Commit Graph

20 Commits (a9683e80c4f9a5526e6c30073bd90c55d599323c)

Author SHA1 Message Date
Joe Groff f9f53b83b0 update gpu.demos.bunny for alien.arrays boxing change 2009-08-26 15:05:07 -05:00
Joe Groff 8303ac68d5 gpu.shaders docs corrections 2009-08-22 20:15:13 -05:00
Joe Groff 3398375447 [ [ ... ] bi@ <=> ] sort => [ ... ] sort-with 2009-08-02 20:13:59 -05:00
Joe Groff 02448dcc39 gpu.render: remove gpu-data-ptr slot specialization on index-elements. it prevents using specialized-arrays or other byte-array wrappers with index-elements 2009-08-02 19:52:33 -05:00
Joe Groff 22e27644c8 fix some lousy docs in gpu.textures 2009-07-31 15:34:29 -05:00
Joe Groff 21ac872ba1 no need to call set-gpu-state* directly 2009-07-30 20:57:22 -05:00
Joe Groff 167ad62e14 hyphens>underscores in VERTEX-FORMAT for consistency with UNIFORM-TUPLE 2009-07-30 10:58:34 -05:00
Joe Groff 9889c6ed03 remove some leftover debug code from bunny shader 2009-07-29 20:06:28 -05:00
Joe Groff 42556115a2 verify transform feedback format matches requested format after linking program-instances 2009-07-27 13:16:41 -05:00
Joe Groff a1416e2091 update gpu docs 2009-07-26 23:00:35 -05:00
Joe Groff 1b4ffd8a54 accept transform-feedback-output target from render 2009-07-26 22:24:33 -05:00
Joe Groff 990638e0ad set transform feedback format at program link 2009-07-25 21:19:56 -05:00
Joe Groff 89236a4b94 add a buffer-range tuple to represent a subset of a buffer. add support for specifying a transform feedback format to GLSL-PROGRAM: syntax 2009-07-25 15:50:38 -05:00
Joe Groff 5baefe91da move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats 2009-07-25 11:30:59 -05:00
Joe Groff 39a2c89b9c update gpu.util.wasd to match uniform tuple changes 2009-07-23 14:58:45 -05:00
Joe Groff b313ef7394 doc updates for uniform-tuple changes 2009-07-23 13:39:28 -05:00
Joe Groff b640adb8ca bind textures out of uniform structs and arrays 2009-07-23 13:01:21 -05:00
Joe Groff adc6ade589 improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side 2009-07-22 22:32:02 -05:00
Joe Groff 93b6b26442 add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple 2009-07-22 12:43:44 -05:00
Slava Pestov bab0705051 opengl is for chumps 2009-07-19 14:34:24 -05:00