/*
			*/
		
		
			"
			"
		
		
			'
			'
		
		//
		=
		!
		>=
		<=
		+
		-
		/
		*
		>
		<
		%
		&
		|
		^
		~
		}
		{
		:
		
		(
		)
		
			aa_level
			aa_threshold
			abs
			absorption
			accuracy
			acos
			acosh
			adaptive
			adc_bailout
			agate
			agate_turb
			all
			all_intersections
			alpha
			altitude
			always_sample
			ambient
			ambient_light
			angle
			aperture
			append
			arc_angle
			area_light
			array
			asc
			ascii
			asin
			asinh
			assumed_gamma
			atan
			atan2
			atanh
			autostop
			average
			b_spline
			background
			bezier_spline
			bicubic_patch
			black_hole
			blob
			blue
			blur_samples
			bounded_by
			box
			boxed
			bozo
			#break
			brick
			brick_size
			brightness
			brilliance
			bump_map
			bump_size
			bumps
			camera
			#case
			caustics
			ceil
			cells
			charset
			checker
			chr
			circular
			clipped_by
			clock
			clock_delta
			clock_on
			collect
			color
			color_map
			colour
			colour_map
			component
			composite
			concat
			cone
			confidence
			conic_sweep
			conserve_energy
			contained_by
			control0
			control1
			coords
			cos
			cosh
			count
			crackle
			crand
			cube
			cubic
			cubic_spline
			cubic_wave
			cutaway_textures
			cylinder
			cylindrical
			#debug
			#declare
			#default
			defined
			degrees
			density
			density_file
			density_map
			dents
			df3
			difference
			diffuse
			dimension_size
			dimensions
			direction
			disc
			dispersion
			dispersion_samples
			dist_exp
			distance
			div
			double_illuminate
			eccentricity
			#else
			emission
			#end
			#error
			error_bound
			evaluate
			exp
			expand_thresholds
			exponent
			exterior
			extinction
			face_indices
			facets
			fade_color
			fade_colour
			fade_distance
			fade_power
			falloff
			falloff_angle
			false
			#fclose
			file_exists
			filter
			final_clock
			final_frame
			finish
			fisheye
			flatness
			flip
			floor
			focal_point
			fog
			fog_alt
			fog_offset
			fog_type
			#fopen
			form
			frame_number
			frequency
			fresnel
			function
			gather
			gif
			global_lights
			global_settings
			gradient
			granite
			gray
			gray_threshold
			green
			h_angle
			height_field
			hexagon
			hf_gray_16
			hierarchy
			hollow
			hypercomplex
			#if
			#ifdef
			iff
			#ifndef
			image_height
			image_map
			image_pattern
			image_width
			#include
			initial_clock
			initial_frame
			inside
			int
			interior
			interior_texture
			internal
			interpolate
			intersection
			intervals
			inverse
			ior
			irid
			irid_wavelength
			isosurface
			jitter
			jpeg
			julia
			julia_fractal
			lathe
			lambda
			leopard
			light_group
			light_source
			linear_spline
			linear_sweep
			ln
			load_file
			#local
			location
			log
			look_at
			looks_like
			low_error_factor
			#macro
			magnet
			major_radius
			mandel
			map_type
			marble
			material
			material_map
			matrix
			max
			max_extent
			max_gradient
			max_intersections
			max_iteration
			max_sample
			max_trace
			max_trace_level
			media
			media_attenuation
			media_interaction
			merge
			mesh
			mesh2
			metallic
			method
			metric
			min
			min_extent
			minimum_reuse
			mod
			mortar
			natural_spline
			nearest_count
			no
			no_bump_scale
			no_image
			no_reflection
			no_shadow
			noise_generator
			normal
			normal_indices
			normal_map
			normal_vectors
			number_of_waves
			object
			octaves
			off
			offset
			omega
			omnimax
			on
			once
			onion
			open
			orient
			orientation
			orthographic
			panoramic
			parallel
			parametric
			pass_through
			pattern
			perspective
			pgm
			phase
			phong
			phong_size
			photons
			pi
			pigment
			pigment_map
			pigment_pattern
			planar
			plane
			png
			point_at
			poly
			poly_wave
			polygon
			pot
			pow
			ppm
			precision
			precompute
			pretrace_end
			pretrace_start
			prism
			projected_through
			pwr
			quadratic_spline
			quadric
			quartic
			quaternion
			quick_color
			quick_colour
			quilted
			radial
			radians
			radiosity
			radius
			rainbow
			ramp_wave
			rand
			#range
			range_divider
			ratio
			#read
			reciprocal
			recursion_limit
			red
			reflection
			reflection_exponent
			refraction
			#render
			repeat
			rgb
			rgbf
			rgbft
			rgbt
			right
			ripples
			rotate
			roughness
			samples
			save_file
			scale
			scallop_wave
			scattering
			seed
			select
			shadowless
			sin
			sine_wave
			sinh
			size
			sky
			sky_sphere
			slice
			slope
			slope_map
			smooth
			smooth_triangle
			solid
			sor
			spacing
			specular
			sphere
			sphere_sweep
			spherical
			spiral1
			spiral2
			spline
			split_union
			spotlight
			spotted
			sqr
			sqrt
			#statistics
			str
			strcmp
			strength
			strlen
			strlwr
			strupr
			sturm
			substr
			superellipsoid
			#switch
			sys
			t
			tan
			tanh
			target
			text
			texture
			texture_list
			texture_map
			tga
			thickness
			threshold
			tiff
			tightness
			tile2
			tiles
			tolerance
			toroidal
			torus
			trace
			transform
			translate
			transmit
			triangle
			triangle_wave
			true
			ttf
			turb_depth
			turbulence
			type
			u
			u_steps
			ultra_wide_angle
			#undef
			union
			up
			use_alpha
			use_color
			use_colour
			use_index
			utf8
			uv_indices
			uv_mapping
			uv_vectors
			v
			v_angle
			v_steps
			val
			variance
			vaxis_rotate
			vcross
			vdot
			#version
			vertex_vectors
			vlength
			vnormalize
			vrotate
			vstr
			vturbulence
			#warning
			warp
			water_level
			waves
			#while
			width
			wood
			wrinkles
			#write
			x
			y
			yes
			z