Joe Groff
|
a2e3d64de6
|
document game.worlds, tweak GAME: syntax
|
2010-01-16 13:13:13 -08:00 |
Joe Groff
|
6bbfa0b6d8
|
GAME: syntax for defining game entry point with game-loop attributes
|
2010-01-16 12:18:50 -08:00 |
Joe Groff
|
bd62fb22aa
|
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
|
2010-01-15 15:03:33 -08:00 |
Joe Groff
|
9131e16f7b
|
bump game demos up to 60fps. we have the technology
|
2010-01-15 14:36:45 -08:00 |
Doug Coleman
|
f4450653a9
|
remove system-millis and update vocabs to use system-micros or nano-count
|
2009-11-18 20:56:09 -06:00 |
Doug Coleman
|
fcc53d174c
|
move game-* to game.* and update all usages
|
2009-10-08 01:42:54 -05:00 |
Joe Groff
|
bba46d2b30
|
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
|
2009-07-22 22:32:02 -05:00 |
Joe Groff
|
3bbc9835fc
|
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
|
2009-07-22 12:43:44 -05:00 |
Slava Pestov
|
dbf04ff2ca
|
opengl is for chumps
|
2009-07-19 14:34:24 -05:00 |