! Copyright (C) 2008 Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: kernel opengl.gl alien.c-types continuations namespaces assocs alien libc opengl math sequences combinators.lib macros arrays ; IN: opengl.shaders : with-gl-shader-source-ptr ( string quot -- ) swap string>char-alien malloc-byte-array [ swap call ] keep free ; inline : ( source kind -- shader ) glCreateShader dup rot [ 1 swap f glShaderSource ] with-gl-shader-source-ptr [ glCompileShader ] keep gl-error ; : (gl-shader?) ( object -- ? ) dup integer? [ glIsShader c-bool> ] [ drop f ] if ; : gl-shader-get-int ( shader enum -- value ) 0 [ glGetShaderiv ] keep *int ; : gl-shader-ok? ( shader -- ? ) GL_COMPILE_STATUS gl-shader-get-int c-bool> ; : ( source -- vertex-shader ) GL_VERTEX_SHADER ; inline : (vertex-shader?) ( object -- ? ) dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ] [ drop f ] if ; : ( source -- fragment-shader ) GL_FRAGMENT_SHADER ; inline : (fragment-shader?) ( object -- ? ) dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ] [ drop f ] if ; : gl-shader-info-log-length ( shader -- log-length ) GL_INFO_LOG_LENGTH gl-shader-get-int ; inline : gl-shader-info-log ( shader -- log ) dup gl-shader-info-log-length dup [ [ 0 swap glGetShaderInfoLog ] keep alien>char-string ] with-malloc ; : check-gl-shader ( shader -- shader ) dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ; : delete-gl-shader ( shader -- ) glDeleteShader ; inline PREDICATE: integer gl-shader (gl-shader?) ; PREDICATE: gl-shader vertex-shader (vertex-shader?) ; PREDICATE: gl-shader fragment-shader (fragment-shader?) ; ! Programs : ( shaders -- program ) glCreateProgram swap [ dupd glAttachShader ] each [ glLinkProgram ] keep gl-error ; : (gl-program?) ( object -- ? ) dup integer? [ glIsProgram c-bool> ] [ drop f ] if ; : gl-program-get-int ( program enum -- value ) 0 [ glGetProgramiv ] keep *int ; : gl-program-ok? ( program -- ? ) GL_LINK_STATUS gl-program-get-int c-bool> ; : gl-program-info-log-length ( program -- log-length ) GL_INFO_LOG_LENGTH gl-program-get-int ; inline : gl-program-info-log ( program -- log ) dup gl-program-info-log-length dup [ [ 0 swap glGetProgramInfoLog ] keep alien>char-string ] with-malloc ; : check-gl-program ( program -- program ) dup gl-program-ok? [ dup gl-program-info-log throw ] unless ; : gl-program-shaders-length ( program -- shaders-length ) GL_ATTACHED_SHADERS gl-program-get-int ; inline : gl-program-shaders ( program -- shaders ) dup gl-program-shaders-length [ dup "GLuint" [ 0 swap glGetAttachedShaders ] keep ] keep c-uint-array> ; : delete-gl-program-only ( program -- ) glDeleteProgram ; inline : detach-gl-program-shader ( program shader -- ) glDetachShader ; inline : delete-gl-program ( program -- ) dup gl-program-shaders [ 2dup detach-gl-program-shader delete-gl-shader ] each delete-gl-program-only ; : (with-gl-program) ( program quot -- ) swap glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline : (with-gl-program-uniforms) ( uniforms -- quot ) [ [ swap , \ glGetUniformLocation , % ] [ ] make ] { } assoc>map ; : (make-with-gl-program) ( uniforms quot -- q ) [ \ dup , [ swap (with-gl-program-uniforms) , \ call-with , % ] [ ] make , \ (with-gl-program) , ] [ ] make ; MACRO: with-gl-program ( uniforms quot -- ) (make-with-gl-program) ; PREDICATE: integer gl-program (gl-program?) ; : ( vertex-shader-source fragment-shader-source -- program ) >r check-gl-shader r> check-gl-shader 2array check-gl-program ;