USING: ui game.input tools.test kernel system threads calendar combinators.short-circuit ; IN: game.input.tests os { [ windows? ] [ macosx? ] } 1|| [ [ ] [ open-game-input ] unit-test [ ] [ 1 seconds sleep ] unit-test [ ] [ close-game-input ] unit-test ] when { f } [ t t button-delta ] unit-test { pressed } [ f t button-delta ] unit-test { released } [ t f button-delta ] unit-test { f } [ 0.5 1.0 button-delta ] unit-test { pressed } [ f 0.7 button-delta ] unit-test { released } [ 0.2 f button-delta ] unit-test { { pressed f f released } } [ { f t f t } { t t f f } buttons-delta ] unit-test { V{ pressed f f released } } [ { f t f t } { t t f f } V{ } buttons-delta-as ] unit-test