Doug Coleman
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330c7ba156
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factor: Removing SLOT: nth/at/global in favor of using change: at for tuple slots named ``at`` and change-at for hashtables.
Redo many FROM: and QUALIFIED: and using lists.
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2015-08-12 08:49:02 -05:00 |
Doug Coleman
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e3cb325040
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factor: clean up whitespace in -docs files
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2015-07-02 10:31:22 -07:00 |
Doug Coleman
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6e60c811ac
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core: Rename create to create-word, create-in to create-word-in.
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2015-06-08 12:47:35 -07:00 |
Doug Coleman
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76580da5d5
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Refactor the lexer/parser to expose friendlier words for scanning tokens. The preferred top-level words now throw an exception on EOF.
CREATE -> scan-new
CREATE-CLASS -> scan-new-class
CREATE-WORD -> scan-new-word
CREATE-GENERIC -> scan-new-generic
scan -> (scan-token)
scan-token now throws on eof
(scan-word) returns word/number/f
scan-word now throws on eof
scan-word-name expects a non-number
Fixes #183.
Fixes #209.
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2011-09-29 11:28:28 -07:00 |
Joe Groff
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2bd6de9a02
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slots: pre-create the "at", "nth", and "global" slots to make deterministic the currently nondeterministic ambiguity between accessors:change-* and assocs:change-at, sequences:change-nth, and namespaces:change-global
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2011-09-19 10:03:43 -07:00 |
Doug Coleman
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d8ab5edb83
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Fix using list
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2010-06-21 12:33:34 -05:00 |
Doug Coleman
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22faa12205
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Add a word that waits for a game to finish running
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2010-06-16 16:23:30 -05:00 |
Doug Coleman
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46ad6b63e6
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Add start-game word, make foo-attributes words when GAME: foo is defined, don't lose the loop object after the game is over
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2010-06-10 15:37:31 -05:00 |
Slava Pestov
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d68b25da95
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chipmunk.demo: fix load error
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2010-05-22 03:24:04 -04:00 |
Doug Coleman
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8656725f78
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Finish renaming micros->nanos in game code, update libs
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2010-05-21 23:50:42 -05:00 |
Joe Groff
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433f0d1ea6
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game.worlds: construct game-loop object before begin-game-world is called so begin-game-world can change it before the loop is started
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2010-02-24 20:07:13 -08:00 |
Joe Groff
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87c09af8f3
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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67472040a9
|
adjust game.worlds docs language
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2010-01-20 11:32:21 -08:00 |
Joe Groff
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ef7b5b92f1
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add note to game.worlds docs that draw-world* and resize-world can have methods added in addition to the *-game-world specific methods
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2010-01-19 19:12:00 -08:00 |
Joe Groff
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a99f1fd20e
|
make a protocol for audio.engine sources/listeners. fix multiple clip play/pause/stop words, and fix when a clip gets disposed during update-audio
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2010-01-19 17:39:11 -08:00 |
Joe Groff
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e5c44b95aa
|
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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89f104d8ab
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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a2e3d64de6
|
document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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6bbfa0b6d8
|
GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
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bd62fb22aa
|
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Doug Coleman
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f4450653a9
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remove system-millis and update vocabs to use system-micros or nano-count
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2009-11-18 20:56:09 -06:00 |
Doug Coleman
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fcc53d174c
|
move game-* to game.* and update all usages
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2009-10-08 01:42:54 -05:00 |