USING: arrays kernel math opengl opengl.gl opengl.glu ui ui.gadgets ui.render threads ; IN: nehe.4 TUPLE: nehe4-gadget rtri rquad thread quit? ; : width 256 ; : height 256 ; : redraw-interval 10 ; : ( -- gadget ) nehe4-gadget construct-gadget 0.0 over set-nehe4-gadget-rtri 0.0 over set-nehe4-gadget-rquad ; M: nehe4-gadget pref-dim* ( gadget -- dim ) drop width height 2array ; M: nehe4-gadget draw-gadget* ( gadget -- ) GL_PROJECTION glMatrixMode glLoadIdentity 45.0 width height / >float 0.1 100.0 gluPerspective GL_MODELVIEW glMatrixMode glLoadIdentity GL_SMOOTH glShadeModel 0.0 0.0 0.0 0.0 glClearColor 1.0 glClearDepth GL_DEPTH_TEST glEnable GL_LEQUAL glDepthFunc GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST glHint GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear glLoadIdentity -1.5 0.0 -6.0 glTranslatef dup nehe4-gadget-rtri 0.0 1.0 0.0 glRotatef GL_TRIANGLES [ 1.0 0.0 0.0 glColor3f 0.0 1.0 0.0 glVertex3f 0.0 1.0 0.0 glColor3f -1.0 -1.0 0.0 glVertex3f 0.0 0.0 1.0 glColor3f 1.0 -1.0 0.0 glVertex3f ] do-state glLoadIdentity 1.5 0.0 -6.0 glTranslatef dup nehe4-gadget-rquad 1.0 0.0 0.0 glRotatef 0.5 0.5 1.0 glColor3f GL_QUADS [ -1.0 1.0 0.0 glVertex3f 1.0 1.0 0.0 glVertex3f 1.0 -1.0 0.0 glVertex3f -1.0 -1.0 0.0 glVertex3f ] do-state dup nehe4-gadget-rtri 0.2 + over set-nehe4-gadget-rtri dup nehe4-gadget-rquad 0.15 - swap set-nehe4-gadget-rquad ; : nehe4-update-thread ( gadget -- ) dup nehe4-gadget-quit? [ drop ] [ redraw-interval sleep dup relayout-1 nehe4-update-thread ] if ; M: nehe4-gadget graft* ( gadget -- ) [ f swap set-nehe4-gadget-quit? ] keep [ nehe4-update-thread ] in-thread drop ; M: nehe4-gadget ungraft* ( gadget -- ) t swap set-nehe4-gadget-quit? ; : run4 ( -- ) "NeHe Tutorial 4" open-window ;