! Copyright (C) 2019 Jack Lucas ! See http://factorcode.org/license.txt for BSD license. ! These should be complete bindings to the Raylib library. (v2.5) ! Most of the comments are included from the original header ! for your convenience. USING: alien alien.c-types alien.enums alien.libraries alien.libraries.finder alien.syntax classes.struct combinators kernel quotations system vocabs ; IN: raylib.ffi << "raylib" { { [ os windows? ] [ "raylib.dll" ] } { [ os macosx? ] [ "libraylib.dylib" ] } { [ os unix? ] [ "libraylib.so" ] } } cond cdecl add-library "raylib" deploy-library >> LIBRARY: raylib ! Structs ---------------------------------------------------------------- STRUCT: Color { r uchar } { g uchar } { b uchar } { a uchar } ; STRUCT: Vector2 { x float } { y float } ; STRUCT: Vector3 { x float } { y float } { z float } ; STRUCT: Vector4 { x float } { y float } { z float } { w float } ; TYPEDEF: Vector4 Quaternion ! Same as Vector4 STRUCT: Rectangle { x float } { y float } { width float } { height float } ; ! Image type, bpp always RGBA (32bit) ! NOTE: Data Stored in CPU Memory (RAM) STRUCT: Image { data void* } ! Image raw data { width int } ! Image base width { height int } ! Image base height { mipmaps int } ! Mipmap levels, 1 by default { format int } ; ! Data format (PixelFormat type) STRUCT: Texture2D { id uint } ! OpenGL Texture ID { width int } ! Texture Base Width { height int } ! Texture Base Height { mipmaps int } ! Mipmap Levels, 1 by default { format int } ; ! Data Format (PixelFormat type) TYPEDEF: Texture2D Texture ! Texture type same as Texture2D TYPEDEF: Texture2D TextureCubemap ! Actually same as Texture2D STRUCT: RenderTexture2D { id uint } ! OpenGL Framebuffer Object (FBO) id { texture Texture2D } ! Color buffer attachment texture { depth Texture2D } ! Depth buffer attachment texture { depthTexture bool } ; TYPEDEF: RenderTexture2D RenderTexture ! Same as RenderTexture2D STRUCT: NPatchInfo { sourceRec Rectangle } { left int } { top int } { right int } { bottom int } { type int } ; STRUCT: CharInfo { value int } ! Character value (Unicode) { rec Rectangle } ! Character rectangle in sprite font { offsetX int } ! Character offset X when drawing { offsetY int } ! Character offset Y when drawing { advanceX int } ! Character advance position X { data uchar* } ; ! Character pixel data (greyscale) STRUCT: Font { texture Texture2D } ! Font texture { baseSize int } ! Base Size (default chars height) { charsCount int } ! Number of characters { chars CharInfo* } ; ! Characters info data STRUCT: Camera3D { position Vector3 } ! Camera postion { target Vector3 } ! Camera target it looks-at { up Vector3 } ! Camera up vector (rotation over its axis) { fovy float } ! camera field-of-view apperature in Y (degrees) in perspective, used as near plane width in orthographic { type int } ; ! Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC STRUCT: Camera2D { offset Vector2 } ! Camera offset (displacement from target) { target Vector2 } ! Camera target (rotation and zoom origin) { rotation float } ! Camera rotation in degrees { zoom float } ; ! Camera zoom (scaling), should be 1.0f by default TYPEDEF: Camera3D Camera ! Default to 3D Camera STRUCT: BoundingBox { min Vector3 } ! Minimum vertex box-corner { max Vector3 } ; ! Maximum vertex box-corner STRUCT: Mesh { vertexCount int } ! Number of verticles stored in arrays { triangleCount int } ! Number of triangles stored (indexed or not ) { verticles float* } ! Vertex position (XYZ - 3 components per vertex) { texcoords float* } ! Vertex texture coordinates (UV - 2 components per vertex ) { texcoords2 float* } ! Vertex second texture coordinates (useful for lightmaps) { normals float* } ! Vertex normals (XYZ - 3 components per vertex) { tangents float* } ! Vertex tangents (XYZW - 4 components per vertex ) { colors uchar* } ! Vertex colors (RGBA - 4 components per vertex) { indices ushort* } ! Vertex indices (in case vertex data comes indexed) { animVerticles float* } { animNormals float* } { boneIds int* } { boneWeights float* } { vaoId uint } ! OpenGL Vertex Array Object id { vboId uint[7] } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data) STRUCT: Shader { id uint } ! Shader program id { locs int[32] } ; ! Shader locations array ! This is dependant on MAX_SHADER_LOCATIONS. Default is 32 STRUCT: MaterialMap { texture Texture2D } ! Material map Texture { color Color } ! Material map color { value float } ; ! Material map value STRUCT: Material { shader Shader } ! Material shader { maps MaterialMap[12] } ! Material maps. Uses MAX_MATERIAL_MAPS. { params float* } ; ! Material generic parameters (if required) STRUCT: Transform { translation Vector3 } { rotation Quaternion } { scale Vector3 } ; STRUCT: BoneInfo { name char[32] } ! Bone Name { parent int } ; ! Bone parent ! Matrix type (OpenGL style 4x4 - right handed, column major) STRUCT: Matrix { m0 float } { m4 float } { m8 float } { m12 float } { m1 float } { m5 float } { m9 float } { m13 float } { m2 float } { m6 float } { m10 float } { m14 float } { m3 float } { m7 float } { m11 float } { m15 float } ; STRUCT: Model { transform Matrix } { meshCount int } { meshes Mesh* } { materialCount int } { materials Material* } { meshMaterial int* } { boneCount int } { bones BoneInfo* } { bindPose Transform* } ; STRUCT: ModelAnimation { boneCount int } { bones BoneInfo* } { frameCount int } { framePoses Transform** } ; STRUCT: Ray { position Vector3 } ! Ray position (origin) { direction Vector3 } ; ! Ray direction STRUCT: RayHitInfo { hit bool } ! Did the ray hit something? { distance float } ! Distance to nearest hit { position Vector3 } ! Position of nearest hit { normal Vector3 } ; ! Surface normal of hit STRUCT: Wave { sampleCount uint } ! Number of samples { sampleRate uint } ! Frequency (samples per second) { sampleSize uint } ! Bit depth (bits per sample): 8,16,32 { channels uint } ! Number of channels (1-mono, 2-stereo) { data void* } ; ! Buffer data pointer STRUCT: Sound { audioBuffer void* } ! Pointer to internal data used by the audio system { source uint } ! Audio source id { buffer uint } ! Audio buffer id { format int } ; ! Audio format specifier ! typedef struct MusicData *music; What? ! Audio stream type ! NOTE: Useful to create custom audio streams not bound to a specific file STRUCT: AudioStream { sampleRate uint } ! Freuqency (samples per second) { sampleSize uint } ! Bit depth (bits per sample) 8,16,32 { channels uint } ! Number of channels (1-mono, 2-stereo) { audiobuffer void* } ! Pointer to internal data used by audio system. { format int } ! Audio format specifier { source uint } ! Audio source id { buffers uint[2] } ; ! Audio buffers (double buffering) TYPEDEF: AudioStream Music ! Cheating for now. TODO: Seperate music from audiostream STRUCT: VrDeviceInfo { hResolution int } ! HMD horizontal resolution in pixels { vResolution int } ! HMD verticle resolution in pixels { hScreenSize float } ! HMD horizontal size in meters { vScreenSize float } ! HMD verticle size in meters { vScreenCenter float } ! HMD screen center in meters { eyeToScreenDistance float } ! HMD distance between eye and display in meters { lensSeparationDistance float } ! HMD lens separation distance in meters { interpupillaryDistance float } ! HMD IPD in meters { lensDistortionValues float[4] } ! HMD lens distortion constant parameters { chromaAbCorrection float[4] } ; ! HMD chromatic abberation correction parameters ! Enumerations --------------------------------------------------------- ! Putting some of the #define's as enums. ENUM: raylibConfigFlags { FLAG_SHOW_LOGO 1 } ! Set to show raylib logo at startup { FLAG_FULLSCREEN_MODE 2 } ! Set to run program in fullscreen { FLAG_WINDOW_RESIZABLE 4 } ! Set to allow resizable window { FLAG_WINDOW_UNDECORATED 8 } ! Set to disable window decoration (frame and buttons) { FLAG_WINDOW_TRANSPARENT 16 } ! Set to allow transparent window { FLAG_WINDOW_HIDDEN 128 } { FLAG_MSAA_4X_HINT 32 } ! Set to try enabling MSAA 4X { FLAG_VSYNC_HINT 64 } ; ! Set to try enabling V-Sync on GPU ENUM: KeyboardFunctionKeys { KEY_SPACE 32 } { KEY_ESCAPE 256 } { KEY_ENTER 257 } { KEY_TAB 258 } { KEY_BACKSPACE 259 } { KEY_INSERT 260 } { KEY_DELETE 261 } { KEY_RIGHT 262 } { KEY_LEFT 263 } { KEY_DOWN 264 } { KEY_UP 265 } { KEY_PAGE_UP 266 } { KEY_PAGE_DOWN 267 } { KEY_HOME 268 } { KEY_END 269 } { KEY_CAPS_LOCK 280 } { KEY_SCROLL_LOCK 281 } { KEY_NUM_LOCK 282 } { KEY_PRINT_SCREEN 283 } { KEY_PAUSE 284 } { KEY_F1 290 } { KEY_F2 291 } { KEY_F3 292 } { KEY_F4 293 } { KEY_F5 294 } { KEY_F6 295 } { KEY_F7 296 } { KEY_F8 297 } { KEY_F9 298 } { KEY_F10 299 } { KEY_F11 300 } { KEY_F12 301 } { KEY_LEFT_SHIFT 340 } { KEY_LEFT_CONTROL 341 } { KEY_LEFT_ALT 342 } { KEY_RIGHT_SHIFT 344 } { KEY_RIGHT_CONTROL 345 } { KEY_RIGHT_ALT 346 } { KEY_GRAVE 96 } { KEY_SLASH 47 } { KEY_BACKSLASH 92 } ; ENUM: KeyboardAlphaNumericKeys { KEY_ZERO 48 } { KEY_ONE 49 } { KEY_TWO 50 } { KEY_THREE 51 } { KEY_FOUR 52 } { KEY_FIVE 53 } { KEY_SIX 54 } { KEY_SEVEN 55 } { KEY_EIGHT 56 } { KEY_NINE 57 } { KEY_A 65 } { KEY_B 66 } { KEY_C 67 } { KEY_D 68 } { KEY_E 69 } { KEY_F 70 } { KEY_G 71 } { KEY_H 72 } { KEY_I 73 } { KEY_J 74 } { KEY_K 75 } { KEY_L 76 } { KEY_M 77 } { KEY_N 78 } { KEY_O 79 } { KEY_P 80 } { KEY_Q 81 } { KEY_R 82 } { KEY_S 83 } { KEY_T 84 } { KEY_U 85 } { KEY_V 86 } { KEY_W 87 } { KEY_X 88 } { KEY_Y 89 } { KEY_Z 90 } ; : LIGHTGRAY ( -- Color ) 200 200 200 255 Color ; ! Light Gray : GRAY ( -- Color ) 130 130 130 255 Color ; ! Gray : DARKGRAY ( -- Color ) 80 80 80 255 Color ; ! Dark Gray : YELLOW ( -- Color ) 253 249 0 255 Color ; ! Yellow : GOLD ( -- Color ) 255 203 0 255 Color ; ! Gold : ORANGE ( -- Color ) 255 161 0 255 Color ; ! Orange : PINK ( -- Color ) 255 109 194 255 Color ; ! Pink : RED ( -- Color ) 230 41 55 255 Color ; ! Red : MAROON ( -- Color ) 190 33 55 255 Color ; ! Maroon : GREEN ( -- Color ) 0 228 48 255 Color ; ! Green : LIME ( -- Color ) 0 158 47 255 Color ; ! Lime : DARKGREEN ( -- Color ) 0 117 44 255 Color ; ! Dark Green : SKYBLUE ( -- Color ) 102 191 255 255 Color ; ! Sky Blue : BLUE ( -- Color ) 0 121 241 255 Color ; ! Blue : DARKBLUE ( -- Color ) 0 82 172 255 Color ; ! Dark Blue : PURPLE ( -- Color ) 200 122 255 255 Color ; ! Purple : VIOLET ( -- Color ) 135 60 190 255 Color ; ! Violet : DARKPURPLE ( -- Color ) 112 31 126 255 Color ; ! Dark Purple : BEIGE ( -- Color ) 211 176 131 255 Color ; ! Beige : BROWN ( -- Color ) 127 106 79 255 Color ; ! Brown : DARKBROWN ( -- Color ) 76 63 47 255 Color ; ! Dark Brown : WHITE ( -- Color ) 255 255 255 255 Color ; ! White : BLACK ( -- Color ) 0 0 0 255 Color ; ! Black : BLANK ( -- Color ) 0 0 0 0 Color ; ! Blank (Transparent) : MAGENTA ( -- Color ) 255 0 255 255 Color ; ! Magenta : RAYWHITE ( -- Color ) 245 245 245 255 Color ; ! My own White (raylib logo) ! Leaving Android Enum out because Factor doesn't run on it ENUM: MouseButtons MOUSE_LEFT_BUTTON MOUSE_RIGHT_BUTTON MOUSE_MIDDLE_BUTTON ; ENUM: GamepadNumber GAMEPAD_PLAYER1 GAMEPAD_PLAYER2 GAMEPAD_PLAYER3 GAMEPAD_PLAYER4 ; ! Trace log type ENUM: LogType { LOG_INFO 1 } { LOG_WARNING 2 } { LOG_ERROR 4 } { LOG_DEBUG 8 } { LOG_OTHER 16 } ; ! Shader location point type ENUM: ShaderLocationIndex LOC_VERTEX_POSITION LOC_VERTEX_TEXCOORD01 LOC_VERTEX_TEXCOORD02 LOC_VERTEX_NORMAL LOC_VERTEX_TANGENT LOC_VERTEX_COLOR LOC_MATRIX_MVP LOC_MATRIX_MODEL LOC_MATRIX_VIEW LOC_MATRIX_PROJECTION LOC_VECTOR_VIEW LOC_COLOR_DIFFUSE LOC_COLOR_SPECULAR LOC_COLOR_AMBIENT LOC_MAP_ALBEDO LOC_MAP_METALNESS LOC_MAP_NORMAL LOC_MAP_ROUGHNESS LOC_MAP_OCCLUSION LOC_MAP_EMISSION LOC_MAP_HEIGHT LOC_MAP_CUBEMAP LOC_MAP_IRRADIANCE LOC_MAP_PREFILTER LOC_MAP_BRDF ; ! Material map type ENUM: TexmapIndex MAP_ALBEDO MAP_METALNESS MAP_NORMAL MAP_ROUGHNESS MAP_OCCLUSION MAP_EMISSION MAP_HEIGHT MAP_CUBEMAP MAP_IRRADIANCE MAP_PREFILTER MAP_BRDF ; ! Pixel formats ! NOTE: Support depends on OpenGL version and platform ENUM: PixelFormat { UNCOMPRESSED_GRAYSCALE 1 } ! 8 bit per pixel (no alpha) UNCOMPRESSED_GRAY_ALPHA ! 8*2 bpp (2 channels) UNCOMPRESSED_R5G6B5 ! 16 bpp UNCOMPRESSED_R8G8B8 ! 24 bpp UNCOMPRESSED_R5G5B5A1 ! 16 bpp (1 bit alpha) UNCOMPRESSED_R4G4B4A4 ! 16 bpp (4 bit alpha) UNCOMPRESSED_R8G8B8A8 ! 32 bpp UNCOMPRESSED_R32 ! 32 bpp (1 channel - float) UNCOMPRESSED_R32G32B32 ! 32*3 bpp (3 channels - float) UNCOMPRESSED_R32G32B32A32 ! 32*4 bpp (4 channels - float) COMPRESSED_DXT1_RGB ! 4 bpp (no alpha) COMPRESSED_DXT1_RGBA ! 4 bpp (1 bit alpha) COMPRESSED_DXT3_RGBA ! 8 bpp COMPRESSED_DXT5_RGBA ! 8 bpp COMPRESSED_ETC1_RGB ! 4 bpp COMPRESSED_ETC2_RGB ! 4 bpp COMPRESSED_ETC2_EAC_RGBA ! 8 bpp COMPRESSED_PVRT_RGB ! 4 bpp COMPRESSED_PVRT_RGBA ! 4 bpp COMPRESSED_ASTC_4x4_RGBA ! 8 bpp COMPRESSED_ASTC_8x8_RGBA ; ! 2 bpp ! Texture parameters: filter mode ! NOTE 1: Filtering considers mipmaps if available in the texture ! NOTE 2: Filter is accordingly set for minification and magnification ENUM: TextureFilterMode FILTER_POINT ! No filter just pixel aproximation FILTER_BILINEAR ! Linear filtering FILTER_TRILINEAR ! Trilinear filtering (linear with mipmaps) FILTER_ANISOTROPIC_4X ! Anisotropic filtering 4x FILTER_ANISOTROPIC_8X ! Anisotropic filtering 8x FILTER_ANISOTROPIC_16X ; ! Anisotropic filtering 16x ! Texture parameters: wrap mode ENUM: TextureWrapMode WRAP_REPEAT WRAP_CLAMP WRAP_MIRROR_REPEAT WRAP_MIRROR_CLAMP ; ! Color blending modes (pre-defined) ENUM: BlendMode BLEND_ALPHA BLEND_ADDITIVE BLEND_MULTIPLIED ; ! Gestures type ! NOTE: IT could be used as flags to enable only some gestures ENUM: Gestures { GESTURE_NONE 0 } { GESTURE_TAP 1 } { GESTURE_DOUBLETAP 2 } { GESTURE_HOLD 4 } { GESTURE_DRAG 8 } { GESTURE_SWIPE_RIGHT 16 } { GESTURE_SWIPE_LEFT 32 } { GESTURE_SWIPE_UP 64 } { GESTURE_SWIPE_DOWN 128 } { GESTURE_PINCH_IN 256 } { GESTURE_PINCH_OUT 512 } ; ! Camera system modes ENUM: CameraMode CAMERA_CUSTOM CAMERA_FREE CAMERA_ORBITAL CAMERA_FIRST_PERSON CAMERA_THIRD_PERSON ; ! Camera projection modes ENUM: CameraType CAMERA_PERSPECTIVE CAMERA_ORTHOGRAPHIC ; ENUM: NPatchType NPT_9PATCH NPT_3PATCH_VERTICAL NPT_3PATCH_HORIZONTAL ; ! Head Mounted Display devices ENUM: VrDeviceType HMD_DEFAULT_DEVICE HMD_OCULUS_RIFT_DK2 HMD_OCULUS_RIFT_CV1 HMD_OCULUS_GO HMD_VALVE_HTC_VIVE HMD_SONY_PSVR ; ! Functions --------------------------------------------------------------- ! Windowing Functions FUNCTION-ALIAS: init-window void InitWindow ( int width, int height, c-string title ) ! Initialize window and OpenGL context FUNCTION-ALIAS: close-window void CloseWindow ( ) ! Close window and unload OpenGL context FUNCTION-ALIAS: is-window-ready bool IsWindowReady ( ) ! Check if window has been initialized successfully FUNCTION-ALIAS: window-should-close bool WindowShouldClose ( ) ! Check if KEY_ESCAPE pressed or Close icon pressed FUNCTION-ALIAS: is-window-minimized bool IsWindowMinimized ( ) ! Check if window has been minimized ( or lost focus ) FUNCTION-ALIAS: is-window-resized bool IsWindowResized ( ) ! Check if window has been resized FUNCTION-ALIAS: is-window-hidden bool IsWindowHidden ( ) ! Check if window is currently hidden FUNCTION-ALIAS: unhide-window void UnhideWindow ( ) ! Show the window FUNCTION-ALIAS: hide-window void HideWindow ( ) ! Hide the window FUNCTION-ALIAS: toggle-fullscreen void ToggleFullscreen ( ) ! Toggle fullscreen mode ( only PLATFORM_DESKTOP ) FUNCTION-ALIAS: set-window-icon void SetWindowIcon ( Image image ) ! Set icon for window ( only PLATFORM_DESKTOP ) FUNCTION-ALIAS: set-window-title void SetWindowTitle ( c-string title ) ! Set title for window ( only PLATFORM_DESKTOP ) FUNCTION-ALIAS: set-window-position void SetWindowPosition ( int x, int y ) ! Set window position on screen ( only PLATFORM_DESKTOP ) FUNCTION-ALIAS: set-window-monitor void SetWindowMonitor ( int monitor ) ! Set monitor for the current window ( fullscreen mode ) FUNCTION-ALIAS: set-window-min-size void SetWindowMinSize ( int width, int height ) ! Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE ) FUNCTION-ALIAS: set-window-size void SetWindowSize ( int width, int height ) ! Set window dimensions FUNCTION-ALIAS: get-screen-width int GetScreenWidth ( ) ! Get current screen width FUNCTION-ALIAS: get-screen-height int GetScreenHeight ( ) ! Get current screen height FUNCTION-ALIAS: get-window-handle void* GetWindowHandle ( ) ! Get native window handle FUNCTION-ALIAS: get-monitor-count int GetMonitorCount ( ) ! Get number of connected monitors FUNCTION-ALIAS: get-monitor-width int GetMonitorWidth ( int monitor ) ! Get primary monitor width FUNCTION-ALIAS: get-monitor-height int GetMonitorHeight ( int monitor ) ! Get primary monitor height FUNCTION-ALIAS: get-monitor-physical-width int GetMonitorPhysicalWidth ( int monitor ) ! Get primary monitor physical width in millimetres FUNCTION-ALIAS: get-monitor-physical-height int GetMonitorPhysicalHeight ( int monitor ) ! Get primary monitor physical height in millimetres FUNCTION-ALIAS: get-monitor-name c-string GetMonitorName ( int monitor ) ! Get the human-readable, UTF-8 encoded name of the primary monitor FUNCTION-ALIAS: get-clipboard-text c-string GetClipboardText ( ) ! Get clipboard text content FUNCTION-ALIAS: set-clipboard-text void SetClipboardText ( c-string text ) ! Set clipboard text content ! Cursor-related functions FUNCTION-ALIAS: show-cursor void ShowCursor ( ) ! Shows cursor FUNCTION-ALIAS: hide-cursor void HideCursor ( ) ! Hides cursor FUNCTION-ALIAS: is-cursor-hidden bool IsCursorHidden ( ) ! Check if cursor is not visible FUNCTION-ALIAS: enable-cursor void EnableCursor ( ) ! Enables cursor ( unlock cursor ) FUNCTION-ALIAS: disable-cursor void DisableCursor ( ) ! Disables cursor ( lock cursor ) ! Drawing-related functions FUNCTION-ALIAS: clear-background void ClearBackground ( Color color ) ! Set background color ( framebuffer clear color ) FUNCTION-ALIAS: begin-drawing void BeginDrawing ( ) ! Setup canvas ( framebuffer ) to start drawing FUNCTION-ALIAS: end-drawing void EndDrawing ( ) ! End canvas drawing and swap buffers ( double buffering ) FUNCTION-ALIAS: begin-mode-2d void BeginMode2D ( Camera2D camera ) ! Initialize 2D mode with custom camera ( 2D ) FUNCTION-ALIAS: end-mode-2d void EndMode2D ( ) ! Ends 2D mode with custom camera FUNCTION-ALIAS: begin-mode-3d void BeginMode3D ( Camera3D camera ) ! Initializes 3D mode with custom camera ( 3D ) FUNCTION-ALIAS: end-mode-3d void EndMode3D ( ) ! Ends 3D mode and returns to default 2D orthographic mode FUNCTION-ALIAS: begin-texture-mode void BeginTextureMode ( RenderTexture2D target ) ! Initializes render texture for drawing FUNCTION-ALIAS: end-texture-mode void EndTextureMode ( ) ! Ends drawing to render texture ! Screen-space-related functions FUNCTION-ALIAS: get-mouse-ray Ray GetMouseRay ( Vector2 mousePosition, Camera camera ) ! Returns a ray trace from mouse position FUNCTION-ALIAS: get-world-to-screen Vector2 GetWorldToScreen ( Vector3 position, Camera camera ) ! Returns the screen space position for a 3d world space position FUNCTION-ALIAS: get-camera-matrix Matrix GetCameraMatrix ( Camera camera ) ! Returns camera transform matrix ( view matrix ) ! Timming-related functions FUNCTION-ALIAS: set-target-fps void SetTargetFPS ( int fps ) ! Set target FPS ( maximum ) FUNCTION-ALIAS: get-fps int GetFPS ( ) ! Returns current FPS FUNCTION-ALIAS: get-frame-time float GetFrameTime ( ) ! Returns time in seconds for last frame drawn FUNCTION-ALIAS: get-time double GetTime ( ) ! Returns elapsed time in seconds since InitWindow () ! Color-related functions FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Returns hexadecimal value for a Color FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Returns color normalized as float [0..1] FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Returns HSV values for a Color FUNCTION-ALIAS: get-color Color GetColor ( int hexValue ) ! Returns a Color struct from hexadecimal value FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Color fade-in or fade-out, alpha goes from 0.0f to 1.0f ! Misc. functions FUNCTION-ALIAS: set-config-flags void SetConfigFlags ( uchar flags ) ! Setup window configuration flags (view FLAGS) FUNCTION-ALIAS: set-trace-log-level void SetTraceLogLevel ( int logType ) ! Set the current threshold (minimum) log level FUNCTION-ALIAS: set-trace-log-exit void SetTraceLogExit ( int logType ) ! Set the exit threshold (minimum) log level FUNCTION-ALIAS: take-screenshot void TakeScreenshot ( c-string fileName ) ! Takes a screenshot of current screen ( saved a .png ) FUNCTION-ALIAS: get-random-value int GetRandomValue ( int min, int max ) ! Returns a random value between min and max ( both included ) ! Files management functions FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension FUNCTION-ALIAS: get-extension c-string GetExtension ( c-string fileName ) ! Get pointer to extension for a filename string FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension ( memory should be freed ) FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string fileName ) ! Get full path for a given fileName ( uses static string ) FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory ( uses static string ) FUNCTION-ALIAS: get-directory-files char** GetDirectoryFiles ( c-string dirPath, int* count ) ! Get filenames in a directory path ( memory should be freed ) FUNCTION-ALIAS: clear-directory-files void ClearDirectoryFiles ( ) ! Clear directory files paths buffers ( free memory ) FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, returns true if success FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window FUNCTION-ALIAS: get-dropped-files char** GetDroppedFiles ( int* count ) ! Get dropped files names ( memory should be freed ) FUNCTION-ALIAS: clear-dropped-files void ClearDroppedFiles ( ) ! Clear dropped files paths buffer ( free memory ) FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time ( last write time ) ! Persistent storage management FUNCTION-ALIAS: storage-save-value void StorageSaveValue ( int position, int value ) ! Save integer value to storage file ( to defined position ) FUNCTION-ALIAS: storage-load-value int StorageLoadValue ( int position ) ! Load integer value from storage file ( from defined position ) FUNCTION-ALIAS: open-url void OpenURL ( c-string url ) ! Open URL with default system browser ( if available ) ! ------------------------------------------------------------------------------------ ! Input Handling Functions ( Module: core ) ! ------------------------------------------------------------------------------------ ! Input-related functions: keyboard FUNCTION-ALIAS: is-key-pressed bool IsKeyPressed ( int key ) ! Detect if a key has been pressed once FUNCTION-ALIAS: is-key-down bool IsKeyDown ( int key ) ! Detect if a key is being pressed FUNCTION-ALIAS: is-key-released bool IsKeyReleased ( int key ) ! Detect if a key has been released once FUNCTION-ALIAS: is-key-up bool IsKeyUp ( int key ) ! Detect if a key is NOT being pressed FUNCTION-ALIAS: get-key-pressed int GetKeyPressed ( ) ! Get latest key pressed FUNCTION-ALIAS: set-exit-key void SetExitKey ( int key ) ! Set a custom key to exit program ( default is ESC ) ! Input-related functions: gamepads FUNCTION-ALIAS: is-gamepad-available bool IsGamepadAvailable ( int gamepad ) ! Detect if a gamepad is available FUNCTION-ALIAS: is-gamepad-name bool IsGamepadName ( int gamepad, c-string name ) ! Check gamepad name ( if available ) FUNCTION-ALIAS: get-gamepad-name c-string GetGamepadName ( int gamepad ) ! Return gamepad internal name id FUNCTION-ALIAS: is-gamepad-button-pressed bool IsGamepadButtonPressed ( int gamepad, int button ) ! Detect if a gamepad button has been pressed once FUNCTION-ALIAS: is-gamepad-button-down bool IsGamepadButtonDown ( int gamepad, int button ) ! Detect if a gamepad button is being pressed FUNCTION-ALIAS: is-gamepad-button-released bool IsGamepadButtonReleased ( int gamepad, int button ) ! Detect if a gamepad button has been released once FUNCTION-ALIAS: is-gamepad-button-up bool IsGamepadButtonUp ( int gamepad, int button ) ! Detect if a gamepad button is NOT being pressed FUNCTION-ALIAS: get-gamepad-button-pressed int GetGamepadButtonPressed ( ) ! Get the last gamepad button pressed FUNCTION-ALIAS: get-gamepad-axis-count int GetGamepadAxisCount ( int gamepad ) ! Return gamepad axis count for a gamepad FUNCTION-ALIAS: get-gamepad-axis-movement float GetGamepadAxisMovement ( int gamepad, int axis ) ! Return axis movement value for a gamepad axis ! Input-related functions: mouse FUNCTION-ALIAS: is-mouse-button-pressed bool IsMouseButtonPressed ( int button ) ! Detect if a mouse button has been pressed once FUNCTION-ALIAS: is-mouse-button-down bool IsMouseButtonDown ( int button ) ! Detect if a mouse button is being pressed FUNCTION-ALIAS: is-mouse-button-released bool IsMouseButtonReleased ( int button ) ! Detect if a mouse button has been released once FUNCTION-ALIAS: is-mouse-button-up bool IsMouseButtonUp ( int button ) ! Detect if a mouse button is NOT being pressed FUNCTION-ALIAS: get-mouse-x int GetMouseX ( ) ! Returns mouse position X FUNCTION-ALIAS: get-mouse-y int GetMouseY ( ) ! Returns mouse position Y FUNCTION-ALIAS: get-mouse-position Vector2 GetMousePosition ( ) ! Returns mouse position XY FUNCTION-ALIAS: set-mouse-position void SetMousePosition ( int x, int y ) ! Set mouse position XY FUNCTION-ALIAS: set-mouse-offset void SetMouseOffset ( int offsetX, int offsetY ) ! Set mouse offset FUNCTION-ALIAS: set-mouse-scale void SetMouseScale ( float scale ) ! Set mouse scaling FUNCTION-ALIAS: get-mouse-wheel-move int GetMouseWheelMove ( ) ! Returns mouse wheel movement Y ! Input-related functions: touch FUNCTION-ALIAS: get-touch-x int GetTouchX ( ) ! Returns touch position X for touch point 0 ( relative to screen size ) FUNCTION-ALIAS: get-touch-y int GetTouchY ( ) ! Returns touch position Y for touch point 0 ( relative to screen size ) FUNCTION-ALIAS: get-touch-position Vector2 GetTouchPosition ( int index ) ! Returns touch position XY for a touch point index ( relative to screen size ) ! ------------------------------------------------------------------------------------ ! Gestures and Touch Handling Functions ( Module: gestures ) ! ------------------------------------------------------------------------------------ FUNCTION-ALIAS: set-gestures-enabled void SetGesturesEnabled ( uint gestureFlags ) ! Enable a set of gestures using flags FUNCTION-ALIAS: is-gesture-detected bool IsGestureDetected ( int gesture ) ! Check if a gesture have been detected FUNCTION-ALIAS: get-gesture-detected int GetGestureDetected ( ) ! Get latest detected gesture FUNCTION-ALIAS: get-touch-points-count int GetTouchPointsCount ( ) ! Get touch points count FUNCTION-ALIAS: get-gesture-hold-duration float GetGestureHoldDuration ( ) ! Get gesture hold time in milliseconds FUNCTION-ALIAS: get-gesture-drag-vector Vector2 GetGestureDragVector ( ) ! Get gesture drag vector FUNCTION-ALIAS: get-gesture-drag-angle float GetGestureDragAngle ( ) ! Get gesture drag angle FUNCTION-ALIAS: get-gesture-pinch-vector Vector2 GetGesturePinchVector ( ) ! Get gesture pinch delta FUNCTION-ALIAS: get-gesture-pinch-angle float GetGesturePinchAngle ( ) ! Get gesture pinch angle ! ------------------------------------------------------------------------------------ ! Camera System Functions ( Module: camera ) ! ------------------------------------------------------------------------------------ FUNCTION-ALIAS: set-camera-mode void SetCameraMode ( Camera camera, int mode ) ! Set camera mode ( multiple camera modes available ) FUNCTION-ALIAS: update-camera void UpdateCamera ( Camera* camera ) ! Update camera position for selected mode FUNCTION-ALIAS: set-camera-pan-control void SetCameraPanControl ( int panKey ) ! Set camera pan key to combine with mouse movement ( free camera ) FUNCTION-ALIAS: set-camera-alt-control void SetCameraAltControl ( int altKey ) ! Set camera alt key to combine with mouse movement ( free camera ) FUNCTION-ALIAS: set-camera-smooth-zoom-control void SetCameraSmoothZoomControl ( int szKey ) ! Set camera smooth zoom key to combine with mouse ( free camera ) FUNCTION-ALIAS: set-camera-move-controls void SetCameraMoveControls ( int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey ) ! Set camera move controls ( 1st person and 3rd person cameras ) ! ------------------------------------------------------------------------------------ ! Basic Shapes Drawing Functions ( Module: shapes ) ! ------------------------------------------------------------------------------------ ! Basic shapes drawing functions FUNCTION-ALIAS: draw-pixel void DrawPixel ( int posX, int posY, Color color ) ! Draw a pixel FUNCTION-ALIAS: draw-pixel-lv void DrawPixelV ( Vector2 position, Color color ) ! Draw a pixel ( Vector version ) FUNCTION-ALIAS: draw-line void DrawLine ( int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw a line FUNCTION-ALIAS: draw-line-v void DrawLineV ( Vector2 startPos, Vector2 endPos, Color color ) ! Draw a line ( Vector version ) FUNCTION-ALIAS: draw-line-ex void DrawLineEx ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line defining thickness FUNCTION-ALIAS: draw-line-bezier void DrawLineBezier ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line using cubic-bezier curves in-out FUNCTION-ALIAS: draw-circle void DrawCircle ( int centerX, int centerY, float radius, Color color ) ! Draw a color-filled circle FUNCTION-ALIAS: draw-circle-sector void DrawCircleSector ( Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color ) ! Draw a piece of a circle FUNCTION-ALIAS: draw-circle-sector-lines void DrawCircleSectorLines ( Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color ) ! Draw circle sector outline FUNCTION-ALIAS: draw-circle-gradient void DrawCircleGradient ( int centerX, int centerY, float radius, Color color1, Color color2 ) ! Draw a gradient-filled circle FUNCTION-ALIAS: draw-circle-v void DrawCircleV ( Vector2 center, float radius, Color color ) ! Draw a color-filled circle ( Vector version ) FUNCTION-ALIAS: draw-circle-lines void DrawCircleLines ( int centerX, int centerY, float radius, Color color ) ! Draw circle outline FUNCTION-ALIAS: draw-ring void DrawRing ( Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color ) ! Draw ring FUNCTION-ALIAS: draw-ring-lines void DrawRingLines ( Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color ) ! Draw ring outline FUNCTION-ALIAS: draw-rectangle void DrawRectangle ( int posX, int posY, int width, int height, Color color ) ! Draw a color-filled rectangle FUNCTION-ALIAS: draw-rectangle-v void DrawRectangleV ( Vector2 position, Vector2 size, Color color ) ! Draw a color-filled rectangle ( Vector version ) FUNCTION-ALIAS: draw-rectangle-rec void DrawRectangleRec ( Rectangle rec, Color color ) ! Draw a color-filled rectangle FUNCTION-ALIAS: draw-rectangle-pro void DrawRectanglePro ( Rectangle rec, Vector2 origin, float rotation, Color color ) ! Draw a color-filled rectangle with pro parameters FUNCTION-ALIAS: draw-rectangle-gradient-v void DrawRectangleGradientV ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a vertical-gradient-filled rectangle FUNCTION-ALIAS: draw-rectangle-graident-h void DrawRectangleGradientH ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a horizontal-gradient-filled rectangle FUNCTION-ALIAS: draw-rectangle-gradient-ex void DrawRectangleGradientEx ( Rectangle rec, Color col1, Color col2, Color col3, Color col4 ) ! Draw a gradient-filled rectangle with custom vertex colors FUNCTION-ALIAS: draw-rectangle-lines void DrawRectangleLines ( int posX, int posY, int width, int height, Color color ) ! Draw rectangle outline FUNCTION-ALIAS: draw-rectangle-lines-ex void DrawRectangleLinesEx ( Rectangle rec, int lineThick, Color color ) ! Draw rectangle outline with extended parameters FUNCTION-ALIAS: draw-rectangle-rounded void DrawRectangleRounded ( Rectangle rec, float roundness, int segments, Color color ) ! Draw rectangle with rounded edges FUNCTION-ALIAS: draw-rectangle-rounded-lines void DrawRectangleRoundedLines ( Rectangle rec, float roundness, int segments, int lineThick, Color color ) ! Draw rectangle with rounded edges outline FUNCTION-ALIAS: draw-triangle void DrawTriangle ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw a color-filled triangle FUNCTION-ALIAS: draw-triangle-lines void DrawTriangleLines ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw triangle outline FUNCTION-ALIAS: draw-poly void DrawPoly ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a regular polygon ( Vector version ) FUNCTION-ALIAS: draw-poly-ex void DrawPolyEx ( Vector2* points, int numPoints, Color color ) ! Draw a closed polygon defined by points FUNCTION-ALIAS: draw-poly-ex-lines void DrawPolyExLines ( Vector2* points, int numPoints, Color color ) ! Draw polygon lines FUNCTION-ALIAS: set-shapes-texture void SetShapesTexture ( Texture2D texture, Rectangle source ) ! Define default texture used to draw shapes ! Basic shapes collision detection functions FUNCTION-ALIAS: check-collision-recs bool CheckCollisionRecs ( Rectangle rec1, Rectangle rec2 ) ! Check collision between two rectangles FUNCTION-ALIAS: check-collision-circles bool CheckCollisionCircles ( Vector2 center1, float radius1, Vector2 center2, float radius2 ) ! Check collision between two circles FUNCTION-ALIAS: check-collision-circle-rec bool CheckCollisionCircleRec ( Vector2 center, float radius, Rectangle rec ) ! Check collision between circle and rectangle FUNCTION-ALIAS: get-collision-rec Rectangle GetCollisionRec ( Rectangle rec1, Rectangle rec2 ) ! Get collision rectangle for two rectangles collision FUNCTION-ALIAS: check-collision-point-rec bool CheckCollisionPointRec ( Vector2 point, Rectangle rec ) ! Check if point is inside rectangle FUNCTION-ALIAS: check-collision-point-circle bool CheckCollisionPointCircle ( Vector2 point, Vector2 center, float radius ) ! Check if point is inside circle FUNCTION-ALIAS: check-collision-point-triangle bool CheckCollisionPointTriangle ( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 ) ! Check if point is inside a triangle ! ------------------------------------------------------------------------------------ ! Texture Loading and Drawing Functions ( Module: textures ) ! ------------------------------------------------------------------------------------ ! Image/Texture2D data loading/unloading/saving functions FUNCTION-ALIAS: load-image Image LoadImage ( c-string fileName ) ! Load image from file into CPU memory ( RAM ) FUNCTION-ALIAS: load-image-ex Image LoadImageEx ( Color* pixels, int width, int height ) ! Load image from Color array data ( RGBA - 32bit ) FUNCTION-ALIAS: load-image-pro Image LoadImagePro ( void* data, int width, int height, int format ) ! Load image from raw data with parameters FUNCTION-ALIAS: load-image-raw Image LoadImageRaw ( c-string fileName, int width, int height, int format, int headerSize ) ! Load image from RAW file data FUNCTION-ALIAS: export-image void ExportImage ( c-string fileName, Image image ) ! Export image as a PNG file FUNCTION-ALIAS: export-image-as-code void ExportImageAsCode ( Image image, c-string fileName ) ! Export image as code file defining an array of bytes FUNCTION-ALIAS: load-texture Texture2D LoadTexture ( c-string fileName ) ! Load texture from file into GPU memory ( VRAM ) FUNCTION-ALIAS: load-texture-from-image Texture2D LoadTextureFromImage ( Image image ) ! Load texture from image data FUNCTION-ALIAS: load-render-texture RenderTexture2D LoadRenderTexture ( int width, int height ) ! Load texture for rendering ( framebuffer ) FUNCTION-ALIAS: unload-image void UnloadImage ( Image image ) ! Unload image from CPU memory ( RAM ) FUNCTION-ALIAS: unload-texture void UnloadTexture ( Texture2D texture ) ! Unload texture from GPU memory ( VRAM ) FUNCTION-ALIAS: unload-render-texture void UnloadRenderTexture ( RenderTexture2D target ) ! Unload render texture from GPU memory ( VRAM ) FUNCTION-ALIAS: get-image-data Color* GetImageData ( Image image ) ! Get pixel data from image as a Color struct array FUNCTION-ALIAS: get-image-data-normalized Vector4* GetImageDataNormalized ( Image image ) ! Get pixel data from image as Vector4 array ( float normalized ) FUNCTION-ALIAS: get-pixel-datasize int GetPixelDataSize ( int width, int height, int format ) ! Get pixel data size in bytes ( image or texture ) FUNCTION-ALIAS: get-texture-data Image GetTextureData ( Texture2D texture ) ! Get pixel data from GPU texture and return an Image FUNCTION-ALIAS: get-screen-data Image GetScreenData ( ) ! Get pixel data from screen buffer and return an Image ( screenshot ) FUNCTION-ALIAS: update-texture void UpdateTexture ( Texture2D texture, void* pixels ) ! Update GPU texture with new data ! FIX: Const Void * ! Image manipulation functions FUNCTION-ALIAS: image-copy Image ImageCopy ( Image image ) ! Create an image duplicate ( useful for transformations ) FUNCTION-ALIAS: image-to-pot void ImageToPOT ( Image* image, Color fillColor ) ! Convert image to POT ( power-of-two ) FUNCTION-ALIAS: image-format void ImageFormat ( Image* image, int newFormat ) ! Convert image data to desired format FUNCTION-ALIAS: image-alpha-mask void ImageAlphaMask ( Image* image, Image alphaMask ) ! Apply alpha mask to image FUNCTION-ALIAS: image-alpha-clear void ImageAlphaClear ( Image* image, Color color, float threshold ) ! Clear alpha channel to desired color FUNCTION-ALIAS: image-alpha-crop void ImageAlphaCrop ( Image* image, float threshold ) ! Crop image depending on alpha value FUNCTION-ALIAS: image-alpha-premultiply void ImageAlphaPremultiply ( Image* image ) ! Premultiply alpha channel FUNCTION-ALIAS: image-crop void ImageCrop ( Image* image, Rectangle crop ) ! Crop an image to a defined rectangle FUNCTION-ALIAS: image-resize void ImageResize ( Image* image, int newWidth, int newHeight ) ! Resize image ( bilinear filtering ) FUNCTION-ALIAS: image-resize-nn void ImageResizeNN ( Image* image, int newWidth, int newHeight ) ! Resize image ( Nearest-Neighbor scaling algorithm ) FUNCTION-ALIAS: image-resize-canvas void ImageResizeCanvas ( Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color color ) ! Resize canvas and fill with color FUNCTION-ALIAS: image-mipmaps void ImageMipmaps ( Image* image ) ! Generate all mipmap levels for a provided image FUNCTION-ALIAS: image-dither void ImageDither ( Image* image, int rBpp, int gBpp, int bBpp, int aBpp ) ! Dither image data to 16bpp or lower ( Floyd-Steinberg dithering ) FUNCTION-ALIAS: image-text Image ImageText ( c-string text, int fontSize, Color color ) ! Create an image from text ( default font ) FUNCTION-ALIAS: image-text-ex Image ImageTextEx ( Font font, c-string text, float fontSize, float spacing, Color tint ) ! Create an image from text ( custom sprite font ) FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec ) ! Draw a source image within a destination image FUNCTION-ALIAS: image-draw-rectangle void ImageDrawRectangle ( Image* dst, Vector2 position, Rectangle rec, Color color ) ! Draw rectangle within an image FUNCTION-ALIAS: image-draw-rectangle-lines void ImageDrawRectangleLines ( Image *dst, Rectangle rec, int thick, Color color ) ! Draw rectangle lines within an image FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, Vector2 position, c-string text, int fontSize, Color color ) ! Draw text ( default font ) within an image ( destination ) FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Vector2 position, Font font, c-string text, float fontSize, float spacing, Color color ) ! Draw text ( custom sprite font ) within an image ( destination ) FUNCTION-ALIAS: image-flip-vertical void ImageFlipVertical ( Image* image ) ! Flip image vertically FUNCTION-ALIAS: image-flip-horizontal void ImageFlipHorizontal ( Image* image ) ! Flip image horizontally FUNCTION-ALIAS: image-rotate-cw void ImageRotateCW ( Image* image ) ! Rotate image clockwise 90deg FUNCTION-ALIAS: image-rotate-ccw void ImageRotateCCW ( Image* image ) ! Rotate image counter-clockwise 90deg FUNCTION-ALIAS: image-color-tint void ImageColorTint ( Image* image, Color color ) ! Modify image color: tint FUNCTION-ALIAS: image-color-invert void ImageColorInvert ( Image* image ) ! Modify image color: invert FUNCTION-ALIAS: image-color-grayscale void ImageColorGrayscale ( Image* image ) ! Modify image color: grayscale FUNCTION-ALIAS: image-color-contrast void ImageColorContrast ( Image* image, float contrast ) ! Modify image color: contrast ( -100 to 100 ) FUNCTION-ALIAS: image-color-brightness void ImageColorBrightness ( Image* image, int brightness ) ! Modify image color: brightness ( -255 to 255 ) FUNCTION-ALIAS: image-color-replace void ImageColorReplace ( Image* image, Color color, Color replace ) ! Modify image color: replace color ! Image generation functions FUNCTION-ALIAS: gen-image-color Image GenImageColor ( int width, int height, Color color ) ! Generate image: plain color FUNCTION-ALIAS: gen-image-gradient-v Image GenImageGradientV ( int width, int height, Color top, Color bottom ) ! Generate image: vertical gradient FUNCTION-ALIAS: get-image-gradient-h Image GenImageGradientH ( int width, int height, Color left, Color right ) ! Generate image: horizontal gradient FUNCTION-ALIAS: gen-image-gradient-radial Image GenImageGradientRadial ( int width, int height, float density, Color inner, Color outer ) ! Generate image: radial gradient FUNCTION-ALIAS: get-image-checked Image GenImageChecked ( int width, int height, int checksX, int checksY, Color col1, Color col2 ) ! Generate image: checked FUNCTION-ALIAS: get-image-white-noise Image GenImageWhiteNoise ( int width, int height, float factor ) ! Generate image: white noise FUNCTION-ALIAS: get-image-perlin-noise Image GenImagePerlinNoise ( int width, int height, int offsetX, int offsetY, float scale ) ! Generate image: perlin noise FUNCTION-ALIAS: get-image-cellular Image GenImageCellular ( int width, int height, int tileSize ) ! Generate image: cellular algorithm. Bigger tileSize means bigger cells ! Texture2D configuration functions FUNCTION-ALIAS: gen-texture-mipmaps void GenTextureMipmaps ( Texture2D* texture ) ! Generate GPU mipmaps for a texture FUNCTION-ALIAS: set-texture-filter void SetTextureFilter ( Texture2D texture, int filterMode ) ! Set texture scaling filter mode FUNCTION-ALIAS: set-texture-wrap void SetTextureWrap ( Texture2D texture, int wrapMode ) ! Set texture wrapping mode ! Texture2D drawing functions FUNCTION-ALIAS: draw-texture void DrawTexture ( Texture2D texture, int posX, int posY, Color tint ) ! Draw a Texture2D FUNCTION-ALIAS: draw-texture-v void DrawTextureV ( Texture2D texture, Vector2 position, Color tint ) ! Draw a Texture2D with position defined as Vector2 FUNCTION-ALIAS: draw-texture-ex void DrawTextureEx ( Texture2D texture, Vector2 position, float rotation, float scale, Color tint ) ! Draw a Texture2D with extended parameters FUNCTION-ALIAS: draw-texture-rec void DrawTextureRec ( Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint ) ! Draw a part of a texture defined by a rectangle FUNCTION-ALIAS: draw-texture-quad void DrawTextureQuad ( Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint ) ! Draw texture quad with tiling and offset parameters FUNCTION-ALIAS: draw-texture-pro void DrawTexturePro ( Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint ) ! Draw a part of a texture defined by a rectangle with 'pro' parameters FUNCTION-ALIAS: draw-texture-n-patch void DrawTextureNPatch ( Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint ) ! Draws a texture ( or part of it ) that stretches or shrinks nicely ! ------------------------------------------------------------------------------------ ! Font Loading and Text Drawing Functions ( Module: text ) ! ------------------------------------------------------------------------------------ ! Font loading/unloading functions FUNCTION-ALIAS: get-font-default Font GetFontDefault ( ) ! Get the default Font FUNCTION-ALIAS: load-font Font LoadFont ( c-string fileName ) ! Load font from file into GPU memory ( VRAM ) FUNCTION-ALIAS: load-font-ex Font LoadFontEx ( c-string fileName, int fontSize, int charsCount, int* fontChars ) ! Load font from file with extended parameters FUNCTION-ALIAS: load-font-data CharInfo* LoadFontData ( c-string fileName, int fontSize, int* fontChars, int charsCount, bool sdf ) ! Load font data for further use FUNCTION-ALIAS: gen-image-font-atlas Image GenImageFontAtlas ( CharInfo* chars, int fontSize, int charsCount, int padding, int packMethod ) ! Generate image font atlas using chars info FUNCTION-ALIAS: unload-font void UnloadFont ( Font font ) ! Unload Font from GPU memory ( VRAM ) ! Text drawing functions FUNCTION-ALIAS: draw-fps void DrawFPS ( int posX, int posY ) ! Shows current FPS FUNCTION-ALIAS: draw-text void DrawText ( c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text ( using default font ) FUNCTION-ALIAS: draw-text-ex void DrawTextEx ( Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text using font and additional parameters FUNCTION-ALIAS: draw-text-rec void DrawTextRec ( Font font, c-string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint ) ! Draw text using font inside rectangle limits FUNCTION-ALIAS: draw-text-rec-ex void DrawTextRecEx ( Font font, c-string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack ) ! Draw text using font inside rectangle limits with support for text selection ! Text misc. functions FUNCTION-ALIAS: measure-text int MeasureText ( c-string text, int fontSize ) ! Measure string width for default font FUNCTION-ALIAS: measure-text-ex Vector2 MeasureTextEx ( Font font, c-string text, float fontSize, float spacing ) ! Measure string size for Font FUNCTION-ALIAS: get-glyph-index int GetGlyphIndex ( Font font, int character ) ! Get index position for a unicode character on font ! Text strings management functions ! Some of these aren't included because Factor should be able to handle most of this FUNCTION-ALIAS: text-is-equal bool TextIsEqual ( c-string text1, c-string text2 ) ! Check if two text string are equal FUNCTION-ALIAS: text-length uint TextLength ( c-string text ) ! Get text length, checks for '\0' ending FUNCTION-ALIAS: text-subtext c-string TextSubtext ( c-string text, int position, int length ) ! Get a piece of a text string FUNCTION-ALIAS: text-replace c-string TextReplace ( c-string text, c-string replace, c-string by ) ! Replace text string FUNCTION-ALIAS: text-insert c-string TextInsert ( c-string text, c-string insert, int position ) ! Insert text in a position FUNCTION-ALIAS: text-split c-string* TextSplit ( c-string text, char delimiter, int* count ) ! Split text into multiple strings FUNCTION-ALIAS: text-append void TextAppend ( c-string text, c-string append, int* position ) ! Append text at specific position and move cursor! FUNCTION-ALIAS: text-find-index int TextFindIndex ( c-string text, c-string find ) ! Find first text occurrence within a string FUNCTION-ALIAS: text-to-upper c-string TextToUpper ( c-string text ) ! Get upper case version of provided string FUNCTION-ALIAS: text-to-lower c-string TextToLower ( c-string text ) ! Get lower case version of provided string FUNCTION-ALIAS: text-to-pascal c-string TextToPascal ( c-string text ) ! Get Pascal case notation version of provided string FUNCTION-ALIAS: text-to-integer int TextToInteger ( c-string text ) ! Get integer value from text ( negative values not supported ) ! ------------------------------------------------------------------------------------ ! Basic 3d Shapes Drawing Functions ( Module: models ) ! ------------------------------------------------------------------------------------ ! Basic geometric 3D shapes drawing functions FUNCTION-ALIAS: draw-line-3d void DrawLine3D ( Vector3 startPos, Vector3 endPos, Color color ) ! Draw a line in 3D world space FUNCTION-ALIAS: draw-circle-3d void DrawCircle3D ( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color ) ! Draw a circle in 3D world space FUNCTION-ALIAS: draw-cube void DrawCube ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube FUNCTION-ALIAS: draw-cube-v void DrawCubeV ( Vector3 position, Vector3 size, Color color ) ! Draw cube ( Vector version ) FUNCTION-ALIAS: draw-cube-wires void DrawCubeWires ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube wires FUNCTION-ALIAS: draw-cube-wires-v void DrawCubeWiresV ( Vector3 position, Vector3 size, Color color ) ! Draw cube wires ( Vector version ) FUNCTION-ALIAS: draw-cube-texture void DrawCubeTexture ( Texture2D texture, Vector3 position, float width, float height, float length, Color color ) ! Draw cube textured FUNCTION-ALIAS: draw-sphere void DrawSphere ( Vector3 centerPos, float radius, Color color ) ! Draw sphere FUNCTION-ALIAS: draw-sphere-ex void DrawSphereEx ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere with extended parameters FUNCTION-ALIAS: draw-sphere-wires void DrawSphereWires ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere wires FUNCTION-ALIAS: draw-cylinder void DrawCylinder ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone FUNCTION-ALIAS: draw-cylinder-wires void DrawCylinderWires ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone wires FUNCTION-ALIAS: draw-plane void DrawPlane ( Vector3 centerPos, Vector2 size, Color color ) ! Draw a plane XZ FUNCTION-ALIAS: draw-ray void DrawRay ( Ray ray, Color color ) ! Draw a ray line FUNCTION-ALIAS: draw-grid void DrawGrid ( int slices, float spacing ) ! Draw a grid ( centered at ( 0, 0, 0 ) ) FUNCTION-ALIAS: draw-gizmo void DrawGizmo ( Vector3 position ) ! Draw simple gizmo ! ------------------------------------------------------------------------------------ ! Model 3d Loading and Drawing Functions ( Module: models ) ! ------------------------------------------------------------------------------------ ! Model loading/unloading functions FUNCTION-ALIAS: load-model Model LoadModel ( c-string fileName ) ! Load model from files ( mesh and material ) FUNCTION-ALIAS: load-model-from-mesh Model LoadModelFromMesh ( Mesh mesh ) ! Load model from generated mesh FUNCTION-ALIAS: unload-model void UnloadModel ( Model model ) ! Unload model from memory ( RAM and/or VRAM ) ! Mesh loading/unloading functions FUNCTION-ALIAS: load-mesh Mesh* LoadMeshes ( c-string fileName, int* meshCount ) ! Load meshes from model file FUNCTION-ALIAS: unload-mesh void UnloadMesh ( Mesh* mesh ) ! Unload mesh from memory ( RAM and/or VRAM ) FUNCTION-ALIAS: export-mesh void ExportMesh ( c-string fileName, Mesh mesh ) ! Export mesh as an OBJ file ! Mesh manipulation functions FUNCTION-ALIAS: mesh-bounding-box BoundingBox MeshBoundingBox ( Mesh mesh ) ! Compute mesh bounding box limits FUNCTION-ALIAS: mesh-tangents void MeshTangents ( Mesh* mesh ) ! Compute mesh tangents FUNCTION-ALIAS: mesh-binormals void MeshBinormals ( Mesh* mesh ) ! Compute mesh binormals ! Mesh generation functions FUNCTION-ALIAS: gen-mesh-poly Mesh GenMeshPoly ( int sides, float radius ) ! Generate polygonal mesh FUNCTION-ALIAS: gen-mesh-plane Mesh GenMeshPlane ( float width, float length, int resX, int resZ ) ! Generate plane mesh ( with subdivisions ) FUNCTION-ALIAS: gen-mesh-cube Mesh GenMeshCube ( float width, float height, float length ) ! Generate cuboid mesh FUNCTION-ALIAS: gen-mesh-sphere Mesh GenMeshSphere ( float radius, int rings, int slices ) ! Generate sphere mesh ( standard sphere ) FUNCTION-ALIAS: gen-mesh-hemisphere Mesh GenMeshHemiSphere ( float radius, int rings, int slices ) ! Generate half-sphere mesh ( no bottom cap ) FUNCTION-ALIAS: gen-mesh-cylinder Mesh GenMeshCylinder ( float radius, float height, int slices ) ! Generate cylinder mesh FUNCTION-ALIAS: gen-mesh-torus Mesh GenMeshTorus ( float radius, float size, int radSeg, int sides ) ! Generate torus mesh FUNCTION-ALIAS: gen-mesh-knot Mesh GenMeshKnot ( float radius, float size, int radSeg, int sides ) ! Generate trefoil knot mesh FUNCTION-ALIAS: gen-mesh-heightmap Mesh GenMeshHeightmap ( Image heightmap, Vector3 size ) ! Generate heightmap mesh from image data FUNCTION-ALIAS: gen-mesh-cubicmap Mesh GenMeshCubicmap ( Image cubicmap, Vector3 cubeSize ) ! Generate cubes-based map mesh from image data ! Material loading/unloading functions FUNCTION-ALIAS: load-material Material LoadMaterial ( c-string fileName ) ! Load material from file FUNCTION-ALIAS: load-material-default Material LoadMaterialDefault ( ) ! Load default material ( Supports: DIFFUSE, SPECULAR, NORMAL maps ) FUNCTION-ALIAS: unload-material void UnloadMaterial ( Material material ) ! Unload material from GPU memory ( VRAM ) FUNCTION-ALIAS: set-material-texture void SetMaterialTexture ( Material *material, int mapType, Texture2D texture ) ! Set texture for a material map type ( MAP_DIFFUSE, MAP_SPECULAR... ) FUNCTION-ALIAS: set-model-mesh-material void SetModelMeshMaterial ( Model *model, int meshId, int materialId ) ! Set material for a mesh ! Model animations loading/unloading functions FUNCTION-ALIAS: load-model-animations ModelAnimation* LoadModelAnimations ( c-string fileName, int* animsCount ) ! Load model animations from file FUNCTION-ALIAS: update-model-animation void UpdateModelAnimation ( Model model, ModelAnimation anim, int frame ) ! Update model animation pose FUNCTION-ALIAS: unload-model-animation void UnloadModelAnimation ( ModelAnimation anim ) ! Unload animation data FUNCTION-ALIAS: is-model-animation-valid bool IsModelAnimationValid ( Model model, ModelAnimation anim ) ! Check model animation skeleton match ! Model drawing functions FUNCTION-ALIAS: draw-model void DrawModel ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model ( with texture if set ) FUNCTION-ALIAS: draw-model-ex void DrawModelEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model with extended parameters FUNCTION-ALIAS: draw-model-wires void DrawModelWires ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model wires ( with texture if set ) FUNCTION-ALIAS: draw-model-wires-ex void DrawModelWiresEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model wires ( with texture if set ) with extended parameters FUNCTION-ALIAS: draw-bounding-box void DrawBoundingBox ( BoundingBox box, Color color ) ! Draw bounding box ( wires ) FUNCTION-ALIAS: draw-billboard void DrawBillboard ( Camera camera, Texture2D texture, Vector3 center, float size, Color tint ) ! Draw a billboard texture FUNCTION-ALIAS: draw-billboard-rec void DrawBillboardRec ( Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint ) ! Draw a billboard texture defined by sourceRec ! Collision detection functions FUNCTION-ALIAS: check-collision-spheres bool CheckCollisionSpheres ( Vector3 centerA, float radiusA, Vector3 centerB, float radiusB ) ! Detect collision between two spheres FUNCTION-ALIAS: check-collision-boxes bool CheckCollisionBoxes ( BoundingBox box1, BoundingBox box2 ) ! Detect collision between two bounding boxes FUNCTION-ALIAS: check-collision-box-sphere bool CheckCollisionBoxSphere ( BoundingBox box, Vector3 centerSphere, float radiusSphere ) ! Detect collision between box and sphere FUNCTION-ALIAS: check-collision-ray-sphere bool CheckCollisionRaySphere ( Ray ray, Vector3 spherePosition, float sphereRadius ) ! Detect collision between ray and sphere FUNCTION-ALIAS: check-collision-ray-sphere-ex bool CheckCollisionRaySphereEx ( Ray ray, Vector3 spherePosition, float sphereRadius, Vector3* collisionPoint ) ! Detect collision between ray and sphere, returns collision point FUNCTION-ALIAS: check-collision-ray-box bool CheckCollisionRayBox ( Ray ray, BoundingBox box ) ! Detect collision between ray and box FUNCTION-ALIAS: get-collision-ray-model RayHitInfo GetCollisionRayModel ( Ray ray, Model* model ) ! Get collision info between ray and model FUNCTION-ALIAS: get-collision-ray-triangle RayHitInfo GetCollisionRayTriangle ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 ) ! Get collision info between ray and triangle FUNCTION-ALIAS: get-collision-ray-ground RayHitInfo GetCollisionRayGround ( Ray ray, float groundHeight ) ! Get collision info between ray and ground plane ( Y-normal plane ) ! ------------------------------------------------------------------------------------ ! Shaders System Functions ( Module: rlgl ) ! NOTE: This functions are useless when using OpenGL 1.1 ! ------------------------------------------------------------------------------------ ! Shader loading/unloading functions FUNCTION-ALIAS: load-text c-string LoadText ( c-string fileName ) ! Load chars array from text file FUNCTION-ALIAS: load-shader Shader LoadShader ( c-string vsFileName, c-string fsFileName ) ! Load shader from files and bind default locations FUNCTION-ALIAS: load-shader-code Shader LoadShaderCode ( c-string vsCode, c-string fsCode ) ! Load shader from code strings and bind default locations FUNCTION-ALIAS: unload-shader void UnloadShader ( Shader shader ) ! Unload shader from GPU memory ( VRAM ) FUNCTION-ALIAS: get-shader-default Shader GetShaderDefault ( ) ! Get default shader FUNCTION-ALIAS: get-texture-default Texture2D GetTextureDefault ( ) ! Get default texture ! Shader configuration functions FUNCTION-ALIAS: get-shader-location int GetShaderLocation ( Shader shader, c-string uniformName ) ! Get shader uniform location FUNCTION-ALIAS: set-shader-value void SetShaderValue ( Shader shader, int uniformLoc, void* value, int uniformType ) ! Set shader uniform value FUNCTION-ALIAS: set-shader-value-v void SetShaderValueV ( Shader shader, int uniformLoc, void* value, int uniformType, int count ) ! Set shader uniform value vector FUNCTION-ALIAS: set-shader-value-matrix void SetShaderValueMatrix ( Shader shader, int uniformLoc, Matrix mat ) ! Set shader uniform value ( matrix 4x4 ) FUNCTION-ALIAS: set-shader-value-texture void SetShaderValueTexture ( Shader shader, int uniformLoc, Texture2D texture ) ! Set shader uniform value for texture FUNCTION-ALIAS: set-matrix-projection void SetMatrixProjection ( Matrix proj ) ! Set a custom projection matrix ( replaces internal projection matrix ) FUNCTION-ALIAS: set-matrix-model-view void SetMatrixModelview ( Matrix view ) ! Set a custom modelview matrix ( replaces internal modelview matrix ) FUNCTION-ALIAS: get-matrix-model-view Matrix GetMatrixModelview ( ) ! Get internal modelview matrix ! Texture maps generation ( PBR ) ! NOTE: Required shaders should be provided FUNCTION-ALIAS: gen-texture-cubemap Texture2D GenTextureCubemap ( Shader shader, Texture2D skyHDR, int size ) ! Generate cubemap texture from HDR texture FUNCTION-ALIAS: gen-texture-irradiance Texture2D GenTextureIrradiance ( Shader shader, Texture2D cubemap, int size ) ! Generate irradiance texture using cubemap data FUNCTION-ALIAS: gen-texture-prefilter Texture2D GenTexturePrefilter ( Shader shader, Texture2D cubemap, int size ) ! Generate prefilter texture using cubemap data FUNCTION-ALIAS: gen-texture-brdf Texture2D GenTextureBRDF ( Shader shader, Texture2D cubemap, int size ) ! Generate BRDF texture using cubemap data ! Shading begin/end functions FUNCTION-ALIAS: begin-shader-mode void BeginShaderMode ( Shader shader ) ! Begin custom shader drawing FUNCTION-ALIAS: end-shader-mode void EndShaderMode ( ) ! End custom shader drawing ( use default shader ) FUNCTION-ALIAS: begin-blend-mode void BeginBlendMode ( int mode ) ! Begin blending mode ( alpha, additive, multiplied ) FUNCTION-ALIAS: end-blend-mode void EndBlendMode ( ) ! End blending mode ( reset to default: alpha blending ) FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode ( define screen area for following drawing ) FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode ! VR control functions FUNCTION-ALIAS: init-vr-simulator void InitVrSimulator ( ) ! Init VR simulator for selected device parameters FUNCTION-ALIAS: close-vr-simulator void CloseVrSimulator ( ) ! Close VR simulator for current device FUNCTION-ALIAS: update-vr-tracking void UpdateVrTracking ( Camera *camera ) ! Update VR tracking ( position and orientation ) and camera FUNCTION-ALIAS: set-vr-configuration void SetVrConfiguration ( VrDeviceInfo info, Shader distortion ) ! Set stereo rendering configuration parameters FUNCTION-ALIAS: is-vr-simulator-ready bool IsVrSimulatorReady ( ) ! Detect if VR simulator is ready FUNCTION-ALIAS: toggle-vr-mode void ToggleVrMode ( ) ! Enable/Disable VR experience FUNCTION-ALIAS: begin-vr-drawing void BeginVrDrawing ( ) ! Begin VR simulator stereo rendering FUNCTION-ALIAS: end-vr-drawing void EndVrDrawing ( ) ! End VR simulator stereo rendering ! ------------------------------------------------------------------------------------ ! Audio Loading and Playing Functions ( Module: audio ) ! ------------------------------------------------------------------------------------ ! Audio device management functions FUNCTION-ALIAS: init-audio-device void InitAudioDevice ( ) ! Initialize audio device and context FUNCTION-ALIAS: close-audio-device void CloseAudioDevice ( ) ! Close the audio device and context FUNCTION-ALIAS: is-audio-device-ready bool IsAudioDeviceReady ( ) ! Check if audio device has been initialized successfully FUNCTION-ALIAS: set-master-volume void SetMasterVolume ( float volume ) ! Set master volume ( listener ) ! Wave/Sound loading/unloading functions FUNCTION-ALIAS: load-wave Wave LoadWave ( c-string fileName ) ! Load wave data from file FUNCTION-ALIAS: load-wave-ex Wave LoadWaveEx ( void* data, int sampleCount, int sampleRate, int sampleSize, int channels ) ! Load wave data from raw array data FUNCTION-ALIAS: load-sound Sound LoadSound ( c-string fileName ) ! Load sound from file FUNCTION-ALIAS: load-sound-from-wave Sound LoadSoundFromWave ( Wave wave ) ! Load sound from wave data FUNCTION-ALIAS: update-sound void UpdateSound ( Sound sound, void* data, int samplesCount ) ! Update sound buffer with new data FUNCTION-ALIAS: unload-wave void UnloadWave ( Wave wave ) ! Unload wave data FUNCTION-ALIAS: unload-sound void UnloadSound ( Sound sound ) ! Unload sound FUNCTION-ALIAS: export-wave void ExportWave ( Wave wave, c-string fileName ) ! Export wave data to file FUNCTION-ALIAS: export-wave-as-code void ExportWaveAsCode ( Wave wave, c-string fileName ) ! Export wave sample data to code ( .h ) ! Wave/Sound management functions FUNCTION-ALIAS: play-sound void PlaySound ( Sound sound ) ! Play a sound FUNCTION-ALIAS: pause-sound void PauseSound ( Sound sound ) ! Pause a sound FUNCTION-ALIAS: resume-sound void ResumeSound ( Sound sound ) ! Resume a paused sound FUNCTION-ALIAS: stop-sound void StopSound ( Sound sound ) ! Stop playing a sound FUNCTION-ALIAS: is-sound-playing bool IsSoundPlaying ( Sound sound ) ! Check if a sound is currently playing FUNCTION-ALIAS: set-sound-volume void SetSoundVolume ( Sound sound, float volume ) ! Set volume for a sound ( 1.0 is max level ) FUNCTION-ALIAS: set-sound-pitch void SetSoundPitch ( Sound sound, float pitch ) ! Set pitch for a sound ( 1.0 is base level ) FUNCTION-ALIAS: wave-format void WaveFormat ( Wave* wave, int sampleRate, int sampleSize, int channels ) ! Convert wave data to desired format FUNCTION-ALIAS: wave-copy Wave WaveCopy ( Wave wave ) ! Copy a wave to a new wave FUNCTION-ALIAS: wave-crop void WaveCrop ( Wave* wave, int initSample, int finalSample ) ! Crop a wave to defined samples range FUNCTION-ALIAS: get-wave-data float* GetWaveData ( Wave wave ) ! Get samples data from wave as a floats array ! Music management functions FUNCTION-ALIAS: load-music-stream Music LoadMusicStream ( c-string fileName ) ! Load music stream from file FUNCTION-ALIAS: unload-music-stream void UnloadMusicStream ( Music music ) ! Unload music stream FUNCTION-ALIAS: play-music-stream void PlayMusicStream ( Music music ) ! Start music playing FUNCTION-ALIAS: update-music-stream void UpdateMusicStream ( Music music ) ! Updates buffers for music streaming FUNCTION-ALIAS: stop-music-stream void StopMusicStream ( Music music ) ! Stop music playing FUNCTION-ALIAS: pause-music-stream void PauseMusicStream ( Music music ) ! Pause music playing FUNCTION-ALIAS: resume-music-stream void ResumeMusicStream ( Music music ) ! Resume playing paused music FUNCTION-ALIAS: is-music-playing bool IsMusicPlaying ( Music music ) ! Check if music is playing FUNCTION-ALIAS: set-music-volume void SetMusicVolume ( Music music, float volume ) ! Set volume for music ( 1.0 is max level ) FUNCTION-ALIAS: set-music-pitch void SetMusicPitch ( Music music, float pitch ) ! Set pitch for a music ( 1.0 is base level ) FUNCTION-ALIAS: set-music-loop-count void SetMusicLoopCount ( Music music, int count ) ! Set music loop count ( loop repeats ) FUNCTION-ALIAS: get-music-time-length float GetMusicTimeLength ( Music music ) ! Get music time length ( in seconds ) FUNCTION-ALIAS: get-music-time-played float GetMusicTimePlayed ( Music music ) ! Get current music time played ( in seconds ) ! AudioStream management functions FUNCTION-ALIAS: init-audio-stream AudioStream InitAudioStream ( uint sampleRate, uint sampleSize, uint channels ) ! Init audio stream ( to stream raw audio pcm data ) FUNCTION-ALIAS: update-audio-stream void UpdateAudioStream ( AudioStream stream, void* data, int samplesCount ) ! Update audio stream buffers with data FUNCTION-ALIAS: close-audio-stream void CloseAudioStream ( AudioStream stream ) ! Close audio stream and free memory FUNCTION-ALIAS: is-audio-buffer-processed bool IsAudioBufferProcessed ( AudioStream stream ) ! Check if any audio stream buffers requires refill FUNCTION-ALIAS: play-audio-stream void PlayAudioStream ( AudioStream stream ) ! Play audio stream FUNCTION-ALIAS: pause-audio-stream void PauseAudioStream ( AudioStream stream ) ! Pause audio stream FUNCTION-ALIAS: resume-audio-stream void ResumeAudioStream ( AudioStream stream ) ! Resume audio stream FUNCTION-ALIAS: is-audio-stream-playing bool IsAudioStreamPlaying ( AudioStream stream ) ! Check if audio stream is playing FUNCTION-ALIAS: stop-audio-stream void StopAudioStream ( AudioStream stream ) ! Stop audio stream FUNCTION-ALIAS: set-audio-stream-volume void SetAudioStreamVolume ( AudioStream stream, float volume ) ! Set volume for audio stream ( 1.0 is max level ) FUNCTION-ALIAS: set-audio-stream-pitch void SetAudioStreamPitch ( AudioStream stream, float pitch ) ! Set pitch for audio stream ( 1.0 is base level ) ! Load modules depending on what the installed dll/so supports "raylib" find-library dlopen dup ! Check for ricons symbols "DrawIcon" swap dlsym [ "raylib.modules.ricons" require ] when ! Check for gui symbols "GuiEnable" swap dlsym [ "raylib.modules.gui" require ] when