! Copyright (C) 2005, 2008 Slava Pestov. ! See http://factorcode.org/license.txt for BSD license. USING: accessors arrays assocs continuations kernel math models namespaces opengl sequences io combinators fry math.vectors ui.gadgets ui.gestures ui.render ui.backend ui.gadgets.tracks math.geometry.rect ; IN: ui.gadgets.worlds TUPLE: world < track active? focused? glass title status fonts handle window-loc ; : find-world ( gadget -- world/f ) [ world? ] find-parent ; : show-status ( string/f gadget -- ) find-world dup [ status>> dup [ set-model ] [ 2drop ] if ] [ 2drop ] if ; : hide-status ( gadget -- ) f swap show-status ; ERROR: no-world-found ; : find-gl-context ( gadget -- ) find-world dup [ handle>> select-gl-context ] [ no-world-found ] if ; : (request-focus) ( child world ? -- ) pick parent>> pick eq? [ [ dup parent>> dup ] 2dip [ (request-focus) ] keep ] unless focus-child ; M: world request-focus-on ( child gadget -- ) 2dup eq? [ 2drop ] [ dup focused?>> (request-focus) ] if ; : new-world ( gadget title status class -- world ) { 0 1 } swap new-track t >>root? t >>active? H{ } clone >>fonts { 0 0 } >>window-loc swap >>status swap >>title swap 1 track-add dup request-focus ; : ( gadget title status -- world ) world new-world ; M: world layout* dup call-next-method dup glass>> [ [ dup rect-dim ] dip (>>dim) ] when* drop ; M: world focusable-child* gadget-child ; M: world children-on nip children>> ; : (draw-world) ( world -- ) dup handle>> [ [ dup init-gl ] keep draw-gadget ] with-gl-context ; : draw-world? ( world -- ? ) #! We don't draw deactivated worlds, or those with 0 size. #! On Windows, the latter case results in GL errors. [ active?>> ] [ handle>> ] [ dim>> [ 0 > ] all? ] tri and and ; TUPLE: world-error error world ; C: world-error SYMBOL: ui-error-hook : ui-error ( error -- ) ui-error-hook get [ call ] [ die ] if* ; ui-error-hook global [ [ rethrow ] or ] change-at : draw-world ( world -- ) dup draw-world? [ dup world [ [ (draw-world) ] [ over ui-error f >>active? drop ] recover ] with-variable ] [ drop ] if ; world H{ { T{ key-down f { C+ } "x" } [ T{ cut-action } send-action ] } { T{ key-down f { C+ } "c" } [ T{ copy-action } send-action ] } { T{ key-down f { C+ } "v" } [ T{ paste-action } send-action ] } { T{ key-down f { C+ } "a" } [ T{ select-all-action } send-action ] } { T{ button-down f { C+ } 1 } [ drop T{ button-down f f 3 } button-gesture ] } { T{ button-down f { A+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] } { T{ button-down f { M+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] } { T{ button-up f { C+ } 1 } [ drop T{ button-up f f 3 } button-gesture ] } { T{ button-up f { A+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] } { T{ button-up f { M+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] } } set-gestures PREDICATE: specific-button-up < button-up #>> ; PREDICATE: specific-button-down < button-down #>> ; PREDICATE: specific-drag < drag #>> ; : generalize-gesture ( gesture -- ) clone f >># button-gesture ; M: world handle-gesture ( gesture gadget -- ? ) 2dup call-next-method [ { { [ over specific-button-up? ] [ drop generalize-gesture f ] } { [ over specific-button-down? ] [ drop generalize-gesture f ] } { [ over specific-drag? ] [ drop generalize-gesture f ] } [ 2drop t ] } cond ] [ 2drop f ] if ; : close-global ( world global -- ) [ get-global find-world eq? ] keep '[ f _ set-global ] when ;