! Factor port of the raytracer benchmark from ! http://www.ffconsultancy.com/free/ray_tracer/languages.html USING: arrays accessors float-arrays io io.files io.encodings.binary kernel math math.functions math.vectors math.parser namespaces sequences sequences.private words ; IN: benchmark.raytracer ! parameters : light #! Normalized { -1 -3 2 }. F{ -0.2672612419124244 -0.8017837257372732 0.5345224838248488 } ; inline : oversampling 4 ; inline : levels 3 ; inline : size 200 ; inline : delta 1.4901161193847656E-8 ; inline TUPLE: ray { orig float-array read-only } { dir float-array read-only } ; C: ray TUPLE: hit { normal float-array read-only } { lambda float read-only } ; C: hit GENERIC: intersect-scene ( hit ray scene -- hit ) TUPLE: sphere { center float-array read-only } { radius float read-only } ; C: sphere : sphere-v ( sphere ray -- v ) swap center>> swap orig>> v- ; inline : sphere-b ( ray v -- b ) swap dir>> v. ; inline : sphere-disc ( sphere v b -- d ) sq swap norm-sq - swap radius>> sq + ; inline : -+ ( x y -- x-y x+y ) [ - ] 2keep + ; inline : sphere-b/d ( b d -- t ) -+ dup 0.0 < [ 2drop 1.0/0.0 ] [ [ [ 0.0 > ] keep ] dip ? ] if ; inline : ray-sphere ( sphere ray -- t ) 2dup sphere-v tuck sphere-b [ sphere-disc ] keep over 0.0 < [ 2drop 1.0/0.0 ] [ swap sqrt sphere-b/d ] if ; inline : sphere-n ( ray sphere l -- n ) pick dir>> n*v swap center>> v- swap orig>> v+ ; inline : if-ray-sphere ( hit ray sphere quot -- hit ) #! quot: hit ray sphere l -- hit [ pick lambda>> [ 2dup swap ray-sphere dup ] dip >= [ 3drop ] ] dip if ; inline M: sphere intersect-scene ( hit ray sphere -- hit ) [ [ sphere-n normalize ] keep nip ] if-ray-sphere ; TUPLE: group < sphere { objs array read-only } ; : ( objs bound -- group ) [ center>> ] [ radius>> ] bi rot group boa ; inline : make-group ( bound quot -- ) swap [ { } make ] dip ; inline M: group intersect-scene ( hit ray group -- hit ) [ drop objs>> [ [ tuck ] dip intersect-scene swap ] each drop ] if-ray-sphere ; : initial-hit T{ hit f F{ 0.0 0.0 0.0 } 1.0/0.0 } ; inline : initial-intersect ( ray scene -- hit ) initial-hit -rot intersect-scene ; inline : ray-o ( ray hit -- o ) over dir>> over lambda>> v*n swap normal>> delta v*n v+ swap orig>> v+ ; inline : sray-intersect ( ray scene hit -- ray ) swap [ ray-o light vneg ] dip initial-intersect ; inline : ray-g ( hit -- g ) normal>> light v. ; inline : cast-ray ( ray scene -- g ) 2dup initial-intersect dup lambda>> 1.0/0.0 = [ 3drop 0.0 ] [ [ sray-intersect lambda>> 1.0/0.0 = ] keep swap [ ray-g neg ] [ drop 0.0 ] if ] if ; inline : create-center ( c r d -- c2 ) [ 3.0 12.0 sqrt / * ] dip n*v v+ ; inline DEFER: create ( level c r -- scene ) : create-step ( level c r d -- scene ) over [ create-center ] dip 2.0 / [ 1 - ] 2dip create ; : create-offsets ( quot -- ) { F{ -1.0 1.0 -1.0 } F{ 1.0 1.0 -1.0 } F{ -1.0 1.0 1.0 } F{ 1.0 1.0 1.0 } } swap each ; inline : create-bound ( c r -- sphere ) 3.0 * ; : create-group ( level c r -- scene ) 2dup create-bound [ 2dup , [ [ 3dup ] dip create-step , ] create-offsets 3drop ] make-group ; : create ( level c r -- scene ) pick 1 = [ nip ] [ create-group ] if ; : ss-point ( dx dy -- point ) [ oversampling /f ] bi@ 0.0 3float-array ; : ss-grid ( -- ss-grid ) oversampling [ oversampling [ ss-point ] with map ] map ; : ray-grid ( point ss-grid -- ray-grid ) [ [ v+ normalize F{ 0.0 0.0 -4.0 } swap ] with map ] with map ; : ray-pixel ( scene point -- n ) ss-grid ray-grid 0.0 -rot [ [ swap cast-ray + ] with each ] with each ; : pixel-grid ( -- grid ) size reverse [ size [ [ size 0.5 * - ] bi@ swap size 3float-array ] with map ] map ; : pgm-header ( w h -- ) "P5\n" % swap # " " % # "\n255\n" % ; : pgm-pixel ( n -- ) 255 * 0.5 + >fixnum , ; : ray-trace ( scene -- pixels ) pixel-grid [ [ ray-pixel ] with map ] with map ; : run ( -- string ) levels F{ 0.0 -1.0 0.0 } 1.0 create ray-trace [ size size pgm-header [ [ oversampling sq / pgm-pixel ] each ] each ] B{ } make ; : raytracer-main ( -- ) run "raytracer.pnm" temp-file binary set-file-contents ; MAIN: raytracer-main