#
		#
		-
		+
		[
		]
		
			"
			"
		
		
			float
			string
			color
			point
			vector
			normal
			matrix
			void
			varying
			uniform
			output
			extern
			Begin
			End
			Declare
			RtContextHandle 
			ContextHandle 
			Context
			FrameBegin
			FrameEnd
			WorldBegin
			WorldEnd
			SolidBegin
			SolidEnd
			MotionBegin
			MotionEnd
			ObjectBegin
			ObjectEnd
			Format
			FrameAspectRatio
			ScreenWindow
			CropWindow
			Projection
			Clipping
			ClippingPlane
			DepthOfField
			Shutter
			PixelVariance
			PixelSamples
			PixelFilter
			Exposure
			Imager
			Quantize
			Display
			Hider
			ColorSamples
			RelativeDetail
			Option
			AttributeBegin
			AttributeEnd
			Color
			Opacity
			TextureCoordinates
			RtLightHandle
			LightSource
			AreaLightSource
			Illuminate
			Surface
			Displacement
			Atmosphere
			Interior
			Exterior
			ShadingRate
			ShadingInterpolation
			Matte
			Bound
			Detail
			DetailRange
			GeometricApproximation
			Orientation
			ReverseOrientation
			Sides
			Identity
			Transform
			ConcatTransform
			Perspective
			Translate
			Rotate
			Scale
			Skew
			CoordinateSystem
			CoordSysTransform
			TransformPoints
			TransformBegin
			TransformEnd
			Attribute
			Polygon
			GeneralPolygon
			PointsPolygons
			PointsGeneralPolygons
			Basis
			Patch
			PatchMesh
			NuPatch
			TrimCurve
			SubdivisionMesh
			Sphere
			Cone
			Cylinder
			Hyperboloid
			Paraboloid
			Disk
			Torus
			Points
			Curves
			Blobby
			Procedural
			DelayedReadArchive
			RunProgram
			DynamicLoad
			Geometry
			SolidBegin
			SolidEnd
			RtObjectHandle
			ObjectBegin
			ObjectEnd
			ObjectInstance
			MakeTexture
			MakeLatLongEnvironment
			MakeCubeFaceEnvironment
			MakeShadow
			ErrorHandler
			ArchiveRecord
			ReadArchive
			Deformation
			MakeBump
		
    
    
		
			float
			string
			color
			point
			vector
			normal
			matrix
			void
			varying
			uniform
			output
			extern
			P
			Pw
			Pz
			N
			Cs
			Os
			RI_NULL
			RI_INFINITY
			orthographic
			perspective
			bezier
			catmull-rom
			b-spline
			hermite
			power
			catmull-clark
			hole
			crease
			corner
			interpolateboundary
			object
			world
			camera
			screen
			raster
			NDC
			box
			triangle
			sinc
			gaussian
			constant
			smooth
			outside
			inside
			lh
			rh
			bicubic
			bilinear
			periodic
			nonperiodic
			hidden
			null