Joe Groff
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9667afcb81
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cel-shading, line-art, and bunny touch their magic rings together and become Super Bunny Demo
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2008-02-02 13:14:22 -08:00 |
Joe Groff
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f3b9e889ff
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Start work on making bunny demos use vertex buffers to draw
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2008-01-31 20:24:08 -08:00 |
Joe Groff
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384cc60a0d
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In line-art and cel-shading, do not delete opengl resources that were not created
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2008-01-29 19:23:55 -08:00 |
Joe Groff
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1d7ba3363e
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OpenGL capability checking words (require-gl-version, require-gl-extensions, and friends)
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2008-01-27 19:32:23 -08:00 |
Joe Groff
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3a0540555e
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Add framebuffer helper words to opengl vocabulary. Add a new "line-art" demo demonstrating OpenGL GLSL and framebuffer rendering. Push code common to line-art and cel-shading into an opengl-demo-support vocab
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2008-01-24 22:16:36 -08:00 |
Joe Groff
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53effc35a6
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Get multiline working again and use it in cel-shading
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2008-01-13 19:06:16 -08:00 |
Joe Groff
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b42d144336
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Documentation for the cel shading demo
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2008-01-13 18:15:37 -08:00 |
Joe Groff
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8f69f86438
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Cel shading demo. Caching implementation of GL-FUNCTION: for windows.
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2008-01-13 17:35:26 -08:00 |