USING: arrays kernel math opengl opengl.gl opengl.glu opengl.demo-support ui ui.gadgets ui.render ui.pixel-formats literals accessors ; IN: nehe.2 TUPLE: nehe2-gadget < gadget ; CONSTANT: width 256 CONSTANT: height 256 : ( -- gadget ) nehe2-gadget new ; M: nehe2-gadget draw-gadget* ( gadget -- ) drop GL_PROJECTION glMatrixMode glLoadIdentity 45.0 width height / >float 0.1 100.0 gluPerspective GL_MODELVIEW glMatrixMode glLoadIdentity GL_SMOOTH glShadeModel 0.0 0.0 0.0 0.0 glClearColor 1.0 glClearDepth GL_DEPTH_TEST glEnable GL_LEQUAL glDepthFunc GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST glHint GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear glLoadIdentity -1.5 0.0 -6.0 glTranslatef GL_TRIANGLES [ 0.0 1.0 0.0 glVertex3f -1.0 -1.0 0.0 glVertex3f 1.0 -1.0 0.0 glVertex3f ] do-state 3.0 0.0 0.0 glTranslatef GL_QUADS [ -1.0 1.0 0.0 glVertex3f 1.0 1.0 0.0 glVertex3f 1.0 -1.0 0.0 glVertex3f -1.0 -1.0 0.0 glVertex3f ] do-state ; MAIN-WINDOW: run2 { { title "NeHe Tutorial 2" } { pref-dim { $ width $ height } } { pixel-format-attributes { windowed double-buffered T{ depth-bits { value 16 } } } } } >>gadgets ;