USING: accessors kernel tetris.game tetris.board tetris.piece tools.test sequences ; FROM: tetris.game => level>> ; { t } [ [ current-piece ] [ next-piece ] bi and t f ? ] unit-test { t } [ { 1 1 } can-move? ] unit-test { t } [ { 1 1 } tetris-move ] unit-test { 1 } [ dup { 1 1 } tetris-move drop current-piece location>> second ] unit-test { 1 } [ level>> ] unit-test { 1 } [ 9 >>rows level>> ] unit-test { 2 } [ 10 >>rows level>> ] unit-test { 0 } [ 3 0 rows-score ] unit-test { 80 } [ 1 1 rows-score ] unit-test { 4800 } [ 3 4 rows-score ] unit-test { 1 } [ dup 3 score-rows dup 3 score-rows dup 3 score-rows level>> ] unit-test { 2 } [ dup 4 score-rows dup 4 score-rows dup 2 score-rows level>> ] unit-test