factor/extra/maze/maze.factor

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Factor

! From http://www.ffconsultancy.com/ocaml/maze/index.html
USING: accessors arrays fry kernel math math.order math.vectors
namespaces opengl.demo-support opengl.gl random sequences ui
ui.gadgets ui.gadgets.canvas ui.render ;
IN: maze
CONSTANT: line-width 8
SYMBOL: visited
: unvisited? ( cell -- ? ) first2 visited get ?nth ?nth ;
: visit ( cell -- ) f swap first2 visited get ?nth ?set-nth ;
: choices ( cell -- seq )
{ { -1 0 } { 1 0 } { 0 -1 } { 0 1 } }
[ v+ ] with map
[ unvisited? ] filter ;
: random-neighbour ( cell -- newcell ) choices random ;
: vertex ( pair -- )
first2 [ 0.5 + line-width * ] bi@ glVertex2d ;
: (draw-maze) ( cell -- )
dup vertex
glEnd
GL_POINTS [ dup vertex ] do-state
GL_LINE_STRIP glBegin
dup vertex
dup visit
dup random-neighbour dup [
(draw-maze) (draw-maze)
] [
2drop
glEnd
GL_LINE_STRIP glBegin
] if ;
: draw-maze ( n -- )
line-width 2 - glLineWidth
line-width 2 - glPointSize
1.0 1.0 1.0 1.0 glColor4d
dup '[ _ t <array> ] replicate visited set
GL_LINE_STRIP [
{ 0 0 } dup vertex (draw-maze)
] do-state ;
TUPLE: maze < canvas ;
: <maze> ( -- gadget ) maze new-canvas ;
: n ( gadget -- n ) dim>> first2 min line-width /i ;
M: maze layout* delete-canvas-dlist ;
M: maze draw-gadget* [ n draw-maze ] draw-canvas ;
M: maze pref-dim* drop { 400 400 } ;
MAIN-WINDOW: maze-window { { title "Maze" } }
<maze> >>gadgets ;
MAIN: maze-window