USING: arrays float-arrays kernel jamshred.oint math math.functions math.ranges math.vectors math.constants random sequences vectors ; IN: jamshred.tunnel : n-segments ( -- n ) 5000 ; inline TUPLE: segment number color radius ; : ( number color radius location forward up left -- segment ) >r segment construct-boa r> over set-delegate ; : segment-vertex ( theta segment -- vertex ) tuck 2dup oint-up swap sin v*n >r oint-left swap cos v*n r> v+ swap oint-location v+ ; : segment-vertex-normal ( vertex segment -- normal ) oint-location swap v- normalize ; : segment-vertex-and-normal ( segment theta -- vertex normal ) swap [ segment-vertex ] keep dupd segment-vertex-normal ; : equally-spaced-radians ( n -- seq ) #! return a sequence of n numbers between 0 and 2pi dup [ / pi 2 * * ] curry map ; : segment-number++ ( segment -- ) dup segment-number 1+ swap set-segment-number ; : random-color ( -- color ) { 100 100 100 } [ random 100 / >float ] map { 1.0 } append ; : tunnel-segment-distance ( -- n ) 0.4 ; : random-rotation-angle ( -- theta ) pi 20 / ; : random-segment ( previous-segment -- segment ) clone dup random-rotation-angle random-turn tunnel-segment-distance over go-forward random-color over set-segment-color dup segment-number++ ; : (random-segments) ( segments n -- segments ) dup 0 > [ >r dup peek random-segment over push r> 1- (random-segments) ] [ drop ] if ; : default-segment-radius ( -- r ) 1 ; : initial-segment ( -- segment ) 0 random-color default-segment-radius F{ 0 0 0 } F{ 0 0 -1 } F{ 0 1 0 } F{ -1 0 0 } ; : random-segments ( n -- segments ) initial-segment 1vector swap (random-segments) ; : simple-segment ( n -- segment ) random-color default-segment-radius pick F{ 0 0 -1 } n*v F{ 0 0 -1 } F{ 0 1 0 } F{ -1 0 0 } ; : simple-segments ( n -- segments ) [ simple-segment ] map ; : ( -- segments ) n-segments random-segments ; : ( -- segments ) n-segments simple-segments ; : sub-tunnel ( from to sements -- segments ) #! return segments between from and to, after clamping from and to to #! valid values [ sequence-index-range [ clamp-to-range ] curry 2apply ] keep ; : nearer-segment ( segment segment oint -- segment ) #! return whichever of the two segments is nearer to the oint >r 2dup r> tuck distance >r distance r> < -rot ? ; : (find-nearest-segment) ( nearest next oint -- nearest ? ) #! find the nearest of 'next' and 'nearest' to 'oint', and return #! t if the nearest hasn't changed pick >r nearer-segment dup r> = ; : find-nearest-segment ( oint segments -- segment ) dup first swap 1 tail-slice rot [ (find-nearest-segment) ] curry find 2drop ; : nearest-segment-forward ( segments oint start -- segment ) rot dup length swap find-nearest-segment ; : nearest-segment-backward ( segments oint start -- segment ) swapd 1+ 0 spin find-nearest-segment ; : nearest-segment ( segments oint start-segment -- segment ) #! find the segment nearest to 'oint', and return it. #! start looking at segment 'start-segment' segment-number over >r [ nearest-segment-forward ] 3keep nearest-segment-backward r> nearer-segment ; : distance-from-centre ( oint segment -- distance ) perpendicular-distance ; : distance-from-wall ( oint segment -- distance ) tuck distance-from-centre swap segment-radius swap - ; : fraction-from-centre ( oint segment -- fraction ) tuck distance-from-centre swap segment-radius / ; : fraction-from-wall ( oint segment -- fraction ) fraction-from-centre 1 swap - ;