
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2010-01-25 13:14:12 -08:00 |
Slava Pestov
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de3168ad71
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Various documentation improvements
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2010-01-26 01:01:12 +13:00 |
Slava Pestov
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ad2ae73b67
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mason.child: run nmake on Windows
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2010-01-25 21:05:41 +13:00 |
Joe Groff
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841e267f0a
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tweak audio.vorbis to queue up a fixed-sized preallocated buffer instead of taking ogg packets in whatever bizarre size they come
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2010-01-24 22:06:23 -08:00 |
Joe Groff
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230630c78a
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-01-24 12:48:17 -08:00 |
Joe Groff
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a7bb13348d
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audio.vorbis phase 2—actually decode and supply audio
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2010-01-24 12:47:10 -08:00 |
Joe Groff
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91e014ef96
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audio.engine: dispose generator for streaming-audio-clip when it finishes
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2010-01-24 12:45:51 -08:00 |
Joe Groff
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1ca0b14235
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steal chris double's ogg.player code and turn it into an audio.engine compatible vorbis streamer. phase 1—read headers and determine stream audio format
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2010-01-24 10:08:39 -08:00 |
Joe Groff
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a751ecd8b7
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audio.engine: let audio generators determine their own buffer size
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2010-01-24 10:07:14 -08:00 |
Doug Coleman
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8c1d202b4c
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Rename accumulator to collector, pusher to selector
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2010-01-22 15:00:53 -06:00 |
Doug Coleman
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eacb1412e2
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Mason requires a hostname now (things break if this is an empty string)
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2010-01-22 12:59:30 -06:00 |
Joe Groff
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de9dad0f08
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make sure VAOs are available to gpu library
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2010-01-21 10:41:11 -08:00 |
Joe Groff
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d58ac13101
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remove debug prints
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2010-01-20 15:23:48 -08:00 |
Joe Groff
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90a065e690
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rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
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2010-01-20 12:26:07 -08:00 |
Joe Groff
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6b8c5bd101
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tweak audio.engine generator interface
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2010-01-20 11:48:48 -08:00 |
Joe Groff
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87c09af8f3
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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92409fd3b6
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mop up dead code and other debris from audio.engine
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2010-01-20 11:40:13 -08:00 |
Joe Groff
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8f9b5b8bc7
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update audio.engine.test for audio.engine changes
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2010-01-20 11:36:52 -08:00 |
Joe Groff
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7a27d8a92b
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audio.engine improvements: support static and streaming audio clips. let openal handle static sources to avoid factor timer vagaries. rename (audio-clip) to <static-audio-clip>/<streaming-audio-clip>, and <audio-clip> to play-static-audio-clip/play-streaming-audio-clip
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2010-01-20 11:35:02 -08:00 |
Joe Groff
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67472040a9
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adjust game.worlds docs language
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2010-01-20 11:32:21 -08:00 |
Joe Groff
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ef7b5b92f1
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add note to game.worlds docs that draw-world* and resize-world can have methods added in addition to the *-game-world specific methods
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2010-01-19 19:12:00 -08:00 |
Joe Groff
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fc4686eaee
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
Joe Groff
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2f8180faa6
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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7a14b4ce61
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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a99f1fd20e
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make a protocol for audio.engine sources/listeners. fix multiple clip play/pause/stop words, and fix when a clip gets disposed during update-audio
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2010-01-19 17:39:11 -08:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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ab7d8aca7c
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add words to audio.engine for synchronized play/pause/stop of multiple clips
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2010-01-19 13:16:45 -08:00 |
Joe Groff
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303efda053
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audio.loader vocab that reads audio file with reader appropriate to file extension
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2010-01-19 12:46:06 -08:00 |
Joe Groff
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0d57d0deb2
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aiff audio file reader
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2010-01-19 12:25:54 -08:00 |
Joe Groff
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9c95b884dd
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make audio.wav endian-neutral
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2010-01-19 11:24:13 -08:00 |
Joe Groff
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beb0e7ae5b
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oops. remove catheter and IVs from audio.engine
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2010-01-19 10:42:38 -08:00 |
Joe Groff
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b8d4a3e51b
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make audio.engine actually work, add audio.engine.test to exercise it
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2010-01-19 10:29:25 -08:00 |
Joe Groff
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5f8755a30c
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add DESTRUCTOR:s for alcCloseDevice and alcDestroyContext
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2010-01-19 10:28:36 -08:00 |
Joe Groff
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ee0eaf4ede
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remove redundant USING: from terrain
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2010-01-19 10:28:06 -08:00 |
Joe Groff
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ace167991d
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audio.engine initial code dump
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2010-01-18 14:17:04 -08:00 |
Joe Groff
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2b96f43929
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add ALC bindings to openal
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2010-01-17 16:07:43 -08:00 |
Joe Groff
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893c365912
|
missing USING:s
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2010-01-17 16:07:29 -08:00 |
Joe Groff
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9e0f26f6eb
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game.loop: fps word to divide a value into 1,000,000
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2010-01-16 23:25:40 -08:00 |
Joe Groff
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a146e1a715
|
method-chains docs
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2010-01-16 23:13:59 -08:00 |
Joe Groff
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78721348ea
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document game.loop
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2010-01-16 23:07:20 -08:00 |
Joe Groff
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89f104d8ab
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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a2e3d64de6
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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f7e1ed18b0
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-01-16 12:24:47 -08:00 |