Commit Graph

8 Commits (ac5f0aa3879fac8f0cbf3d44d351ab27dcff3544)

Author SHA1 Message Date
Erik Charlebois ac5f0aa387 Get fluids working on Mac 2010-04-05 01:38:39 -07:00
Erik Charlebois 8ac11e90f1 Techniques work 2010-04-04 18:57:58 -07:00
Joe Groff 46f79e0542 gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
Joe Groff 898d678f7d squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
Joe Groff ac2f3763e0 update vocabs so a load-all on macosx works without parsing c-type strings 2009-09-27 15:11:21 -05:00
Slava Pestov 527db8995a Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff 5baefe91da move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats 2009-07-25 11:30:59 -05:00
Slava Pestov bab0705051 opengl is for chumps 2009-07-19 14:34:24 -05:00