Slava Pestov
7f2e2b1777
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Doug Coleman
3f3d57032b
Delete empty unit tests files, remove 1- and 1+, reorder IN: lines in a lot of places, minor refactoring
2009-08-13 19:21:44 -05:00
Joe Groff
ac3ec67c6a
separate component format from component order in image objects
2009-06-22 11:20:54 -05:00
Doug Coleman
b96a858872
refactor terrain generation to not use an image boa constructor
2009-06-10 15:59:14 -04:00
Doug Coleman
a54c78007b
add a clamp word to math.order, use clamp word throughout libraries
2009-05-24 21:35:50 -05:00
Joe Groff
78e3c19797
factor out grid mesh generation in terrain to its own vocab
2009-05-18 10:31:05 -05:00
Doug Coleman
8de7f016c8
add reverse time to terrain demo and refactored it a bit
2009-05-15 19:36:36 -05:00
Joe Groff
6d1f1e3b5e
cocoa doesn't send key-up gestures for cmd+keys
2009-05-15 11:04:11 -05:00
Joe Groff
2da256063f
MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be
2009-05-13 21:28:12 -05:00
Doug Coleman
0378c612c6
fix the sky
2009-05-13 20:15:58 -05:00
Doug Coleman
f2310df323
add a velocity-modifier to terrain demo for left shift. alt-enter toggles fullscreen mode
2009-05-13 20:06:13 -05:00
Joe Groff
f95ed3ee68
Merge branch 'master' of git://factorcode.org/git/factor
2009-05-13 19:36:18 -05:00
Joe Groff
96e8006eb3
redundant math is redundant
2009-05-13 19:36:06 -05:00
U-C4\Administrator
d810905d85
unbassackwardsify the mouse, q and e rotate too
2009-05-13 19:26:08 -05:00
U-C4\Administrator
cce7b36ea3
terrain demo allows looking around with keyboard now. used ${ in a few places
2009-05-13 19:21:27 -05:00
Joe Groff
b070edc751
Merge branch 'master' of git://factorcode.org/git/factor
...
Conflicts:
basis/ui/gadgets/worlds/worlds.factor
2009-05-11 12:37:50 -05:00
Joe Groff
1e09ac31c5
fix terrain sky to match projection FOV
2009-05-11 12:36:04 -05:00
Slava Pestov
3fe5bb872b
Deploy tool always uses optimizing compiler now
2009-05-11 00:32:22 -05:00
Slava Pestov
9de34ab3cd
Fix deployment of UI apps and implement various tricks to make deployed images smaller
2009-05-10 21:33:13 -05:00
Joe Groff
783c452a6a
purple sky
2009-05-10 13:45:58 -05:00
Joe Groff
e4059d8393
clamp coordinates when doing terrain collision detection past the edge of the segment
2009-05-09 20:15:55 -05:00
Joe Groff
84c7f10ab7
factor game-input and game-loop mgmt out to a game-world base object
2009-05-09 12:53:01 -05:00
Joe Groff
dd9af334a9
send bilerp upstream to spawn
2009-05-09 11:43:04 -05:00
Joe Groff
b0d7e38b2f
bilerp collision height
2009-05-09 11:36:24 -05:00
Joe Groff
a66de23b54
gravity, jetpack, collision detection for terrain demo
2009-05-09 11:15:06 -05:00
Joe Groff
1644d88233
add escape key to terrain demo
2009-05-08 16:18:56 -05:00
Joe Groff
9992817c65
input grabbing support
2009-05-08 15:07:15 -05:00
Joe Groff
ba213bdc34
make open-game-input and close-game-input do reference counting. update demos to show this
2009-05-08 13:00:34 -05:00
Joe Groff
e833349ff8
slow, ugly, unoptimized terrain generation demo
2009-05-07 19:53:56 -05:00