#include namespace factor { #define FRAME_RETURN_ADDRESS(frame, vm) \ *((void**)(vm->frame_successor(frame) + 1) + 1) #define UAP_STACK_POINTER(ucontext) \ ((ucontext_t*)ucontext)->uc_mcontext.uc_regs->gregs[1] #define UAP_PROGRAM_COUNTER(ucontext) \ (((ucontext_t*)ucontext)->uc_mcontext.uc_regs->gregs[32]) #define UAP_SET_TOC_POINTER(uap, ptr) (void)0 #define CODE_TO_FUNCTION_POINTER(code) (void)0 #define CODE_TO_FUNCTION_POINTER_CALLBACK(vm, code) (void)0 #define FUNCTION_CODE_POINTER(ptr) ptr #define FUNCTION_TOC_POINTER(ptr) ptr #define UAP_STACK_POINTER_TYPE unsigned long inline static unsigned int uap_fpu_status(void* uap) { union { double as_double; unsigned int as_uint[2]; } tmp; tmp.as_double = ((ucontext_t*)uap)->uc_mcontext.uc_regs->fpregs.fpscr; return tmp.as_uint[1]; } inline static void uap_clear_fpu_status(void* uap) { union { double as_double; unsigned int as_uint[2]; } tmp; tmp.as_double = ((ucontext_t*)uap)->uc_mcontext.uc_regs->fpregs.fpscr; tmp.as_uint[1] &= 0x0007f8ff; ((ucontext_t*)uap)->uc_mcontext.uc_regs->fpregs.fpscr = tmp.as_double; } }