John Benediktsson
d2ab01a5d9
core/basis/extra: use flags{ } in places.
2020-02-11 13:27:42 -08:00
Doug Coleman
e189954ecc
core: Rename iota to <iota> so we can have TUPLE: iota ... ; instead of TUPLE: iota-tuple ... ;
2017-06-02 11:57:05 -05:00
John Benediktsson
e477f6996f
Fix comments to be ! not #!.
2015-09-08 16:15:10 -07:00
John Benediktsson
541ccb3170
jamshred: it lives again, now you can jam and shred!
2014-10-24 18:17:33 -07:00
Doug Coleman
c52c69fe1d
Move jamshred to unmaintained
2010-02-04 16:03:00 -06:00
Slava Pestov
1408d017a9
jamshred: update for iota
2010-01-15 07:15:34 +13:00
Joe Groff
a5957b188d
nip most uses of tuck from extra
2009-11-05 22:22:21 -06:00
Joe Groff
c3f0688164
more loading fixes
2009-09-17 09:55:09 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Alex Chapman
616996ab6a
Updating code to use CONSTANT:
2009-04-20 12:20:03 +10:00
Alex Chapman
f02bbb6f4b
jamshred fixes, but still has an endless recursion bug
2009-04-16 11:06:28 +10:00
Alex Chapman
601f8fdd29
Moving jamshred from unmaintained to extra
2009-04-15 20:01:18 +10:00
Slava Pestov
e0af88bd97
Move a bunch of vocabularies to unmaintained, hopefully temporarily
2008-12-03 00:05:20 -06:00
Slava Pestov
2fe364a7bb
Specialized arrays work in progress
2008-11-14 20:18:16 -06:00
Slava Pestov
18df06fde1
Updating various apps in extra for GL words being moved around
2008-11-11 03:10:41 -06:00
Alex Chapman
620f4e96a3
Jamshred is working again, hopefully even less buggy than ever!
2008-10-10 16:48:07 +11:00
Alex Chapman
2c634cd4ab
Moving Jamshred from unmaintained. It's *almost* working.
2008-10-02 14:27:39 +10:00
Slava Pestov
4bc54497fa
Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff
2008-08-27 16:23:35 -05:00
Slava Pestov
aeb2b9d701
Fixing unit test failures
2008-07-02 15:57:38 -05:00
Alex Chapman
4171f445a8
new jamshred collision model almost working (but buggy as hell)
2008-05-29 14:14:18 +10:00
Alex Chapman
3a7faad878
use gl-look-at, and make gl-look-at more elegant
2008-05-17 11:49:19 +10:00
Alex Chapman
9f3baec4d2
jamshred: updates... I don't remember what. But the flicker is gone!
2008-05-17 01:09:23 +10:00
Alex Chapman
347ba14bd1
jamshred: bounce 0.1 away from the wall so we don't see through it
2008-05-09 16:47:13 +10:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Slava Pestov
94a8ce2237
Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!)
2007-10-08 21:23:20 -04:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
...
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00