52 lines
1.7 KiB
Factor
52 lines
1.7 KiB
Factor
! Copyright (c) 2012 Anonymous
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors timers calendar fonts kernel models sequences ui
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ui.gadgets ui.gadgets.labels ui.gestures ;
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FROM: models => change-model ;
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IN: rosetta-code.animation
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! http://rosettacode.org/wiki/Animation
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! Animation is the foundation of a great many parts of graphical
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! user interfaces, including both the fancy effects when things
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! change used in window managers, and of course games. The core of
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! any animation system is a scheme for periodically changing the
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! display while still remaining responsive to the user. This task
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! demonstrates this.
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! Create a window containing the string "Hello World! " (the
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! trailing space is significant). Make the text appear to be
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! rotating right by periodically removing one letter from the end
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! of the string and attaching it to the front. When the user
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! clicks on the text, it should reverse its direction.
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CONSTANT: sentence "Hello World! "
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TUPLE: animated-label < label-control reversed alarm ;
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: <animated-label> ( model -- <animated-model> )
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sentence animated-label new-label swap >>model
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monospace-font >>font ;
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: update-string ( str reverse -- str )
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[ unclip-last prefix ] [ unclip suffix ] if ;
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: update-model ( model reversed? -- )
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[ update-string ] curry change-model ;
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animated-label
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H{
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{ T{ button-down } [ [ not ] change-reversed drop ] }
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} set-gestures
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M: animated-label graft*
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[ [ [ model>> ] [ reversed>> ] bi update-model ] curry 400 milliseconds every ] keep
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alarm<< ;
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M: animated-label ungraft*
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alarm>> stop-timer ;
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MAIN-WINDOW: animated-main
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{ { title "Rosetta" } }
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sentence <model> <animated-label> >>gadgets ;
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