Commit Graph

12 Commits (bea4aa76624e94a66360ae9b79afc8b938e6a65f)

Author SHA1 Message Date
Slava Pestov 7f2e2b1777 Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff 9bd7471696 fix some things that broke in the windows UI/game-input backends 2009-08-31 12:45:39 -05:00
Joe Groff 67dd3ff6b6 clean up some game-input.dinput code to take advantage of structs and specialized arrays 2009-08-31 11:31:01 -05:00
Doug Coleman 111c0f6b89 more struct changes 2009-08-27 21:43:29 -05:00
Doug Coleman 3f3d57032b Delete empty unit tests files, remove 1- and 1+, reorder IN: lines in a lot of places, minor refactoring 2009-08-13 19:21:44 -05:00
Joe Groff 76b3e5fea2 win32 support for window-controls 2009-06-18 11:41:34 -05:00
Doug Coleman 46a50fe0b9 fix duplicate using 2009-06-11 16:53:52 -05:00
Slava Pestov 132249660d Fix conflict 2009-05-16 09:48:42 -05:00
Joe Groff ae5f5553e6 move IOHIDManagerSetDeviceMatching call after IOHIDManagerOpen. this prevents IOHIDManagerOpen from failing if it would match an exclusive-opened device 2009-05-15 15:26:41 -05:00
Slava Pestov b62630b5ac Updating code in basis and extra for stricter vocab search path semantics 2009-05-14 23:23:06 -05:00
Joe Groff 99c6c054c2 no reason not to use bit-array for game-input key state 2009-05-14 17:26:54 -05:00
Slava Pestov 2b9631075a Graduation! Move game-input and iokit into basis 2009-05-13 14:18:10 -05:00