# # - + [ ] " " float string color point vector normal matrix void varying uniform output extern Begin End Declare RtContextHandle ContextHandle Context FrameBegin FrameEnd WorldBegin WorldEnd SolidBegin SolidEnd MotionBegin MotionEnd ObjectBegin ObjectEnd Format FrameAspectRatio ScreenWindow CropWindow Projection Clipping ClippingPlane DepthOfField Shutter PixelVariance PixelSamples PixelFilter Exposure Imager Quantize Display Hider ColorSamples RelativeDetail Option AttributeBegin AttributeEnd Color Opacity TextureCoordinates RtLightHandle LightSource AreaLightSource Illuminate Surface Displacement Atmosphere Interior Exterior ShadingRate ShadingInterpolation Matte Bound Detail DetailRange GeometricApproximation Orientation ReverseOrientation Sides Identity Transform ConcatTransform Perspective Translate Rotate Scale Skew CoordinateSystem CoordSysTransform TransformPoints TransformBegin TransformEnd Attribute Polygon GeneralPolygon PointsPolygons PointsGeneralPolygons Basis Patch PatchMesh NuPatch TrimCurve SubdivisionMesh Sphere Cone Cylinder Hyperboloid Paraboloid Disk Torus Points Curves Blobby Procedural DelayedReadArchive RunProgram DynamicLoad Geometry SolidBegin SolidEnd RtObjectHandle ObjectBegin ObjectEnd ObjectInstance MakeTexture MakeLatLongEnvironment MakeCubeFaceEnvironment MakeShadow ErrorHandler ArchiveRecord ReadArchive Deformation MakeBump float string color point vector normal matrix void varying uniform output extern P Pw Pz N Cs Os RI_NULL RI_INFINITY orthographic perspective bezier catmull-rom b-spline hermite power catmull-clark hole crease corner interpolateboundary object world camera screen raster NDC box triangle sinc gaussian constant smooth outside inside lh rh bicubic bilinear periodic nonperiodic hidden null