IN: opengl USING: help io kernel math ; HELP: gl-color { $values { "color" "a color specifier" } } { $description "Wrapper for " { $link glColor4d } " taking a color specifier." } ; HELP: gl-error { $description "If the most recent OpenGL call resulted in an error, print the error to the " { $link stdio } " stream." } ; HELP: do-state { $values { "what" integer } { "quot" quotation } } { $description "Wraps a quotation in " { $link glBegin } "/" { $link glEnd } " calls." } ; HELP: do-enabled { $values { "what" integer } { "quot" quotation } } { $description "Wraps a quotation in " { $link glEnable } "/" { $link glDisable } " calls." } ; HELP: do-matrix { $values { "mode" { $link GL_MODELVIEW } " or " { $link GL_PROJECTION } } { "quot" quotation } } { $description "Saves and restores the matrix specified by " { $snippet "mode" } " before and after calling the quotation." } ; HELP: gl-vertex { $values { "point" "a pair of integers" } } { $description "Wrapper for " { $link glVertex2d } " taking a point object." } ; HELP: gl-vertex { $values { "point" "a pair of integers" } } { $description "Wrapper for " { $link glVertex2d } " taking a point object." } ; HELP: gl-line { $values { "a" "a pair of integers" } { "b" "a pair of integers" } } { $description "Draws a line between two points." } ; HELP: gl-fill-rect { $values { "loc" "a pair of integers" } { "dim" "a pair of integers" } } { $description "Draws a filled rectangle with top-left corner " { $snippet "loc" } " and dimensions " { $snippet "dim" } "." } ; HELP: gl-rect { $values { "loc" "a pair of integers" } { "dim" "a pair of integers" } } { $description "Draws the outline of a rectangle with top-left corner " { $snippet "loc" } " and dimensions " { $snippet "dim" } "." } ; HELP: gl-fill-poly { $values { "points" "a sequence of pairs of integers" } } { $description "Draws a filled polygon." } ; HELP: gl-poly { $values { "points" "a sequence of pairs of integers" } } { $description "Draws the outline of a polygon." } ; HELP: gl-gradient { $values { "direction" "one of " { $snippet "{ 0 1 }" } " or " { $snippet "{ 1 0 }" } } { "colors" "a sequence of color specifiers" } { "dim" "a pair of integers" } } { $description "Draws a rectangle with top-left corner " { $snippet "{ 0 0 }" } " and dimensions " { $snippet "dim" } ", filled wit ha smoothly shaded transition between the colors in " { $snippet "colors" } "." } ; HELP: gen-texture { $values { "id" integer } } { $description "Wrapper for " { $link glGenTextures } " to handle the common case of generating a single texture ID." } ; HELP: save-attribs { $values { "bits" integer } { "quot" quotation } } { $description "Wraps a quotation in " { $link glPushAttrib } "/" { $link glPopAttrib } " calls." } ; HELP: sprite { $class-description "A sprite is an OpenGL texture together with a display list which renders a textured quad. Sprites are used to draw text in the UI. Sprites have the following slots:" { $list { { $link sprite-dlist } " - an OpenGL display list ID" } { { $link sprite-texture } " - an OpenGL texture ID" } { { $link sprite-loc } " - top-left corner of the sprite" } { { $link sprite-dim } " - dimensions of the sprite" } { { $link sprite-dim2 } " - dimensions of the sprite, rounded up to the nearest powers of two" } } } ; HELP: gray-texture { $values { "sprite" sprite } { "pixmap" "an alien or byte array" } { "id" "an OpenGL texture ID" } } { $description "Creates a new OpenGL texture from a 1 byte per pixel image whose dimensions are equal to " { $link sprite-dim2 } "." } ; HELP: gen-dlist { $values { "id" integer } } { $description "Wrapper for " { $link glGenLists } " to handle the common case of generating a single display list ID." } ; HELP: make-dlist { $values { "type" "one of " { $link GL_COMPILE } " or " { $link GL_COMPILE_AND_EXECUTE } } { "quot" quotation } { "id" "an OpenGL texture ID" } } { $description "Compiles the results of calling the quotation into a new OpenGL display list." } ; HELP: gl-translate { $values { "loc" "a pair of integers" } } { $description "Wrapper for " { $link glTranslated } " taking a point object." } ; HELP: free-sprites { $values { "sprites" "a sequence of " { $link sprite } " instances" } } { $description "Deallocates native resources associated toa sequence of sprites." } ; HELP: with-translation { $values { "loc" "a pair of integers" } { "quot" quotation } } { $description "Calls the quotation with a translation by " { $snippet "loc" } " pixels applied to the current " { $link GL_MODELVIEW } " matrix, restoring the matrix when the quotation is done." } ;