Joe Groff
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9667afcb81
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cel-shading, line-art, and bunny touch their magic rings together and become Super Bunny Demo
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2008-02-02 13:14:22 -08:00 |
Joe Groff
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f3b9e889ff
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Start work on making bunny demos use vertex buffers to draw
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2008-01-31 20:24:08 -08:00 |
Joe Groff
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ae31bc65d2
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Add with-software-renderer combinator to cocoa.views . Hack up shader code in line-art to make it display properly with the Apple software OpenGL implementation
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2008-01-29 22:01:06 -08:00 |
Joe Groff
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384cc60a0d
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In line-art and cel-shading, do not delete opengl resources that were not created
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2008-01-29 19:23:55 -08:00 |
Joe Groff
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afb8ac566e
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Reorder the ui notify loop to update graft state before calling graft*/ungraft*, avoiding the death problem without sacrificing performance
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2008-01-27 22:11:05 -08:00 |
Joe Groff
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1d7ba3363e
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OpenGL capability checking words (require-gl-version, require-gl-extensions, and friends)
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2008-01-27 19:32:23 -08:00 |
Joe Groff
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11eca5b38a
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Documentation for new words in opengl vocab
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2008-01-26 22:37:28 -08:00 |
Joe Groff
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1dbc1c1f9b
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Improve the line-art demo. Put cleanup guards on libc:with-malloc and opengl:with-framebuffer .
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2008-01-26 17:15:09 -08:00 |
Joe Groff
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3a0540555e
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Add framebuffer helper words to opengl vocabulary. Add a new "line-art" demo demonstrating OpenGL GLSL and framebuffer rendering. Push code common to line-art and cel-shading into an opengl-demo-support vocab
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2008-01-24 22:16:36 -08:00 |