USING: accessors kernel ui ui.backend ui.gadgets ui.gadgets.worlds ui.pixel-formats ; IN: ui.gadgets.worlds.null TUPLE: null-world < world ; M: null-world begin-world drop ; M: null-world end-world drop ; M: null-world draw-world* drop ; M: null-world resize-world drop ; : null-window ( title -- world ) swap >>title null-world >>world-class { windowed double-buffered backing-store T{ depth-bits f 24 } } >>pixel-format-attributes { 512 512 } >>pref-dim f swap open-window* ; : into-window ( world quot -- world ) [ dup ] dip with-gl-context ; inline