! Copyright (C) 2005, 2008 Slava Pestov. ! Portions copyright (C) 2007 Eduardo Cavazos. ! Portions copyright (C) 2008 Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: alien alien.c-types continuations kernel libc math macros namespaces math.vectors math.constants math.functions math.parser opengl.gl opengl.glu combinators arrays sequences splitting words byte-arrays assocs colors accessors generalizations locals specialized-arrays.float specialized-arrays.uint ; IN: opengl : color>raw ( object -- r g b a ) >rgba { [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave ; inline : gl-color ( color -- ) color>raw glColor4d ; inline : gl-clear-color ( color -- ) color>raw glClearColor ; : gl-clear ( color -- ) gl-clear-color GL_COLOR_BUFFER_BIT glClear ; : gl-error ( -- ) glGetError dup zero? [ "GL error: " over gluErrorString append throw ] unless drop ; : do-enabled ( what quot -- ) over glEnable dip glDisable ; inline : do-enabled-client-state ( what quot -- ) over glEnableClientState dip glDisableClientState ; inline : words>values ( word/value-seq -- value-seq ) [ dup word? [ execute ] when ] map ; : (all-enabled) ( seq quot -- ) over [ glEnable ] each dip [ glDisable ] each ; inline : (all-enabled-client-state) ( seq quot -- ) [ dup [ glEnableClientState ] each ] dip dip [ glDisableClientState ] each ; inline MACRO: all-enabled ( seq quot -- ) [ words>values ] dip [ (all-enabled) ] 2curry ; MACRO: all-enabled-client-state ( seq quot -- ) [ words>values ] dip [ (all-enabled-client-state) ] 2curry ; : do-matrix ( mode quot -- ) swap [ glMatrixMode glPushMatrix call ] keep glMatrixMode glPopMatrix ; inline : gl-material ( face pname params -- ) float-array{ } like underlying>> glMaterialfv ; : gl-vertex-pointer ( seq -- ) [ 2 GL_FLOAT 0 ] dip underlying>> glVertexPointer ; inline : gl-color-pointer ( seq -- ) [ 4 GL_FLOAT 0 ] dip underlying>> glColorPointer ; inline : gl-texture-coord-pointer ( seq -- ) [ 2 GL_FLOAT 0 ] dip underlying>> glTexCoordPointer ; inline : line-vertices ( a b -- ) [ first2 [ 0.5 + ] bi@ ] bi@ 4 float-array{ } nsequence gl-vertex-pointer ; : gl-line ( a b -- ) line-vertices GL_LINES 0 2 glDrawArrays ; : (rect-vertices) ( dim -- vertices ) #! We use GL_LINE_STRIP with a duplicated first vertex #! instead of GL_LINE_LOOP to work around a bug in Apple's #! X3100 driver. { [ drop 0.5 0.5 ] [ first 0.3 - 0.5 ] [ [ first 0.3 - ] [ second 0.3 - ] bi ] [ second 0.3 - 0.5 swap ] [ drop 0.5 0.5 ] } cleave 10 float-array{ } nsequence ; : rect-vertices ( dim -- ) (rect-vertices) gl-vertex-pointer ; : (gl-rect) ( -- ) GL_LINE_STRIP 0 5 glDrawArrays ; : gl-rect ( dim -- ) rect-vertices (gl-rect) ; : (fill-rect-vertices) ( dim -- vertices ) { [ drop 0 0 ] [ first 0 ] [ first2 ] [ second 0 swap ] } cleave 8 float-array{ } nsequence ; : fill-rect-vertices ( dim -- ) (fill-rect-vertices) gl-vertex-pointer ; : (gl-fill-rect) ( -- ) GL_QUADS 0 4 glDrawArrays ; : gl-fill-rect ( dim -- ) fill-rect-vertices (gl-fill-rect) ; : circle-steps ( steps -- angles ) dup length v/n 2 pi * v*n ; : unit-circle ( angles -- points1 points2 ) [ [ sin ] map ] [ [ cos ] map ] bi ; : adjust-points ( points1 points2 -- points1' points2' ) [ [ 1 + 0.5 * ] map ] bi@ ; : scale-points ( loc dim points1 points2 -- points ) zip [ v* ] with map [ v+ ] with map ; : circle-points ( loc dim steps -- points ) circle-steps unit-circle adjust-points scale-points ; : close-path ( points -- points' ) dup first suffix ; : circle-vertices ( loc dim steps -- vertices ) #! We use GL_LINE_STRIP with a duplicated first vertex #! instead of GL_LINE_LOOP to work around a bug in Apple's #! X3100 driver. circle-points close-path concat >float-array ; : fill-circle-vertices ( loc dim steps -- vertices ) circle-points concat >float-array ; : (gen-gl-object) ( quot -- id ) [ 1 0 ] dip keep *uint ; inline : gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ; : gen-gl-buffer ( -- id ) [ glGenBuffers ] (gen-gl-object) ; : (delete-gl-object) ( id quot -- ) [ 1 swap ] dip call ; inline : delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ; : delete-gl-buffer ( id -- ) [ glDeleteBuffers ] (delete-gl-object) ; : with-gl-buffer ( binding id quot -- ) -rot dupd glBindBuffer [ slip ] [ 0 glBindBuffer ] [ ] cleanup ; inline : with-array-element-buffers ( array-buffer element-buffer quot -- ) -rot GL_ELEMENT_ARRAY_BUFFER swap [ swap GL_ARRAY_BUFFER -rot with-gl-buffer ] with-gl-buffer ; inline : ( target data hint -- id ) pick gen-gl-buffer [ [ [ dup byte-length swap ] dip glBufferData ] with-gl-buffer ] keep ; : buffer-offset ( int -- alien ) ; inline : bind-texture-unit ( id target unit -- ) glActiveTexture swap glBindTexture gl-error ; : (set-draw-buffers) ( buffers -- ) [ length ] [ >uint-array underlying>> ] bi glDrawBuffers ; MACRO: set-draw-buffers ( buffers -- ) words>values [ (set-draw-buffers) ] curry ; : do-attribs ( bits quot -- ) swap glPushAttrib call glPopAttrib ; inline : gl-look-at ( eye focus up -- ) [ first3 ] tri@ gluLookAt ; TUPLE: sprite loc dim dim2 dlist texture ; : ( loc dim dim2 -- sprite ) f f sprite boa ; : sprite-size2 ( sprite -- w h ) dim2>> first2 ; : sprite-width ( sprite -- w ) dim>> first ; : gray-texture ( sprite pixmap -- id ) gen-texture [ GL_TEXTURE_BIT [ GL_TEXTURE_2D swap glBindTexture [ [ GL_TEXTURE_2D 0 GL_RGBA ] dip sprite-size2 0 GL_LUMINANCE_ALPHA GL_UNSIGNED_BYTE ] dip glTexImage2D ] do-attribs ] keep ; : gen-dlist ( -- id ) 1 glGenLists ; : make-dlist ( type quot -- id ) gen-dlist [ rot glNewList call glEndList ] keep ; inline : init-texture ( -- ) GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ; : gl-translate ( point -- ) first2 0.0 glTranslated ; : rect-texture-coords ( -- ) float-array{ 0 0 1 0 1 1 0 1 } gl-texture-coord-pointer ; : draw-sprite ( sprite -- ) GL_TEXTURE_COORD_ARRAY [ dup loc>> gl-translate GL_TEXTURE_2D over texture>> glBindTexture init-texture rect-texture-coords dim2>> fill-rect-vertices (gl-fill-rect) GL_TEXTURE_2D 0 glBindTexture ] do-enabled-client-state ; : make-sprite-dlist ( sprite -- id ) GL_MODELVIEW [ GL_COMPILE [ draw-sprite ] make-dlist ] do-matrix ; : init-sprite ( texture sprite -- ) swap >>texture dup make-sprite-dlist >>dlist drop ; : delete-dlist ( id -- ) 1 glDeleteLists ; : free-sprite ( sprite -- ) [ dlist>> delete-dlist ] [ texture>> delete-texture ] bi ; : free-sprites ( sprites -- ) [ nip [ free-sprite ] when* ] assoc-each ; : with-translation ( loc quot -- ) GL_MODELVIEW [ [ gl-translate ] dip call ] do-matrix ; inline : fix-coordinates ( point1 point2 -- x1 y2 x2 y2 ) [ first2 [ >fixnum ] bi@ ] bi@ ; : gl-set-clip ( loc dim -- ) fix-coordinates glScissor ; : gl-viewport ( loc dim -- ) fix-coordinates glViewport ; : init-matrices ( -- ) GL_PROJECTION glMatrixMode glLoadIdentity GL_MODELVIEW glMatrixMode glLoadIdentity ;