! Copyright (C) 2008 Doug Coleman, Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: accessors alien.syntax arrays byte-arrays fry images images.normalization images.viewer kernel math math.vectors models namespaces opengl opengl.gl sequences ui ui.gadgets ui.gadgets.worlds ; IN: cap : screenshot-array ( world -- byte-array ) dim>> [ first 4 * ] [ second ] bi [ gl-scale ] bi@ * >fixnum ; : gl-screenshot ( gadget -- byte-array ) [ [ GL_BACK glReadBuffer GL_PACK_ALIGNMENT 4 glPixelStorei 0 0 ] dip dim>> first2 [ gl-scale >fixnum ] bi@ GL_RGBA GL_UNSIGNED_BYTE ] [ screenshot-array ] bi [ glReadPixels ] keep ; : screenshot ( window -- bitmap ) [ t >>2x? ] dip [ gl-screenshot >>bitmap ] [ dim>> [ gl-scale >fixnum ] map >>dim ] bi ubyte-components >>component-type RGBA >>component-order t >>upside-down? normalize-image ; : screenshot. ( window -- ) [ screenshot ] [ title>> ] bi open-window ;