#
#
-
+
[
]
"
"
float
string
color
point
vector
normal
matrix
void
varying
uniform
output
extern
Begin
End
Declare
RtContextHandle
ContextHandle
Context
FrameBegin
FrameEnd
WorldBegin
WorldEnd
SolidBegin
SolidEnd
MotionBegin
MotionEnd
ObjectBegin
ObjectEnd
Format
FrameAspectRatio
ScreenWindow
CropWindow
Projection
Clipping
ClippingPlane
DepthOfField
Shutter
PixelVariance
PixelSamples
PixelFilter
Exposure
Imager
Quantize
Display
Hider
ColorSamples
RelativeDetail
Option
AttributeBegin
AttributeEnd
Color
Opacity
TextureCoordinates
RtLightHandle
LightSource
AreaLightSource
Illuminate
Surface
Displacement
Atmosphere
Interior
Exterior
ShadingRate
ShadingInterpolation
Matte
Bound
Detail
DetailRange
GeometricApproximation
Orientation
ReverseOrientation
Sides
Identity
Transform
ConcatTransform
Perspective
Translate
Rotate
Scale
Skew
CoordinateSystem
CoordSysTransform
TransformPoints
TransformBegin
TransformEnd
Attribute
Polygon
GeneralPolygon
PointsPolygons
PointsGeneralPolygons
Basis
Patch
PatchMesh
NuPatch
TrimCurve
SubdivisionMesh
Sphere
Cone
Cylinder
Hyperboloid
Paraboloid
Disk
Torus
Points
Curves
Blobby
Procedural
DelayedReadArchive
RunProgram
DynamicLoad
Geometry
SolidBegin
SolidEnd
RtObjectHandle
ObjectBegin
ObjectEnd
ObjectInstance
MakeTexture
MakeLatLongEnvironment
MakeCubeFaceEnvironment
MakeShadow
ErrorHandler
ArchiveRecord
ReadArchive
Deformation
MakeBump
float
string
color
point
vector
normal
matrix
void
varying
uniform
output
extern
P
Pw
Pz
N
Cs
Os
RI_NULL
RI_INFINITY
orthographic
perspective
bezier
catmull-rom
b-spline
hermite
power
catmull-clark
hole
crease
corner
interpolateboundary
object
world
camera
screen
raster
NDC
box
triangle
sinc
gaussian
constant
smooth
outside
inside
lh
rh
bicubic
bilinear
periodic
nonperiodic
hidden
null