Commit Graph

87 Commits (ade937d46f6c678d88cc7c71bd64951a37b84d29)

Author SHA1 Message Date
Slava Pestov 74891bc02a Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
Joe Groff 064d6fdd17 update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
Joe Groff 880ac90898 fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
Joe Groff ef59594700 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-16 10:41:15 -08:00
Joe Groff 8fc8da465b reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size 2010-02-16 10:30:20 -08:00
Slava Pestov 4f62d63e47 Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources 2010-02-17 00:17:09 +13:00
Slava Pestov 2d57c9d815 Clean up some tags 2010-02-17 00:12:55 +13:00
Joe Groff 8f6cff8167 add icons for gpu.demos.raytrace 2010-02-15 14:29:36 -08:00
Joe Groff 0ddc3611ad icon for gpu.demos.bunny 2010-02-15 11:01:00 -08:00
Joe Groff bc17409c2f gpu.demos.bunny: use images.tiff so that it's present in deployed bundle 2010-02-14 23:27:48 -08:00
Joe Groff 8c88f98814 add resources.txt for gpu.demos.bunny 2010-02-14 14:03:19 -08:00
Joe Groff 5c3c7992f8 gpu.demos.raytrace: add deploy config and resources.txt 2010-02-14 14:02:47 -08:00
Joe Groff 80507856f4 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-14 12:42:37 -08:00
Joe Groff a0853aef4e gpu.textures: add symbolic constants for LATC compression 2010-02-13 18:06:48 -08:00
Erik Charlebois 33bdf4659a Merge up with Joe's earlier change that added s3tc 2010-02-13 02:43:42 -08:00
Joe Groff 9b2fcb7252 gpu.textures: add compressed texture support 2010-02-11 14:22:54 -08:00
Joe Groff 46f79e0542 gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
Joe Groff 7820c4f77b fix gpu.shaders docs 2010-02-10 14:54:37 -08:00
Joe Groff d1872e61da change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:" 2010-02-10 13:03:44 -08:00
Joe Groff 027f8ce438 gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms 2010-02-10 11:24:36 -08:00
Joe Groff 0844e138fb gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer 2010-02-05 14:07:45 -08:00
Joe Groff 8ab69e49c4 gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader 2010-01-28 21:48:41 -08:00
Joe Groff 6aefee0f6d make sure VAOs are available to gpu library 2010-01-21 10:41:11 -08:00
Joe Groff 3fbadffc7a rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work 2010-01-20 12:26:07 -08:00
Joe Groff 3088ada94b update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff 6f3e6e4222 downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge 2010-01-19 19:03:01 -08:00
Joe Groff a91b59ebc0 allow audio-sources to control reference distance and rolloff factor 2010-01-19 17:54:55 -08:00
Joe Groff c1e49aa74c add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff 1ab753c552 game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 5a8395c0ea missing USING:s 2010-01-17 16:07:29 -08:00
Joe Groff ab731d5bf7 game.loop: fps word to divide a value into 1,000,000 2010-01-16 23:25:40 -08:00
Joe Groff ae4fec575f add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time 2010-01-16 23:06:54 -08:00
Joe Groff 98d143fde1 document game.worlds, tweak GAME: syntax 2010-01-16 13:13:13 -08:00
Joe Groff c2fa6cf6eb GAME: syntax for defining game entry point with game-loop attributes 2010-01-16 12:18:50 -08:00
Joe Groff 060a680347 game-loop: change "tick-length" to more descriptive "tick-interval-micros" 2010-01-15 15:03:33 -08:00
Joe Groff 586894be54 bump game demos up to 60fps. we have the technology 2010-01-15 14:36:45 -08:00
Joe Groff 898d678f7d squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
Joe Groff ebcaaa0d64 Merge branch 'master' into simd-cleanup 2009-11-26 16:14:46 -08:00
Joe Groff 03bae7d316 remove SIMD:s 2009-11-25 20:21:54 -08:00
Slava Pestov 08b6ebc7fa Factor source files should not be executable 2009-11-21 17:50:43 -06:00
Doug Coleman ca39b38303 remove system-millis and update vocabs to use system-micros or nano-count 2009-11-18 20:56:09 -06:00
Joe Groff 43112c91a4 eliminate most spins from extra 2009-11-05 15:34:31 -06:00
Joe Groff c6761710a6 Merge branch 'master' of http://factorcode.org/git/factor
Conflicts:
	basis/locals/locals.factor
	basis/peg/peg.factor
	extra/infix/infix.factor
2009-10-28 16:17:24 -05:00
Joe Groff 22a9be5ea5 update existing code to use :> ( ) when possible 2009-10-28 16:11:33 -05:00
Doug Coleman ae519868f7 over push -> suffix!, over push-all -> append! 2009-10-28 15:29:01 -05:00
Joe Groff 96b9f9200c clean up some stuff in gpu.util.wasd 2009-10-26 14:25:51 -05:00
Joe Groff a8ed9081d1 gpu.buffers: fix stack effect of with-mapped-buffer 2009-10-26 13:53:33 -05:00
Slava Pestov 729f119cc6 gpu.shaders: '[ empty? not ] filter' is 'harvest' 2009-10-23 07:02:11 -05:00
Joe Groff 6c0c1d9901 gpu.demos.bunny: tokenize model file as it's read to avoid an extra splitting-and-filtering pass 2009-10-23 00:08:14 -05:00
Joe Groff a42eac4467 remove a redundant head from parse-bunny-model 2009-10-22 20:26:43 -05:00