USING: ui game.input tools.test kernel system threads calendar combinators.short-circuit ; IN: game.input.tests os { [ windows? ] [ macosx? ] } 1|| [ [ ] [ open-game-input ] unit-test [ ] [ 1 seconds sleep ] unit-test [ ] [ close-game-input ] unit-test ] when [ f ] [ t t button-delta ] unit-test [ pressed ] [ f t button-delta ] unit-test [ released ] [ t f button-delta ] unit-test [ f ] [ 0.5 1.0 button-delta ] unit-test [ pressed ] [ f 0.7 button-delta ] unit-test [ released ] [ 0.2 f button-delta ] unit-test [ { pressed f f released } ] [ { f t f t } { t t f f } buttons-delta ] unit-test [ V{ pressed f f released } ] [ { f t f t } { t t f f } V{ } buttons-delta-as ] unit-test