Joe Groff
|
2da256063f
|
MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be
|
2009-05-13 21:28:12 -05:00 |
Doug Coleman
|
0378c612c6
|
fix the sky
|
2009-05-13 20:15:58 -05:00 |
Joe Groff
|
96e8006eb3
|
redundant math is redundant
|
2009-05-13 19:36:06 -05:00 |
Joe Groff
|
1e09ac31c5
|
fix terrain sky to match projection FOV
|
2009-05-11 12:36:04 -05:00 |
Joe Groff
|
783c452a6a
|
purple sky
|
2009-05-10 13:45:58 -05:00 |
Joe Groff
|
a66de23b54
|
gravity, jetpack, collision detection for terrain demo
|
2009-05-09 11:15:06 -05:00 |
Joe Groff
|
e833349ff8
|
slow, ugly, unoptimized terrain generation demo
|
2009-05-07 19:53:56 -05:00 |