|  Slava Pestov | 411ba7473b | Clean up some code to not use combinators.lib and sequences.lib | 2008-12-17 19:52:47 -06:00 | 
				
					
						|  Slava Pestov | c5160d76e9 | Merge qualified, alias, symbols, constants into core | 2008-12-17 18:10:01 -06:00 | 
				
					
						|  Doug Coleman | 7538928754 | game-input doesnt need a backend, now loads dinput or iokit directly | 2008-12-16 01:33:51 -06:00 | 
				
					
						|  Joe Groff | 15a8ff071c | Load game-input backend at compile time | 2008-08-31 11:00:26 -07:00 | 
				
					
						|  Joe Groff | bbc3c01a8b | clean up game-input.backend init so that loading a backend does not ruin the game-input-backend var and so that client code does not need to explicitly load game-input.backend itself | 2008-07-29 19:53:00 -07:00 | 
				
					
						|  Joe Groff | 0ed6fb0555 | Rewrite string>guid and guid>string in windows.ole32 so it can load on any platform. Add an init hook to game-input to put it back in the "off" state on image load. | 2008-07-28 22:42:28 -07:00 | 
				
					
						|  Joe Groff | d6db9897fa | bi, is really a better name than bi+. Add analogous bi*, and tri*, words along with unit tests | 2008-07-27 11:15:27 -07:00 | 
				
					
						|  Joe Groff | 9562452ccb | MAIN: for joystick-demo. make it ok to open-game-input multiple times | 2008-07-25 21:25:46 -07:00 | 
				
					
						|  U-VICTORIA\Administrator | 816294f4fc | Seeds of DirectInput backend for game-input | 2008-07-20 18:04:47 -07:00 | 
				
					
						|  Joe Groff | 42b3d01b94 | read-plist word for cocoa.plists | 2008-07-19 15:17:12 -07:00 | 
				
					
						|  Joe Groff | f30042cc8c | game-input vocab w/ iokit backend | 2008-07-19 11:04:07 -07:00 |