! (c)2009 Joe Groff bsd license USING: accessors calendar continuations destructors kernel math math.order namespaces system threads ui ui.gadgets.worlds sequences ; IN: game.loop TUPLE: game-loop { tick-interval-micros integer read-only } tick-delegate draw-delegate { last-tick integer } thread { running? boolean } { tick-number integer } { frame-number integer } { benchmark-time integer } { benchmark-tick-number integer } { benchmark-frame-number integer } ; GENERIC: tick* ( delegate -- ) GENERIC: draw* ( tick-slice delegate -- ) SYMBOL: game-loop : since-last-tick ( loop -- microseconds ) last-tick>> system-micros swap - ; : tick-slice ( loop -- slice ) [ since-last-tick ] [ tick-interval-micros>> ] bi /f 1.0 min ; CONSTANT: MAX-FRAMES-TO-SKIP 5 DEFER: stop-loop TUPLE: game-loop-error game-loop error ; : ?ui-error ( error -- ) ui-running? [ ui-error ] [ rethrow ] if ; : game-loop-error ( game-loop error -- ) [ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ; : fps ( fps -- micros ) 1,000,000 swap /i ; inline > ] bi draw* ; : tick ( loop -- ) tick-delegate>> tick* ; : increment-tick ( loop -- ) [ 1 + ] change-tick-number dup tick-interval-micros>> [ + ] curry change-last-tick drop ; : ?tick ( loop count -- ) [ system-micros >>last-tick drop ] [ over [ since-last-tick ] [ tick-interval-micros>> ] bi >= [ [ drop increment-tick ] [ drop tick ] [ 1 - ?tick ] 2tri ] [ 2drop ] if ] if-zero ; : (run-loop) ( loop -- ) dup running?>> [ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ yield (run-loop) ] tri ] [ drop ] if ; : run-loop ( loop -- ) dup game-loop [ [ (run-loop) ] [ game-loop-error ] recover ] with-variable ; : benchmark-micros ( loop -- micros ) system-micros swap benchmark-time>> - ; PRIVATE> : reset-loop-benchmark ( loop -- ) system-micros >>benchmark-time dup tick-number>> >>benchmark-tick-number dup frame-number>> >>benchmark-frame-number drop ; : benchmark-ticks-per-second ( loop -- n ) [ tick-number>> ] [ benchmark-tick-number>> - ] [ benchmark-micros ] tri /f ; : benchmark-frames-per-second ( loop -- n ) [ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-micros ] tri /f ; : start-loop ( loop -- ) system-micros >>last-tick t >>running? [ reset-loop-benchmark ] [ [ run-loop ] curry "game loop" spawn ] [ (>>thread) ] tri ; : stop-loop ( loop -- ) f >>running? f >>thread drop ; : ( tick-interval-micros tick-delegate draw-delegate -- loop ) system-micros f f 0 0 system-micros 0 0 game-loop boa ; : ( tick-interval-micros delegate -- loop ) dup ; inline M: game-loop dispose stop-loop ; USING: vocabs vocabs.loader ; "prettyprint" "game.loop.prettyprint" require-when