! Copyright (C) 2005, 2008 Slava Pestov. ! Portions copyright (C) 2007 Eduardo Cavazos. ! Portions copyright (C) 2008 Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: alien alien.c-types continuations kernel libc math macros namespaces math.vectors math.constants math.functions math.parser opengl.gl opengl.glu combinators arrays sequences splitting words byte-arrays assocs ; IN: opengl : coordinates ( point1 point2 -- x1 y2 x2 y2 ) [ first2 ] bi@ ; : fix-coordinates ( point1 point2 -- x1 y2 x2 y2 ) [ first2 [ >fixnum ] bi@ ] bi@ ; : gl-color ( color -- ) first4 glColor4d ; inline : gl-clear-color ( color -- ) first4 glClearColor ; : gl-clear ( color -- ) gl-clear-color GL_COLOR_BUFFER_BIT glClear ; : gl-error ( -- ) glGetError dup zero? [ "GL error: " over gluErrorString append throw ] unless drop ; : do-state ( mode quot -- ) swap glBegin call glEnd ; inline : do-enabled ( what quot -- ) over glEnable dip glDisable ; inline : do-enabled-client-state ( what quot -- ) over glEnableClientState dip glDisableClientState ; inline : words>values ( word/value-seq -- value-seq ) [ dup word? [ execute ] [ ] if ] map ; : (all-enabled) ( seq quot -- ) over [ glEnable ] each dip [ glDisable ] each ; inline : (all-enabled-client-state) ( seq quot -- ) over [ glEnableClientState ] each dip [ glDisableClientState ] each ; inline MACRO: all-enabled ( seq quot -- ) >r words>values r> [ (all-enabled) ] 2curry ; MACRO: all-enabled-client-state ( seq quot -- ) >r words>values r> [ (all-enabled-client-state) ] 2curry ; : do-matrix ( mode quot -- ) swap [ glMatrixMode glPushMatrix call ] keep glMatrixMode glPopMatrix ; inline : gl-vertex ( point -- ) dup length { { 2 [ first2 glVertex2d ] } { 3 [ first3 glVertex3d ] } { 4 [ first4 glVertex4d ] } } case ; : gl-normal ( normal -- ) first3 glNormal3d ; : gl-material ( face pname params -- ) >c-float-array glMaterialfv ; : gl-line ( a b -- ) GL_LINES [ gl-vertex gl-vertex ] do-state ; : gl-fill-rect ( loc ext -- ) coordinates glRectd ; : gl-rect ( loc ext -- ) GL_FRONT_AND_BACK GL_LINE glPolygonMode >r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect GL_FRONT_AND_BACK GL_FILL glPolygonMode ; : (gl-poly) ( points state -- ) [ [ gl-vertex ] each ] do-state ; : gl-fill-poly ( points -- ) dup length 2 > GL_POLYGON GL_LINES ? (gl-poly) ; : gl-poly ( points -- ) GL_LINE_LOOP (gl-poly) ; : circle-steps ( steps -- angles ) dup length v/n 2 pi * v*n ; : unit-circle ( angles -- points1 points2 ) [ [ sin ] map ] [ [ cos ] map ] bi ; : adjust-points ( points1 points2 -- points1' points2' ) [ [ 1 + 0.5 * ] map ] bi@ ; : scale-points ( loc dim points1 points2 -- points ) zip [ v* ] with map [ v+ ] with map ; : circle-points ( loc dim steps -- points ) circle-steps unit-circle adjust-points scale-points ; : gl-circle ( loc dim steps -- ) circle-points gl-poly ; : gl-fill-circle ( loc dim steps -- ) circle-points gl-fill-poly ; : prepare-gradient ( direction dim -- v1 v2 ) tuck v* [ v- ] keep ; : gl-gradient ( direction colors dim -- ) GL_QUAD_STRIP [ swap >r prepare-gradient r> [ length dup 1- v/n ] keep [ >r >r 2dup r> r> gl-color v*n dup gl-vertex v+ gl-vertex ] 2each 2drop ] do-state ; : (gen-gl-object) ( quot -- id ) >r 1 0 r> keep *uint ; inline : gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ; : gen-gl-buffer ( -- id ) [ glGenBuffers ] (gen-gl-object) ; : (delete-gl-object) ( id quot -- ) >r 1 swap r> call ; inline : delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ; : delete-gl-buffer ( id -- ) [ glDeleteBuffers ] (delete-gl-object) ; : with-gl-buffer ( binding id quot -- ) -rot dupd glBindBuffer [ slip ] [ 0 glBindBuffer ] [ ] cleanup ; inline : with-array-element-buffers ( array-buffer element-buffer quot -- ) -rot GL_ELEMENT_ARRAY_BUFFER swap [ swap GL_ARRAY_BUFFER -rot with-gl-buffer ] with-gl-buffer ; inline : ( target data hint -- id ) pick gen-gl-buffer [ [ >r dup byte-length swap r> glBufferData ] with-gl-buffer ] keep ; : buffer-offset ( int -- alien ) ; inline : bind-texture-unit ( id target unit -- ) glActiveTexture swap glBindTexture gl-error ; : (set-draw-buffers) ( buffers -- ) dup length swap >c-uint-array glDrawBuffers ; MACRO: set-draw-buffers ( buffers -- ) words>values [ (set-draw-buffers) ] curry ; : do-attribs ( bits quot -- ) swap glPushAttrib call glPopAttrib ; inline : gl-look-at ( eye focus up -- ) [ first3 ] tri@ gluLookAt ; TUPLE: sprite loc dim dim2 dlist texture ; : ( loc dim dim2 -- sprite ) f f sprite boa ; : sprite-size2 ( sprite -- w h ) sprite-dim2 first2 ; : sprite-width ( sprite -- w ) sprite-dim first ; : gray-texture ( sprite pixmap -- id ) gen-texture [ GL_TEXTURE_BIT [ GL_TEXTURE_2D swap glBindTexture >r >r GL_TEXTURE_2D 0 GL_RGBA r> sprite-size2 0 GL_LUMINANCE_ALPHA GL_UNSIGNED_BYTE r> glTexImage2D ] do-attribs ] keep ; : gen-dlist ( -- id ) 1 glGenLists ; : make-dlist ( type quot -- id ) gen-dlist [ rot glNewList call glEndList ] keep ; inline : init-texture ( -- ) GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ; : gl-translate ( point -- ) first2 0.0 glTranslated ; : top-left drop 0 0 glTexCoord2i 0.0 0.0 glVertex2d ; inline : top-right 1 0 glTexCoord2i first 0.0 glVertex2d ; inline : bottom-left 0 1 glTexCoord2i second 0.0 swap glVertex2d ; inline : bottom-right 1 1 glTexCoord2i gl-vertex ; inline : four-sides ( dim -- ) dup top-left dup top-right dup bottom-right bottom-left ; : draw-sprite ( sprite -- ) dup sprite-loc gl-translate GL_TEXTURE_2D over sprite-texture glBindTexture init-texture GL_QUADS [ sprite-dim2 four-sides ] do-state GL_TEXTURE_2D 0 glBindTexture ; : rect-vertices ( lower-left upper-right -- ) GL_QUADS [ over first2 glVertex2d dup first pick second glVertex2d dup first2 glVertex2d swap first swap second glVertex2d ] do-state ; : make-sprite-dlist ( sprite -- id ) GL_MODELVIEW [ GL_COMPILE [ draw-sprite ] make-dlist ] do-matrix ; : init-sprite ( texture sprite -- ) [ set-sprite-texture ] keep [ make-sprite-dlist ] keep set-sprite-dlist ; : delete-dlist ( id -- ) 1 glDeleteLists ; : free-sprite ( sprite -- ) dup sprite-dlist delete-dlist sprite-texture delete-texture ; : free-sprites ( sprites -- ) [ nip [ free-sprite ] when* ] assoc-each ; : with-translation ( loc quot -- ) GL_MODELVIEW [ >r gl-translate r> call ] do-matrix ; inline : gl-set-clip ( loc dim -- ) fix-coordinates glScissor ; : gl-viewport ( loc dim -- ) fix-coordinates glViewport ; : init-matrices ( -- ) GL_PROJECTION glMatrixMode glLoadIdentity GL_MODELVIEW glMatrixMode glLoadIdentity ;