! Copyright (C) 2005, 2009 Slava Pestov. ! See http://factorcode.org/license.txt for BSD license. USING: accessors assocs cache colors combinators combinators.short-circuit concurrency.promises continuations destructors fry kernel literals math models namespaces opengl opengl.capabilities opengl.gl opengl.textures sequences strings ui.backend ui.gadgets ui.gadgets.tracks ui.gestures ui.pixel-formats ui.render ; IN: ui.gadgets.worlds SYMBOLS: close-button minimize-button maximize-button resize-handles small-title-bar normal-title-bar textured-background dialog-window ; CONSTANT: default-world-pixel-format-attributes { windowed double-buffered } CONSTANT: default-world-window-controls { normal-title-bar close-button minimize-button maximize-button resize-handles } TUPLE: world < track active? focused? grab-input? fullscreen? saved-position layers title status status-owner text-handle handle images window-loc pixel-format-attributes background-color promise window-controls window-resources ; TUPLE: world-attributes { world-class initial: world } grab-input? { title string initial: "Factor Window" } status gadgets { pixel-format-attributes initial: $ default-world-pixel-format-attributes } { window-controls initial: $ default-world-window-controls } pref-dim ; : ( -- world-attributes ) world-attributes new ; inline : find-world ( gadget -- world/f ) [ world? ] find-parent ; : grab-input ( gadget -- ) find-world dup grab-input?>> [ drop ] [ t >>grab-input? dup focused?>> [ handle>> (grab-input) ] [ drop ] if ] if ; : ungrab-input ( gadget -- ) find-world dup grab-input?>> [ f >>grab-input? dup focused?>> [ handle>> (ungrab-input) ] [ drop ] if ] [ drop ] if ; : show-status ( string/f gadget -- ) dup find-world dup [ dup status>> [ [ status-owner<< ] [ status>> set-model ] bi ] [ 3drop ] if ] [ 3drop ] if ; : hide-status ( gadget -- ) dup find-world dup [ [ status-owner>> eq? ] keep '[ f _ [ status-owner<< ] [ status>> set-model ] 2bi ] when ] [ 2drop ] if ; : window-resource ( resource -- resource ) dup world get-global window-resources>> push ; : set-gl-context ( world -- ) [ world set-global ] [ handle>> select-gl-context ] bi ; : with-gl-context ( world quot -- ) '[ set-gl-context @ ] [ handle>> flush-gl-context gl-error ] bi ; inline ERROR: no-world-found ; : find-gl-context ( gadget -- ) find-world dup [ set-gl-context ] [ no-world-found ] if ; : (request-focus) ( child world ? -- ) pick parent>> pick eq? [ [ dup parent>> dup ] 2dip [ (request-focus) ] keep ] unless focus-child ; M: world request-focus-on ( child gadget -- ) 2dup eq? [ 2drop ] [ dup focused?>> (request-focus) ] if ; : new-world ( class -- world ) vertical swap new-track t >>root? f >>active? { 0 0 } >>window-loc f >>grab-input? V{ } clone >>window-resources >>promise ; : initial-background-color ( attributes -- color ) window-controls>> textured-background swap member-eq? [ T{ rgba f 0.0 0.0 0.0 0.0 } ] [ T{ rgba f 1.0 1.0 1.0 1.0 } ] if ; GENERIC# apply-world-attributes 1 ( world attributes -- world ) M: world apply-world-attributes { [ title>> >>title ] [ status>> >>status ] [ pixel-format-attributes>> >>pixel-format-attributes ] [ window-controls>> >>window-controls ] [ initial-background-color >>background-color ] [ grab-input?>> >>grab-input? ] [ gadgets>> dup sequence? [ [ 1 track-add ] each ] [ 1 track-add ] if ] [ pref-dim>> >>pref-dim ] } cleave ; : ( world-attributes -- world ) [ world-class>> new-world ] keep apply-world-attributes dup request-focus ; : as-big-as-possible ( world gadget -- ) dup [ { 0 0 } >>loc over dim>> >>dim ] when 2drop ; inline M: world layout* [ call-next-method ] [ dup layers>> [ as-big-as-possible ] with each ] bi ; M: world focusable-child* children>> [ t ] [ first ] if-empty ; M: world children-on nip children>> ; M: world remove-gadget 2dup layers>> member-eq? [ layers>> remove-eq! drop ] [ call-next-method ] if ; SYMBOL: flush-layout-cache-hook flush-layout-cache-hook [ [ ] ] initialize GENERIC: begin-world ( world -- ) GENERIC: end-world ( world -- ) GENERIC: resize-world ( world -- ) M: world begin-world drop ; M: world end-world drop ; M: world resize-world drop ; M: world dim<< [ call-next-method ] [ dup active?>> [ dup handle>> [ [ set-gl-context ] [ resize-world ] bi ] [ drop ] if ] [ drop ] if ] bi ; GENERIC: draw-world* ( world -- ) M: world draw-world* { [ gl-draw-init ] [ draw-gadget ] [ text-handle>> [ purge-cache ] when* ] [ images>> [ purge-cache ] when* ] } cleave ; : draw-world? ( world -- ? ) ! We don't draw deactivated worlds, or those with 0 size. ! On Windows, the latter case results in GL errors. { [ active?>> ] [ handle>> ] [ dim>> [ 0 > ] all? ] } 1&& ; TUPLE: world-error error world ; C: world-error SYMBOL: ui-error-hook ! ( error -- ) : ui-error ( error -- ) ui-error-hook get [ call( error -- ) ] [ die drop ] if* ; ui-error-hook [ [ rethrow ] ] initialize : draw-world ( world -- ) dup draw-world? [ dup world [ [ dup [ draw-world* ] with-gl-context flush-layout-cache-hook get call( -- ) ] [ swap f >>active? ui-error ] recover ] with-variable ] [ drop ] if ; world action-gestures [ [ [ { C+ } ] dip f ] [ '[ _ send-action ] ] bi* ] H{ } assoc-map-as H{ { T{ key-down f { S+ } "DELETE" } [ \ cut-action send-action ] } { T{ key-down f { S+ } "INSERT" } [ \ paste-action send-action ] } { T{ key-down f { C+ } "INSERT" } [ \ copy-action send-action ] } { T{ button-down f { C+ } 1 } [ drop T{ button-down f f 3 } button-gesture ] } { T{ button-down f { A+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] } { T{ button-down f { M+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] } { T{ button-up f { C+ } 1 } [ drop T{ button-up f f 3 } button-gesture ] } { T{ button-up f { A+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] } { T{ button-up f { M+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] } } assoc-union set-gestures PREDICATE: specific-button-up < button-up #>> ; PREDICATE: specific-button-down < button-down #>> ; PREDICATE: specific-drag < drag #>> ; : generalize-gesture ( gesture -- ) clone f >># button-gesture ; M: world handle-gesture ( gesture gadget -- ? ) 2dup call-next-method [ { { [ over specific-button-up? ] [ drop generalize-gesture f ] } { [ over specific-button-down? ] [ drop generalize-gesture f ] } { [ over specific-drag? ] [ drop generalize-gesture f ] } [ 2drop t ] } cond ] [ 2drop f ] if ; : close-global ( world global -- ) [ get-global find-world eq? ] keep '[ f _ set-global ] when ; M: world world-pixel-format-attributes pixel-format-attributes>> ; M: world check-world-pixel-format 2drop ; : with-world-pixel-format ( world quot -- ) [ dup dup world-pixel-format-attributes ] dip [ 2dup check-world-pixel-format ] prepose with-disposal ; inline