USING: ui.gadgets ui.gestures help.markup help.syntax kernel classes strings opengl opengl.gl models math.geometry.rect ; IN: ui.render HELP: gadget { $class-description "An object which displays itself on the screen and acts on user input gestures. Gadgets have the following slots:" { $list { { $snippet "pref-dim" } " - a cached value for " { $link pref-dim } "; do not read or write this slot directly." } { { $snippet "parent" } " - the gadget containing this one, or " { $link f } " if this gadget is not part of the visible gadget hierarchy." } { { $snippet "children" } " - a vector of child gadgets. Do not modify this vector directly, instead use " { $link add-gadget } ", " { $link add-gadgets } ", " { $link unparent } " or " { $link clear-gadget } "." } { { $snippet "orientation" } " - an orientation specifier. This slot is used by layout gadgets." } { { $snippet "layout-state" } " - stores the layout state of the gadget. Do not read or write this slot directly, instead call " { $link relayout } " and " { $link relayout-1 } " if the gadget needs to be re-laid out." } { { $snippet "visible?" } " - a boolean indicating if the gadget should display and receive user input." } { { $snippet "root?" } " - if set to " { $link t } ", layout changes in this gadget will not propagate to the gadget's parent." } { { $snippet "clipped?" } " - a boolean indicating if clipping will be enabled when drawing this gadget's children." } { { $snippet "interior" } " - an object whose class implements the " { $link draw-interior } " generic word." } { { $snippet "boundary" } " - an object whose class implements the " { $link draw-boundary } " generic word." } { { $snippet "model" } " - a " { $link model } " or " { $link f } "; see " { $link "ui-control-impl" } } } "Gadgets subclass the " { $link rect } " class, and thus all instances have " { $snippet "loc" } " and " { $snippet "dim" } " instances holding their location and dimensions." } { $notes "Other classes may inherit from " { $link gadget } " in order to re-implement generic words such as " { $link draw-gadget* } " and " { $link user-input* } ", or to define gestures with " { $link set-gestures } "." } ; HELP: clip { $var-description "The current clipping rectangle." } ; HELP: draw-gadget* { $values { "gadget" gadget } } { $contract "Draws the gadget by making OpenGL calls. The top-left corner of the gadget should be drawn at the location stored in the " { $link origin } " variable." } { $notes "This word should not be called directly. To force a gadget to redraw, call " { $link relayout-1 } "." } ; HELP: draw-interior { $values { "interior" object } { "gadget" gadget } } { $contract "Draws the interior of a gadget by making OpenGL calls. The " { $snippet "interior" } " slot may be set to objects implementing this generic word." } ; HELP: draw-boundary { $values { "boundary" object } { "gadget" gadget } } { $contract "Draws the boundary of a gadget by making OpenGL calls. The " { $snippet "boundary" } " slot may be set to objects implementing this generic word." } ; HELP: solid { $class-description "A class implementing the " { $link draw-boundary } " and " { $link draw-interior } " generic words to draw a solid outline or a solid fill, respectively. The " { $snippet "color" } " slot stores a color specifier." } ; HELP: gradient { $class-description "A class implementing the " { $link draw-interior } " generic word to draw a smoothly shaded transition between colors. The " { $snippet "colors" } " slot stores a sequence of color specifiers and the gradient is drawn in the direction given by the " { $snippet "orientation" } " slot of the gadget." } ; HELP: polygon { $class-description "A class implementing the " { $link draw-boundary } " and " { $link draw-interior } " generic words to draw a solid outline or a solid filled polygon, respectively. Instances of " { $link polygon } " have two slots:" { $list { { $snippet "color" } " - a color specifier" } { { $snippet "points" } " - a sequence of points" } } } ; HELP: { $values { "color" "a color specifier" } { "points" "a sequence of points" } { "polygon" polygon } } { $description "Creates a new instance of " { $link polygon } "." } ; HELP: { $values { "color" "a color specifier" } { "points" "a sequence of points" } { "gadget" "a new " { $link gadget } } } { $description "Creates a gadget which is drawn as a solid filled polygon. The gadget's size is the minimum bounding box containing all the points of the polygon." } ; HELP: open-font { $values { "font" "a font specifier" } { "open-font" object } } { $description "Loads a font if it has not already been loaded, otherwise outputs the existing font." } { $errors "Throws an error if the font does not exist." } ; HELP: string-width { $values { "open-font" "a value output by " { $link open-font } } { "string" string } { "w" "a positive integer" } } { $description "Outputs the width of a string." } ; HELP: text-dim { $values { "open-font" "a value output by " { $link open-font } } { "text" "a string or an array of strings" } { "dim" "a pair of integers" } } { $description "Outputs the dimensions of a piece of text, which is either a single-line string or an array of lines." } ; HELP: draw-string { $values { "font" "a font specifier" } { "string" string } { "loc" "a pair of integers" } } { $description "Draws a line of text." } ; HELP: draw-text { $values { "font" "a font specifier" } { "text" "a string or an array of strings" } { "loc" "a pair of integers" } } { $description "Draws text. Text is either a single-line string or an array of lines." } ; ARTICLE: "gadgets-polygons" "Polygon gadgets" "A polygon gadget renders a simple shaded polygon." { $subsection } "Some pre-made polygons:" { $subsection arrow-up } { $subsection arrow-right } { $subsection arrow-down } { $subsection arrow-left } { $subsection close-box } "Polygon gadgets are rendered by the " { $link polygon } " pen protocol implementation." ; ARTICLE: "ui-paint" "Customizing gadget appearance" "The UI carries out the following steps when drawing a gadget:" { $list { "The " { $link draw-interior } " generic word is called on the value of the " { $snippet "interior" } " slot." } { "The " { $link draw-gadget* } " generic word is called on the gadget." } { "The gadget's visible children are drawn, determined by calling " { $link visible-children } " on the gadget." } { "The " { $link draw-boundary } " generic word is called on the value of the " { $snippet "boundary" } " slot." } } "Now, each one of these steps will be covered in detail." { $subsection "ui-pen-protocol" } { $subsection "ui-paint-custom" } ; ARTICLE: "ui-pen-protocol" "UI pen protocol" "The " { $snippet "interior" } " and " { $snippet "boundary" } " slots of a gadget facilitate easy factoring and sharing of drawing logic. Objects stored in these slots must implement the pen protocol:" { $subsection draw-interior } { $subsection draw-boundary } "The default value of these slots is the " { $link f } " singleton, which implements the above protocol by doing nothing." $nl "Some other pre-defined implementations:" { $subsection solid } { $subsection gradient } { $subsection polygon } "Custom implementations must follow the guidelines set forth in " { $link "ui-paint-custom" } "." ; ARTICLE: "text-rendering" "Rendering text" "Unlike OpenGL, Factor's FreeType binding only includes the bare essentials, and there is rarely any need to directly call words in the " { $vocab-link "freetype" } " vocabulary directly. Instead, the UI provides high-level wrappers." $nl "Font objects are never constructed directly, and instead are obtained by calling a word:" { $subsection open-font } "Measuring text:" { $subsection text-dim } { $subsection text-height } { $subsection text-width } "Rendering text:" { $subsection draw-string } { $subsection draw-text } ; ARTICLE: "ui-paint-coord" "The UI co-ordinate system" "The UI uses a co-ordinate system where the y axis is oriented down. The OpenGL " { $link GL_MODELVIEW } " matrix is not saved or restored when rendering a gadget. Instead, the origin of the gadget relative to the OpenGL context is stored in a variable:" { $subsection origin } "Custom drawing implementations can translate co-ordinates manually, or save and restore the " { $link GL_MODELVIEW } " matrix using a word such as " { $link with-translation } "." $nl "Gadgets must not draw outside of their bounding box, however clipping is not enforced by default, for performance reasons. This can be changed by setting the " { $slot "clipped?" } " slot to " { $link t } " in the gadget's constructor." ; ABOUT: "ui-paint-custom"