! Copyright (C) 2005, 2007 Slava Pestov. ! Portions copyright (C) 2007 Eduardo Cavazos. ! Portions copyright (C) 2008 Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: alien alien.c-types continuations kernel libc math macros namespaces math.vectors math.constants math.functions math.parser opengl.gl opengl.glu combinators arrays sequences splitting words ; IN: opengl : coordinates [ first2 ] 2apply ; : fix-coordinates [ first2 [ >fixnum ] 2apply ] 2apply ; : gl-color ( color -- ) first4 glColor4d ; inline : gl-clear-color ( color -- ) first4 glClearColor ; : gl-clear ( color -- ) gl-clear-color GL_COLOR_BUFFER_BIT glClear ; : gl-error ( -- ) glGetError dup zero? [ "GL error: " over gluErrorString append throw ] unless drop ; : do-state ( what quot -- ) swap glBegin call glEnd ; inline : do-enabled ( what quot -- ) over glEnable dip glDisable ; inline : do-matrix ( mode quot -- ) swap [ glMatrixMode glPushMatrix call ] keep glMatrixMode glPopMatrix ; inline : gl-vertex ( point -- ) dup length { { 2 [ first2 glVertex2d ] } { 3 [ first3 glVertex3d ] } { 4 [ first4 glVertex4d ] } } case ; : gl-normal ( normal -- ) first3 glNormal3d ; : gl-material ( face pname params -- ) >c-float-array glMaterialfv ; : gl-line ( a b -- ) GL_LINES [ gl-vertex gl-vertex ] do-state ; : gl-fill-rect ( loc ext -- ) coordinates glRectd ; : gl-rect ( loc ext -- ) GL_FRONT_AND_BACK GL_LINE glPolygonMode >r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect GL_FRONT_AND_BACK GL_FILL glPolygonMode ; : (gl-poly) [ [ gl-vertex ] each ] do-state ; : gl-fill-poly ( points -- ) dup length 2 > GL_POLYGON GL_LINES ? (gl-poly) ; : gl-poly ( points -- ) GL_LINE_LOOP (gl-poly) ; : circle-steps dup length v/n 2 pi * v*n ; : unit-circle dup [ sin ] map swap [ cos ] map ; : adjust-points [ [ 1 + 0.5 * ] map ] 2apply ; : scale-points 2array flip [ v* ] with map [ v+ ] with map ; : circle-points ( loc dim steps -- points ) circle-steps unit-circle adjust-points scale-points ; : gl-circle ( loc dim steps -- ) circle-points gl-poly ; : gl-fill-circle ( loc dim steps -- ) circle-points gl-fill-poly ; : prepare-gradient ( direction dim -- v1 v2 ) tuck v* [ v- ] keep ; : gl-gradient ( direction colors dim -- ) GL_QUAD_STRIP [ swap >r prepare-gradient r> [ length dup 1- v/n ] keep [ >r >r 2dup r> r> gl-color v*n dup gl-vertex v+ gl-vertex ] 2each 2drop ] do-state ; : (gen-gl-object) ( quot -- id ) >r 1 0 r> keep *uint ; inline : gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ; : gen-framebuffer ( -- id ) [ glGenFramebuffersEXT ] (gen-gl-object) ; : gen-renderbuffer ( -- id ) [ glGenRenderbuffersEXT ] (gen-gl-object) ; : gen-buffer ( -- id ) [ glGenBuffers ] (gen-gl-object) ; : (delete-gl-object) ( id quot -- ) >r 1 swap r> call ; inline : delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ; : delete-framebuffer ( id -- ) [ glDeleteFramebuffersEXT ] (delete-gl-object) ; : delete-renderbuffer ( id -- ) [ glDeleteRenderbuffersEXT ] (delete-gl-object) ; : delete-buffer ( id -- ) [ glDeleteBuffers ] (delete-gl-object) ; : framebuffer-incomplete? ( -- status/f ) GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ; : framebuffer-error ( status -- * ) { { GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] } { GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] } { GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] } { GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] } { GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] } { GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] } { GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] } { GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] } [ drop gl-error "unknown framebuffer error" ] } case throw ; : check-framebuffer ( -- ) framebuffer-incomplete? [ framebuffer-error ] when* ; : with-framebuffer ( id quot -- ) GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT [ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline : bind-texture-unit ( id target unit -- ) glActiveTexture swap glBindTexture gl-error ; : framebuffer-attachment ( attachment -- id ) GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0 [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ; : (set-draw-buffers) ( buffers -- ) dup length swap >c-uint-array glDrawBuffers ; MACRO: set-draw-buffers ( buffers -- ) [ dup word? [ execute ] [ ] if ] map [ (set-draw-buffers) ] curry ; : do-attribs ( bits quot -- ) swap glPushAttrib call glPopAttrib ; inline : gl-look-at ( eye focus up -- ) >r >r first3 r> first3 r> first3 gluLookAt ; TUPLE: sprite loc dim dim2 dlist texture ; : ( loc dim dim2 -- sprite ) f f sprite construct-boa ; : sprite-size2 sprite-dim2 first2 ; : sprite-width sprite-dim first ; : gray-texture ( sprite pixmap -- id ) gen-texture [ GL_TEXTURE_BIT [ GL_TEXTURE_2D swap glBindTexture >r >r GL_TEXTURE_2D 0 GL_RGBA r> sprite-size2 0 GL_LUMINANCE_ALPHA GL_UNSIGNED_BYTE r> glTexImage2D ] do-attribs ] keep ; : gen-dlist ( -- id ) 1 glGenLists ; : make-dlist ( type quot -- id ) gen-dlist [ rot glNewList call glEndList ] keep ; inline : init-texture ( -- ) GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ; : gl-translate ( point -- ) first2 0.0 glTranslated ; : top-left drop 0 0 glTexCoord2i 0.0 0.0 glVertex2d ; inline : top-right 1 0 glTexCoord2i first 0.0 glVertex2d ; inline : bottom-left 0 1 glTexCoord2i second 0.0 swap glVertex2d ; inline : bottom-right 1 1 glTexCoord2i gl-vertex ; inline : four-sides ( dim -- ) dup top-left dup top-right dup bottom-right bottom-left ; : draw-sprite ( sprite -- ) dup sprite-loc gl-translate GL_TEXTURE_2D over sprite-texture glBindTexture init-texture GL_QUADS [ dup sprite-dim2 four-sides ] do-state dup sprite-dim { 1 0 } v* swap sprite-loc v- gl-translate GL_TEXTURE_2D 0 glBindTexture ; : rect-vertices ( lower-left upper-right -- ) GL_QUADS [ over first2 glVertex2d dup first pick second glVertex2d dup first2 glVertex2d swap first swap second glVertex2d ] do-state ; : make-sprite-dlist ( sprite -- id ) GL_MODELVIEW [ GL_COMPILE [ draw-sprite ] make-dlist ] do-matrix ; : init-sprite ( texture sprite -- ) [ set-sprite-texture ] keep [ make-sprite-dlist ] keep set-sprite-dlist ; : delete-dlist ( id -- ) 1 glDeleteLists ; : free-sprite ( sprite -- ) dup sprite-dlist delete-dlist sprite-texture delete-texture ; : free-sprites ( sprites -- ) [ [ free-sprite ] when* ] each ; : with-translation ( loc quot -- ) GL_MODELVIEW [ >r gl-translate r> call ] do-matrix ; inline : gl-set-clip ( loc dim -- ) fix-coordinates glScissor ; : gl-viewport ( loc dim -- ) fix-coordinates glViewport ; : init-matrices ( -- ) GL_PROJECTION glMatrixMode glLoadIdentity GL_MODELVIEW glMatrixMode glLoadIdentity ; ! Shaders : c-true? ( int -- ? ) zero? not ; inline : with-gl-shader-source-ptr ( string quot -- ) swap >byte-array malloc-byte-array [ swap call ] keep free ; inline : ( source kind -- shader ) glCreateShader dup rot [ 1 swap f glShaderSource ] with-gl-shader-source-ptr [ glCompileShader ] keep gl-error ; : (gl-shader?) ( object -- ? ) dup integer? [ glIsShader c-true? ] [ drop f ] if ; : gl-shader-get-int ( shader enum -- value ) 0 [ glGetShaderiv ] keep *int ; : gl-shader-ok? ( shader -- ? ) GL_COMPILE_STATUS gl-shader-get-int c-true? ; : ( source -- vertex-shader ) GL_VERTEX_SHADER ; inline : (vertex-shader?) ( object -- ? ) dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ] [ drop f ] if ; : ( source -- fragment-shader ) GL_FRAGMENT_SHADER ; inline : (fragment-shader?) ( object -- ? ) dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ] [ drop f ] if ; : gl-shader-info-log-length ( shader -- log-length ) GL_INFO_LOG_LENGTH gl-shader-get-int ; inline : gl-shader-info-log ( shader -- log ) dup gl-shader-info-log-length dup [ 0 over glGetShaderInfoLog alien>char-string ] with-malloc ; : check-gl-shader ( shader -- shader* ) dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ; : delete-gl-shader ( shader -- ) glDeleteShader ; inline PREDICATE: integer gl-shader (gl-shader?) ; PREDICATE: gl-shader vertex-shader (vertex-shader?) ; PREDICATE: gl-shader fragment-shader (fragment-shader?) ; ! Programs : ( shaders -- program ) glCreateProgram swap [ dupd glAttachShader ] each [ glLinkProgram ] keep gl-error ; : (gl-program?) ( object -- ? ) dup integer? [ glIsProgram c-true? ] [ drop f ] if ; : gl-program-get-int ( program enum -- value ) 0 [ glGetProgramiv ] keep *int ; : gl-program-ok? ( program -- ? ) GL_LINK_STATUS gl-program-get-int c-true? ; : gl-program-info-log-length ( program -- log-length ) GL_INFO_LOG_LENGTH gl-program-get-int ; inline : gl-program-info-log ( program -- log ) dup gl-program-info-log-length dup [ [ 0 swap glGetProgramInfoLog ] keep alien>char-string ] with-malloc ; : check-gl-program ( program -- program* ) dup gl-program-ok? [ dup gl-program-info-log throw ] unless ; : gl-program-shaders-length ( program -- shaders-length ) GL_ATTACHED_SHADERS gl-program-get-int ; inline : gl-program-shaders ( program -- shaders ) dup gl-program-shaders-length [ dup "GLuint" 0 over glGetAttachedShaders ] keep c-uint-array> ; : delete-gl-program-only ( program -- ) glDeleteProgram ; inline : detach-gl-program-shader ( program shader -- ) glDetachShader ; inline : delete-gl-program ( program -- ) dup gl-program-shaders [ 2dup detach-gl-program-shader delete-gl-shader ] each delete-gl-program-only ; : with-gl-program ( program quot -- ) swap glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline PREDICATE: integer gl-program (gl-program?) ; : ( vertex-shader-source fragment-shader-source -- program ) >r check-gl-shader r> check-gl-shader 2array check-gl-program ; : (require-gl) ( thing require-quot make-error-quot -- ) >r dupd call [ r> 2drop ] [ r> " " make throw ] if ; inline : gl-extensions ( -- seq ) GL_EXTENSIONS glGetString " " split ; : has-gl-extensions? ( extensions -- ? ) gl-extensions subseq? ; : (make-gl-extensions-error) ( required-extensions -- ) gl-extensions swap seq-diff "Required OpenGL extensions not supported:\n" % [ " " % % "\n" % ] each ; : require-gl-extensions ( extensions -- ) [ has-gl-extensions? ] [ (make-gl-extensions-error) ] (require-gl) ; : version-seq ( version-string -- version-seq ) "." split [ string>number ] map ; : version<=> ( version1 version2 -- n ) swap version-seq swap version-seq <=> ; : (gl-version) ( -- version vendor ) GL_VERSION glGetString " " split1 ; : gl-version ( -- version ) (gl-version) drop ; : gl-vendor-version ( -- version ) (gl-version) nip ; : has-gl-version? ( version -- ? ) gl-version version<=> 0 <= ; : (make-gl-version-error) ( required-version -- ) "Required OpenGL version " % % " not supported (" % gl-version % " available)" % ; : require-gl-version ( version -- ) [ has-gl-version? ] [ (make-gl-version-error) ] (require-gl) ; : (glsl-version) ( -- version vendor ) GL_SHADING_LANGUAGE_VERSION glGetString " " split1 ; : glsl-version ( -- version ) (glsl-version) drop ; : glsl-vendor-version ( -- version ) (glsl-version) nip ; : has-glsl-version? ( version -- ? ) glsl-version version<=> 0 <= ; : require-glsl-version ( version -- ) [ has-glsl-version? ] [ "Required GLSL version " % % " not supported (" % glsl-version % " available)" % ] (require-gl) ; : require-gl-version-or-extensions ( version extensions -- ) 2array [ first2 has-gl-extensions? swap has-gl-version? or ] [ dup first (make-gl-version-error) "\n" % second (make-gl-extensions-error) "\n" % ] (require-gl) ;