Commit Graph

28 Commits (cbdd559a759b5aef9b1c97d8b69a29e159d14ae1)

Author SHA1 Message Date
John Benediktsson d2ab01a5d9 core/basis/extra: use flags{ } in places. 2020-02-11 13:27:42 -08:00
Doug Coleman e189954ecc core: Rename iota to <iota> so we can have TUPLE: iota ... ; instead of TUPLE: iota-tuple ... ; 2017-06-02 11:57:05 -05:00
John Benediktsson e477f6996f Fix comments to be ! not #!. 2015-09-08 16:15:10 -07:00
John Benediktsson 541ccb3170 jamshred: it lives again, now you can jam and shred! 2014-10-24 18:17:33 -07:00
Doug Coleman c52c69fe1d Move jamshred to unmaintained 2010-02-04 16:03:00 -06:00
Slava Pestov 1408d017a9 jamshred: update for iota 2010-01-15 07:15:34 +13:00
Joe Groff a5957b188d nip most uses of tuck from extra 2009-11-05 22:22:21 -06:00
Joe Groff c3f0688164 more loading fixes 2009-09-17 09:55:09 -05:00
Slava Pestov 7f2e2b1777 Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Alex Chapman 616996ab6a Updating code to use CONSTANT: 2009-04-20 12:20:03 +10:00
Alex Chapman f02bbb6f4b jamshred fixes, but still has an endless recursion bug 2009-04-16 11:06:28 +10:00
Alex Chapman 601f8fdd29 Moving jamshred from unmaintained to extra 2009-04-15 20:01:18 +10:00
Slava Pestov e0af88bd97 Move a bunch of vocabularies to unmaintained, hopefully temporarily 2008-12-03 00:05:20 -06:00
Slava Pestov 2fe364a7bb Specialized arrays work in progress 2008-11-14 20:18:16 -06:00
Slava Pestov 18df06fde1 Updating various apps in extra for GL words being moved around 2008-11-11 03:10:41 -06:00
Alex Chapman 620f4e96a3 Jamshred is working again, hopefully even less buggy than ever! 2008-10-10 16:48:07 +11:00
Alex Chapman 2c634cd4ab Moving Jamshred from unmaintained. It's *almost* working. 2008-10-02 14:27:39 +10:00
Slava Pestov 4bc54497fa Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff 2008-08-27 16:23:35 -05:00
Slava Pestov aeb2b9d701 Fixing unit test failures 2008-07-02 15:57:38 -05:00
Alex Chapman 4171f445a8 new jamshred collision model almost working (but buggy as hell) 2008-05-29 14:14:18 +10:00
Alex Chapman 3a7faad878 use gl-look-at, and make gl-look-at more elegant 2008-05-17 11:49:19 +10:00
Alex Chapman 9f3baec4d2 jamshred: updates... I don't remember what. But the flicker is gone! 2008-05-17 01:09:23 +10:00
Alex Chapman 347ba14bd1 jamshred: bounce 0.1 away from the wall so we don't see through it 2008-05-09 16:47:13 +10:00
Alex Chapman e22bf77889 jamshred: add copyright notices 2008-01-23 15:13:08 +11:00
Slava Pestov 94a8ce2237 Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!) 2007-10-08 21:23:20 -04:00
Alex Chapman e818a7c71f jamshred playable (just) 2007-10-03 22:26:51 +10:00
Alex Chapman 80f6cb9e4f jamshred updates
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman f4540c0697 first commit of jamshred 2007-09-30 16:48:43 +10:00