factor/extra/terrain
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
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generation remove SIMDS: 2009-11-26 11:15:46 -08:00
shaders MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be 2009-05-13 21:28:12 -05:00
authors.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
deploy.factor terrain: fix deploy config 2009-10-17 16:43:47 -05:00
summary.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
terrain.factor game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00