! Copyright (C) 2009 Slava Pestov. ! See http://factorcode.org/license.txt for BSD license. USING: tools.test opengl.gl opengl.textures opengl.textures.private images kernel namespaces accessors sequences literals ; IN: opengl.textures.tests [ { { { 0 0 } { 10 0 } } { { 0 20 } { 10 20 } } } ] [ { { { 10 20 } { 30 20 } } { { 10 30 } { 30 300 } } } [ [ image new swap >>dim ] map ] map image-locs ] unit-test ${ GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE } [ RGBA ubyte-components (image-format) ] unit-test ${ GL_RGBA8 GL_BGRA GL_UNSIGNED_BYTE } [ BGRA ubyte-components (image-format) ] unit-test ${ GL_RGBA8 GL_BGRA GL_UNSIGNED_INT_8_8_8_8_REV } [ ARGB ubyte-components (image-format) ] unit-test ${ GL_RGBA32F GL_RGBA GL_FLOAT } [ RGBA float-components (image-format) ] unit-test ${ GL_RGBA32UI GL_BGRA_INTEGER GL_UNSIGNED_INT } [ BGRA uint-integer-components (image-format) ] unit-test ${ GL_RGB9_E5 GL_RGB GL_UNSIGNED_INT_5_9_9_9_REV } [ BGR u-9-9-9-e5-components (image-format) ] unit-test ${ GL_R11F_G11F_B10F GL_RGB GL_UNSIGNED_INT_10F_11F_11F_REV } [ BGR float-11-11-10-components (image-format) ] unit-test